Thanks LCSims...as to the skills...we all start with none!That is some nice work on the rail equipment! Dang, wish I had skills like that... :salute:
There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Thanks LCSims...as to the skills...we all start with none!That is some nice work on the rail equipment! Dang, wish I had skills like that... :salute:
Looks good Larry.
Those last few of the rail assets are 'da bomb'!!![]()
Hi Milton,Hi Larry,
Any updates on HAAF?
We are getting closer on completing the At-11 ... just curious.
Would you want to make this available as part of the AT-11 package release?
Sounds good.I can relate to that my friend.
We are wrapping up the exterior textures and working on the VC now.
LOL...a LOD1 or LOD 2 might do it.I will work on a low-poly version for a static model. No promises about a very low poly version though.![]()
Sounds good.....I have GMAX but the .mdl file and texture sheet should be fine as I can place it with that I think although I would have to double check that it sees the texture sheet in the scenery texture folder.Well, I have about 50% of the polys gone, animations deleted, non-essential parts removed, polys not seen from the outside removed.
If you have gmax, I will send to you when done. Give me a couple more nights.
Don't go to the trouble of remapping everything Milton I can use multiple texture sheets. Maybe the GMAX file and texture sheets is the way to go and then I can export it here and all the links will be correct on my system. All I would have to do is redirect the UVW map to the new location for the textures. If you are using BMPs for textures (for FS9) I am going to have to convert them to DDS for FSX anyway.I can export it as a scenery model but this is going totake a while longer if you want all textures on one sheet. Requires combining the key textures and remapping the whole bird.
I hope they came out of the AT-11 folder to be honest!Larry,
That's because I pulled the textures out of the FS/aircraft/F7F/texture folder. Convert them to 24 bit bmps or jpgs and they will be fine.