Navy Chief
Senior Member
What would be really helpful, would be if someone would make a YouTube video, showing how the trim is set for stable flight? NC
Just a thought...
Just a thought...

There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
I've tried that but the button numbers don't correspond e.g. No2 button in P3D becomes Button 11 in Milviz
Glad to see some improvement
Could you provide a bit more details about that "beast still fighting you" ? Do you have a kind of example for me to reproduce on my computer ? Just to check if there is any difference...
I can't really describe how the F-4 flies on my computer... Although it's not really unstable, it's not rock stable as the VRS F/A-18 for example. And I guess that's normal right ? The Phantom does not have the same generation of controls, does it ?
So yes, I have to constantly adjust the trim depending on my speed, or if I deploy the flaps or the air brake or the gears... but that's normal, isn't it ?
Now, if I stay in level flight with stabilized speed, I don't need to touch the trim after I set it correctly...
Where in P3Dv4 do I change to DirectInput?I am more than willing for this to be a user setting problem, but I doubt it. I am currently beta testing the new Milviz SR-71. I have NO problem flying it, so why should I have to be making P3D changes to get a new version of the Milviz F-4 to stop drastic behavior? I have spent most of yesterday flying the SSW F-104 with NO problem. It has very accurate F-104 FDE (which means you must be attentive). This certainly sounds like a Milviz FDE problem, particularly since the old one flew with no problem. Bill
To change to direct input launch P3D, at the display screen select options, controls, then other, at the bottom of the left hand column and you'll see the options.
For what its worth I've changed to direct input and switched off Enable Force Feedback and it hasn't made a scrap of difference. For me this model is unusable.
I've been using direct input pretty much since it became available as an option, and I have to agree with you. Just because a few can fly it (yes, I managed a few complete flights yesterday) doesn't make it right. However, I'm not a RW pilot so I'm not in a position of authority to evaluate the handling.
Same here ...
I seem to remember it wasnt as bad before updating to the Advanced series.
I only updated for the Tacpack capabilities. It's a shame Tacpack and the advanced models werent seperate.
It has to be the FDE and as previously stated it cant be modified without screwing it up.
It's a shame but it's unflyable for me and therefore unusable.
I don't understand this at all.
I'm having no issues with this product at all.
It's true that a large amount of 'nose-down' trim input is needed at the start, but I don't have any issues once that's sorted.
Dave
I don't understand this at all.
I'm having no issues with this product at all.
It's true that a large amount of 'nose-down' trim input is needed at the start, but I don't have any issues once that's sorted.
Dave
Interesting. Would you say it's fair to characterize its handling with the ADV FDE, aside from some initial trimming, as very similar to the original FDE in all flight phases?
For me, they are not. Particularly during takeoff and landing phases. Given how much design and testing (and apparent accuracy) went into the original FDE, I would have expected the ADV to be very similar, except for some finness around the finer points. Instead, I'm experiencing something quite different.
My impression of the ADV is on the pitch axis, the aircraft is like it's balanced on a knife edge. Any pitch input (flaps, trim, elevator) result in a wild over reaction. It is extremely difficult to balance, and changes (like flaps), result in a wild race to rebalance, often without success. Further, I feel the trim authority is too extreme and elevator, very weak, which makes the balancing act thst much more challenging.
This might interest the techies. The other day I switched off Force Feed Back in P3D and noticed a slight improvement. A few minutes ago I disconnected the Force Feed Back plug on my Wingman joystick and lo and behold the pitching oscillations are considerably improved. Is there a clue here?