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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Imagine the Possibilities

You know, except for the trees, I see little in the rendered images than what could be done with Terragen. Now they have Terragen !! and it will do trees and I find their rendering much better than those in this program.

View attachment 8731
 
Well, I just picked myself up off the ground. Fell off my desk chair.

according to the osha rules if your chair is more than 6' off the ground, you'll need to install railings, and you'll have to wear the proper fall arrest harness and one-time lanyard.
 
You know, except for the trees, I see little in the rendered images than what could be done with Terragen. Now they have Terragen !! and it will do trees and I find their rendering much better than those in this program.
View attachment 8731
Can't comment on Terragen as I don't know it, but if it can do road splines with automatic cut and fill, and definition down to 3cm - and render it at flythrough speed - it's bloody good.
I want this stuff in a Flight Simulator.
 
Me too, if this is the future then I want it, it looks so much better than fsx, hope they do develope it into a flight simulator!
 

Oh yeah!



I want this stuff in a Flight Simulator.

...or a driving game.


Provided it can autogenerate cities et al it might even be cool for a HUGE military simulation. And when I say huge I mean huge. Not Armed Assault 2 huge but "Let's invade this continent together with thousands of AI soldiers" huge.
Ah, the possibilities...
 
wow

I would love to have that terrain in FSX - it was so 3D looking both throughout the mountain ranges right down to the accurate depiction of the berms and earthen walls in and around Lukla

I really dislike the FSX cliffs and earthen landscape edges for their saw-toothed marble cake appearance. Bad enough in spot view but in flyby FSX terrain looks 1990-ish
 
also in FSX it almost seems as if the world is not as big as it should be, mountains and cities that i have been to in real life seem to close together. but from the videos that they've shown, that is not an issue

My mouth still wont close after seeing this though :jawdrop:
 
I've been following OuTerra's development for several months now. I knew i wouldn't be in a minority in liking what i saw, but jesus, this is awesome.. and yes i hope they continue with it as well.. Perhaps they could use it as the new scene gen for MS flight??

The entire ground surface is generated in fractal geometry. theres no bmps used. even the grass is animated using fractals.. technically, it should run on most computers being used at the moment..
 
I can't wait to see where this goes!! I have high hopes; someday maybe I can say goodbye FSX you suck and have been replaced!!:jump::icon_lol:
 
I've done a bit of research and the OuTerra engine apparently is not an option for Aerosoft's FS, according to a discussion at their forums.


After that, I've checked the current state of FlightGear and dang, I liked what I saw!

It now has an urban shader which basically simulates houses or at least adds a 3D effect to cities and the countryside, very good looking volumetric clouds and a centralized scenery server which provides *everyone* with *all* scenery add-ons uploaded there. Furtermore, you can apparently convert MSFS sceneries and aircraft. The AI system is quite sophisticated, allowing airline traffic, formation flying and aerial refueling.
In the works is a localized weather system, a combat module (A/A, A/G !!) and tons of aircraft.

This sounds awfully good.

Granted, it's not enough to win me over yet, but as soon as I'll get halfway working ATC, a better UI, bug-free AI and more accurate terrain count me in!

Or maybe I should start digging into its programming language right now? Hmm...

FG
 
Do-328 for FG? ;)

Why not?

Might be awfully simplified though. No skinned mesh, maybe not even spec and bump mapping.

Oh well, it's going to be open source anyways. Who wants to convert it for other sims can do so then.
 
so what is the difference in fractals and how fsx senery is?

well, with BMPs, you have sets of imagesthat are fixed in content and size that have to be loaded in and adjusted in placement and scale as the virtual airplane passes over them.. thats a lot of graphics and loading in all those bmps takes a lot of power.. Fractals on the other hand are all nothing but raw numbers.. the shape of an object can be changed by the manipulation of a single digit or fraction of a digit.. on top of which, with fractals, your not loading in detailed scenery of something ten miles away. your creating a rough scenery that can be increased in detail the closer youy get, but if you arent close, theres no reason for the entire thing to be created. this cuts down on overhead, and theres no loading in static images and manipulating their animation to worry about.. its a much more streamlined process..
 
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