If you want to get ahead, get a hat ...

UncleTgt

SOH-CM-2026
So I've been working on improving the old SBX Jap troops for some time now. I thought I could improve the texture, & was disappointed with how quickly they became sticks as you moved away from them.

Using GMax I was able to tweak some of the texture mapping around the feet, & changed the model size (they were measuring only 1.3mtrs tall!). By adding some extra LODs & fiddling with the LOD numbers I was able to get an improved appearance at a distance, without any appreciable hit to frame rates.

Whilst doing this I came across the idea of changing the headgear & texture callouts to create other nation's troop sets. So it became a much larger project ... :teapot:

Here's some screengrabs to illustrate what I mean. This is using the "rifle advancing" model.
 

Attachments

  • SBX_Jap_repaint_WIPa.jpg
    SBX_Jap_repaint_WIPa.jpg
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  • SBX_IJA_rifle_adv_UT.jpg
    SBX_IJA_rifle_adv_UT.jpg
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  • SBX_US_garand_adv_UT.jpg
    SBX_US_garand_adv_UT.jpg
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  • SBX_GB_LMG_adv_kd_UT.jpg
    SBX_GB_LMG_adv_kd_UT.jpg
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  • SBX_GB_rifle_adv_bd_UT.jpg
    SBX_GB_rifle_adv_bd_UT.jpg
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  • SBX_GER_rifle_adv_c1_UT.jpg
    SBX_GER_rifle_adv_c1_UT.jpg
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  • SBX_AUS_LMG_adv_UT.jpg
    SBX_AUS_LMG_adv_UT.jpg
    45.3 KB · Views: 6
  • SBX_GER_rifle_adv.jpg
    SBX_GER_rifle_adv.jpg
    46.4 KB · Views: 5
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