High Definition Clouds from Pablo Diaz!

nice screens! glad to see I am not the only person with Big Squares in my water textures.
Why does that happen?

would be grand to fix that issue too.

[edit] moving the water squares question to new post,
Pablo's clouds are awesomely superblicious!
 
I thought water square patterns were due soley to the designers graphic rendering. The trick is to make the square pattern a non-pattern when placed side-by-side so that the joint is all but undetectable. Very, very few textures achieve this near invisible seam and still look good. I think I use Vilk's Water (vater.zip) with Michael Young's ocean height field (NewWaves.zip). Nice balance of color, waves, and virtually no seams.

edit- And see new post about large squares.
 
Holy crap! I just discovered these clouds after re-installing FS9. Was looking for some better clouds, asked Mr. Google about it, found these, installed them, made a test flight, fell out of my chair, then searched SOH to see if anyone had talked about them yet. I guess so! These clouds are better than the REX2 clouds I have in FSX! Amazing! This is version 2 (hdev2.zip, at AVSIM.) For those with older systems, there is lower resolution versions of the cumulos cloud texture in version 2. I guess that's the one that kills frames.
 
PRB

Even on my older system, the hi-resolution Cumulos cloud does not have any negative effect on frame rates. Not sure how Pablo did this, but he created a superb cloud and sky package that gives a much more realistic cloud/sky combo and results in better frame rates when compared to the stock clouds.

OBIO
 
The only thing cloud related that kills my frames is layer after layer of cumulus clouds drawn with stacked transparency. I'm talking about what you get when your looking out across several miles of clouds while flying above bad weather. In spot view, if I'm anywhere close to the same level as the plane, there's literally hundreds of clouds in view, each one with its own transparency to be dealt with, but if I move directly above or below, that count falls drastically and my frames shoot back up to the same levels they'd reach with little to no clouds in the sky.
 
There are a couple of ways you can restrict cloud layers. If you have the registered version of FSUIPC you can set it for only one layer. Or if you have Active Sky you can set the number of layers.
 
I wonder how many others have missed this thread.
what do you guys think about making it a sticky,
or at least giving it an occasional bump :bump:
 
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