Hobbs Army Air Base

Hi Larry,

Any updates on HAAF?

We are getting closer on completing the At-11 ... just curious.

Would you want to make this available as part of the AT-11 package release?
 
Hi Larry,

Any updates on HAAF?

We are getting closer on completing the At-11 ... just curious.

Would you want to make this available as part of the AT-11 package release?
Hi Milton,

The project has been on hold for a looooong time for one reason or another but we did discuss using the AT-11 as an AI package and I do have an early (non-textured) version flying around there so it would be nice to include it as they did operate from there of course. Any chance of a static model too so that I can place a few on that huge empty apron?

CrashAZ was working on the large hangars and he had a computer melt down a while back so I should really get a hold of him too to see where we stand there.

I need to have a chat with Rob from A2A too as he promised me some scaled down B-17's to use as AI flying around too.
 
I can relate to that my friend. :)

We are wrapping up the exterior textures and working on the VC now.

I will work on a low-poly version for a static model. No promises about a very low poly version though. :wavey:
 
Well, I have about 50% of the polys gone, animations deleted, non-essential parts removed, polys not seen from the outside removed.

If you have gmax, I will send to you when done. Give me a couple more nights.
 
Well, I have about 50% of the polys gone, animations deleted, non-essential parts removed, polys not seen from the outside removed.

If you have gmax, I will send to you when done. Give me a couple more nights.
Sounds good.....I have GMAX but the .mdl file and texture sheet should be fine as I can place it with that I think although I would have to double check that it sees the texture sheet in the scenery texture folder.
 
I can export it as a scenery model but this is going totake a while longer if you want all textures on one sheet. Requires combining the key textures and remapping the whole bird.
 
I can export it as a scenery model but this is going totake a while longer if you want all textures on one sheet. Requires combining the key textures and remapping the whole bird.
Don't go to the trouble of remapping everything Milton I can use multiple texture sheets. Maybe the GMAX file and texture sheets is the way to go and then I can export it here and all the links will be correct on my system. All I would have to do is redirect the UVW map to the new location for the textures. If you are using BMPs for textures (for FS9) I am going to have to convert them to DDS for FSX anyway.
 
Larry,

I have upoladed the AT-11 Static model for you. Textures uploading now.

Check your PM's for links.
 
Thanks Milton I now have the files.

My first attempt at opening the file in GMAX resulted in no textures showing up despite pointing GMAX at the correct file(s). I will try again tomorrow as it's a bit late to be messing around with it now.
 
Larry,

That's because I pulled the textures out of the FS/aircraft/F7F/texture folder. Convert them to 24 bit bmps or jpgs and they will be fine.
 
Larry,

That's because I pulled the textures out of the FS/aircraft/F7F/texture folder. Convert them to 24 bit bmps or jpgs and they will be fine.
I hope they came out of the AT-11 folder to be honest! :eek::isadizzy::d

I have converted them to 24-bit BMP this morning but it still failed to find the location so I started to manually re-apply materials as that was the only way I could get the texs to show on the model but that is difficult as there are many, many parts where I have no idea which texture sheet they are hiding on.

Any chance we could hook up via Skype or TS3 at some point to discuss it as it would take minutes rather than days to sort something out that way. The SOH TeamSpeak server now has a dedicated channel for developers too. ;)
 
LOL Yes, too many projects going concurrently.

Once you put the textures in a folder, go to Customize/Configure Paths/Materials and modify the path to your folder.

Now, I usually use jpg's instead of bmps for gmax to minimize the memory requirements so I have zipped up the UVW folder with the original content and uploaded it. Gmax differentiates between file types but makemdl always assumes bmp so you must use what I used. Sorry for the confusion.

I will PM the new texture link.

Use the original textures I sent for the FS textures.
 
Hi Larry,

With the AT-11 within weeks of release, is there any possibility that this project could be ready for concurrent release as a sister project? :wiggle:
 
After a long period of inactivity for various reasons I am back to work on the Hobbs project again and boy has it come a long way since the last update! I can now say it's very near to completion apart from some additional 'eye-candy', beta testing and the documentation to go with it.

I now have all the main hangars modelled, textured and in place....

Hangars.jpg


...and you can just see one of Milton's static AT-11's in the corner (there are several in situ).

I have added some stock items to fill some empty spaces and to add interest. The on-site factory complex is in place....

Factory.jpg


...as are a few bits and pieces around the rail yard...

Lumber.jpg

Crates.jpg

Barrels.jpg


...I also re-textured the loco to better represent the time period....

Loco.jpg


I added a few flagpoles around the place too...

Flag.jpg


....and a LOT of B-17's to the flight line ....

B-17.jpg


...there are more behind me too!

Finally I now have fully working AI AT-11's and B-17's flying around the place. Here's a shot of the AT-11 taxiing out to take-off....

AT-11.jpg


As you can see I have been busy the last week and we are not far off now! :jump:
 
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