I finally got the model from Simmarket. Quite a nice model all around in FSXA. I have encountered issues the previous poster mentioned but the biggest issue I ran into was that I have intermittent freezing (as if the flight is paused) at times that lasts up to 6 seconds and reoccurs every few seconds but then oddly the freezing will disappear. I've tried to isolate the issue but so far I have not been able. I just know that there was no freezing on the first flight but then it began after I started running through various cockpit functions. I suspect there is a function that I hit that has a bug that causing the freezing issue but for now I'm going to keep testing and see if I can eventually isolate it.
Finally, the warning system seems to be a bit strict. Is it really impossible to taxi with open canopy ? Same with the MASS warning, which prevents me from flying in SAFE position. I have to switch it to ARM else the warning comes back every 10 seconds or so. Is it supposed to be like that ?
@StormILM
Sorry to hear that - we encountered similar problems in FSX:SE (only) during the Beta and they were all addressed. In the case of the Beta issues, there was no actual "bug" meaning that the code was correct, but rather FSX:SE was having issues with Mouse Areas associated to some keys (Mouse Areas being applied to a 2D gauge for most keys) - whenever we have found such bugs, I have remodeled the keys to have a 3D Mouse Areas and the problem was gone. Strange thing was that the issue was not consistent across machines, but happened only in FSX:SE: on some machines the issue were the SSK, on some other they were the PoF, on some machines no issues at all...may be yours in a new "variant" of the same issue.
All the cases found so far have been dealt with with the technique above...but some 2D Mouse Areas are still present in the model, which did not cause the problem. Let me know if you can track what is the problematic function.
@Dimus
AS for the HUD I preferred not to mask the borders as all the masking techniques I know have some issues in bad weather - some of the testers made good cases for prioritizing that.
The collimation should be OK from the pilot point of view, but it is slightly off if you move the viewpoint - this is beacause I had the request to make the projection plane closer than I usually do (again this prevents issues with readability in bad weather).
I'll see what I can do to improve on this points, but they need a bit of thought from my side...
@McQueen79
The aicraft starts in the "aerobatic" configuration - the aicraft is fully flyable without Tacpack, but the avionics presentation (as in real life) is heavily geared towards air combat - and without Tacpack the air to air radar will not work. So you can basically fly only aerobatic demos or navigation (the navigation system is fully working without VRSTP).