HMS Bounty Project

Fsuipc - check!

No problem Sean; You aren't the only one who has done this in testing. :) Happy to hear it is working for you now.

Indeed a vital item to check, when installing the Bounty package!

I took it for granted that I had FSUIPC installed in FSX - it took me ages of frustation before I discovered this simple omission.

So do take time over the simple installation requirements and steps, and be ready for hours of pleasure :encouragement:
 
Bounty visit London
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HMS Surprise

Found this on a free download site. It's a .3ds max file but imports fine into gmax, although not possible in FS9.

It has 224,000 exterior polys, about 4 times what is allowed in FS9, but nicely done for a low poly version (for this complex project) otherwise.
 
... about 4 times what is allowed in FS9 ...
Milton, did you ever think about venturing into the high-poly stratosphere in FS9?
You will recall this was pushed quite hard around here some time ago, by Lionheart ("Breaking the 64k barrier")
Probably a bit of a pain to execute I imagine, as there hasn't been all that much take-up.

Most FS9 computers nowadays would happily run this I suspect.
 
Milton, did you ever think about venturing into the high-poly stratosphere in FS9?
You will recall this was pushed quite hard around here some time ago, by Lionheart ("Breaking the 64k barrier")
Probably a bit of a pain to execute I imagine, as there hasn't been all that much take-up.

Most FS9 computers nowadays would happily run this I suspect.

LOL No, no way would I venture there after reviewing the process. It's simply not worth it.
 
Tacking the Bounty

Is it possible to "tack" HMS Bounty and I've not gotten the sequence right..?
The manual describes about being in "irons" but with enough speed she should be able to go from one tack to another.

I realize this may be impossible to model but I wanted to ask.


A description from another game.
http://forum.game-labs.net/index.php?/topic/593-real-square-rigger-sailing/

if when you went to "tack" or Ware ship, the yards actually turned at the right times in the right order. for instance when tacking a ship as the helm is put hard to leeward and the ship begins to turn up into the wind, the main and foresails are clewed up to allow the upper yards to swing around, and the headsail sheets are eased, spilling the wind and releiving downwind pressure on the bow. This allows her to come all the way through irons, when the ship is exactly head to weather the order is given "mainsail haul" and the main and mizzen yards are braced simultaneously onto the new tack. The ship begins to fall off the wind with the fore stack aback and when the main squares begin to fill with wind on the new tack the order "let go and haul is given" which braces the fore yards up on the new tack. As the ship starts making headway and steadies on her new tack the headsail sheets are sheeted for drive.

Another source.
http://www.oceannavigator.com/January-February-2003/Tall-ship-sail-handling/

Sedov is a four-masted barque 117.5 meters (385.5 ft) in length.

As on all sailing vessels, the tacking procedure on Sedov follows the command "Ready about" shouted from the open bridge deck. At their assigned stations, crew ease the sheets to allow the ship to pay off the wind and pick up a little speed. The command "Tack ship!" is shouted and the helm goes to weather. Sedov ponderously turns into the wind. The mizzen spanker is hauled to weather to help the rudder force the stern around, maintaining steerageway and keeping momentum going. With the sails aback, the ship's bow is pushed steadily through the eye of the wind. On deck, bracing crews haul the main course yard around to fill the sail and maintain forward motion. Jibs are sheeted in as she pays off to leeward. Yards and sheets are trimmed, and Sedov slowly gathers way on her new tack.
 
Is it possible to "tack" HMS Bounty and I've not gotten the sequence right..?
The manual describes about being in "irons" but with enough speed she should be able to go from one tack to another.

I realize this may be impossible to model but I wanted to ask.


A description from another game.
http://forum.game-labs.net/index.php?/topic/593-real-square-rigger-sailing/



Another source.
http://www.oceannavigator.com/January-February-2003/Tall-ship-sail-handling/

Sedov is a four-masted barque 117.5 meters (385.5 ft) in length.

No, the Bounty in the RW only averaged 5-6 knots and could not be tacked thru.

In the sim, we allow 16 knots to make it more enjoyable and to be able to get a wake (12 knots+).

Thirdly, we manage the foremast, main mast,and mizzen mast sails together but the spanker and jibs separately.
 
Thank you.
She was not exactly a ship of the line.

Of course not. HMS Bounty originated as Bethia, a coal transport with a wide, relatively flat bottom, and perfectly suited for the reef-ridden South Pacific islands to which she was destined. For cannons, she did have installed four 1-pounders and 10 half-pounders on pedestals. The only battles she was to fight were the winds and seas, and the occasional reef.
 
VC lighting

A stroll below decks at dusk showed the captain's cabin lamp lit but not the
passageway light or two in the crew mess. Though the reflection on the mast and
mess table showed illumination. Switching over to night the captains lamp was
now out and only the mess table was illuminated.

# Sorry my mistake, the captains lamp was not lit so maybe the lamps are not meant
to show light.
 
A stroll below decks at dusk showed the captain's cabin lamp lit but not the
passageway light or two in the crew mess. Though the reflection on the mast and
mess table showed illumination. Switching over to night the captains lamp was
now out and only the mess table was illuminated.

# Sorry my mistake, the captains lamp was not lit so maybe the lamps are not meant
to show light.

There are two kinds of lights: 1) point lights as you would use for wing tip lights and the light source is obvious , and 2) Effect lights as used in the VC where you see the illumination but not the light emitter.

For the exterior/spot view the lanterns and Captain's quarters should have point lights.
For the VC, the below deck needs VC light types to illuminate but you would also like point lights for those lanterns :)

You may alter them as you wish.
There are limits to the number of lights that will work simultaneously.

Be sure you have you settings to allow for the max.
 
Additional VC lights

Four additional VC lights using A2A Shockwave. Standard lighting.
Bump them up to the large lights gives a modern lighting feel.
 
HMS Endeavour departing Cooktown

I just reinstalled the fabulous "HMS Bounty" into the latest rendition of Prepar3Dv3.4 and everything so far works as it should. I thought I would start this adventure in the Endeavour river at Cooktown and sail down the East Coast of Australia. Here are some screenshots coming out of the river and into the ocean at Cooktown.

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Other movies...?

Does anyone know of other current movies that depict sailing ship battles..?
Besides Master and Commander....
 
Does anyone know of other current movies that depict sailing ship battles..?
Besides Master and Commander....

The Admiral: Roaring Currents

A Korean Masterpiece about a Korean Admiral that saved the homeland from a huge Japanese invasion. Out-gunned by sea and he still out-maneuvered and won by out-witting his attackers. Based on the true story.

Korean with English sub-titles.

At Netflix
 
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