UncleTgt
SOH-CM-2025
So I've been working on improving the old SBX Jap troops for some time now. I thought I could improve the texture, & was disappointed with how quickly they became sticks as you moved away from them.
Using GMax I was able to tweak some of the texture mapping around the feet, & changed the model size (they were measuring only 1.3mtrs tall!). By adding some extra LODs & fiddling with the LOD numbers I was able to get an improved appearance at a distance, without any appreciable hit to frame rates.
Whilst doing this I came across the idea of changing the headgear & texture callouts to create other nation's troop sets. So it became a much larger project ...
Here's some screengrabs to illustrate what I mean. This is using the "rifle advancing" model.
Using GMax I was able to tweak some of the texture mapping around the feet, & changed the model size (they were measuring only 1.3mtrs tall!). By adding some extra LODs & fiddling with the LOD numbers I was able to get an improved appearance at a distance, without any appreciable hit to frame rates.
Whilst doing this I came across the idea of changing the headgear & texture callouts to create other nation's troop sets. So it became a much larger project ...

Here's some screengrabs to illustrate what I mean. This is using the "rifle advancing" model.
Attachments
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SBX_Jap_repaint_WIPa.jpg85.1 KB · Views: 8
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SBX_IJA_rifle_adv_UT.jpg52.3 KB · Views: 5
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SBX_US_garand_adv_UT.jpg60.8 KB · Views: 4
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SBX_GB_LMG_adv_kd_UT.jpg60.5 KB · Views: 5
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SBX_GB_rifle_adv_bd_UT.jpg60.3 KB · Views: 4
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SBX_GER_rifle_adv_c1_UT.jpg64.7 KB · Views: 5
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SBX_AUS_LMG_adv_UT.jpg45.3 KB · Views: 6
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SBX_GER_rifle_adv.jpg46.4 KB · Views: 5