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HU: MSPG RAF Valley scenery beta v0.1

It appears that there is a problem duplication objects
Perhaps the conflict ORBX?

jfprf1q9wvx4djey4o79.jpg
 
It's quite simple to get it to work with ORBX FTX WALES:

go to ...
[your path here]\Lockheed Martin\Prepar3Dv3\ORBX\FTX_EU\FTX_EU_WLS_05_SCENERY\scenery

... and rename these three files:

ADE_FTX_WLS_EGOV.BGL.off
ADE_FTX_WLS_EGOV_CVX.bgl.off
FTX_WLS_EGOV_objects.bgl.off

Then - make sure your Valley scenery is set higher up the scenery list than all the ORBX entries.

I'll post some screenshots shortly!

Adam.

OK - here goes:

It's really hard to do justice to this scenery in screenshots as the airfield is rather spread out. There's lots of nice details dotted around - and lots to enjoy!

I can't see any obvious "gotchas" - but I do appear to be missing certain objects (when compared to other pics posted earlier).

raf_valley_01_1280.jpg


raf_valley_02_1280.jpg


Here's the palette problem. The ground detail seems to match really well - just the tone/colour doesn't match the ORBX WALES tiles colouring. It doesn't actaually look this bad in the sim!

raf_valley_tile_01_1280.jpg


raf_valley_tile_02_1280.jpg


I should add, that it's a GREAT piece of work!!!
 
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I have to say that it's hit or miss as to whether this will make it into the thread or not. The site is constantly going off because of the downloads for the new C-47. If it does, my suggestion (and this is not a slap at the artist who did the scenery at all) would be to eliminate the areas outside the base (dirt mostly anyway), add a "blend" mask to transition from the photoreal to the Orbx textures and darken the photoreal slightly to better match. I hope this isn't taken as anything other than just a suggestion. . .the scenery still stands as an excellent addon of an Air Base that has a great history. Nicely done!
 
Just to advise, the new screen is not released yet, those are scenery shots of the previous BETA build. New build has all the rest of the buildings, ground equipment etc :)! I will post here when its out!

Matt
 
The tile has been cut as it is due to the spotting location on the beach by the base, plus the landing light models etc, it would have looked strange with the tile just covering the approach lights. We did test with the tile chopped more, but decided to go with its current form.

Sadly, we only use FSX, as don't own P3D at this time. The tile looks okay colour wise in FSX from our testing and BETA version.
 
RAF Valley RELEASED!


As the title suggests, our new RAF Valley Scenery has been released on our site!


http://www.mspgsimulations.com/raf-valley-fsx.html


Please download from there!


We have worked hard on this for a while now, hope you enjoy it!


*Note, there is no night lighting in this release, this will come in a future update :)


Matt!
 
RAF Valley RELEASED!
We have worked hard on this for a while now, hope you enjoy it!
Yay! Many thanks, MAtt! Looking forward to installing it.

As to the P3D palette thing - it doesn't detract from the scenery *that* much. The improved airfield outweighs that by far!

Adam.
 
Thanks Matt! Very happy with the new version, amazing attention to detail and easy on frame rates :applause::applause::applause:
 
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fsx+2016-07-24 10-45-15-68.jpg


fsx+2016-07-24 10-43-55-67.jpg


fsx+2016-07-24 10-42-51-85.jpg


The MAIW 'UK Hawks Pt. 1' traffic drops straight in. Both 4 Sqn (T2) and 208 Sqn (T1/A) have allocated parking spots. Shame about 19 Sqn, though, but it works well enough.

Dave
 
fsx 2016-07-27 21-53-03-09.jpg fsx 2016-07-27 21-53-37-43.jpg

I've been trying to get the 22 Squadron Sea Kings to appear in this, and to this end I installed the MAIW Sea King model and traffic files from their package. No show.
I then looked at the flight plans and found that the Sea Kings are using "E1OV" rather than the expected "EGOV".

If you have/had the ACG FSX version of RAF Valley, you will find this in the scenery subdirectory.
Just move it into the MSPG RAF Valley scenery subdirectory and you'll have Sea Kings.

Dave
 
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