• Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

IndiaFoxtEcho (Dino's) Eurofighter Typhoon released

Just uploaded to the library - RAF 29 Sqn livery.

attachment.php
 

Attachments

  • EFA_29Sqn[2].jpg
    EFA_29Sqn[2].jpg
    80.1 KB · Views: 20
@Dimus

...well, the problem is that -at least with the masking techniques I know- in certain conditions the mask is "visible" - this is more annoying than having no maks IMHO... for example this is evident in my T45 if you fly with FlyInside in Virtual Reality. I'll see what I can do.

@Beaufighter

By default the aircraft is loaded with smokewinders. In reality you can make weapons to appear (but not work) without Tacpack by applying the following token weights directly to the load stations... Keep in mind that the Typhoon avionics are highly oriented towards air combat, and without Tacpack the A-A radar does not work... so you may find that the default MFD screens are a little "empty" without it.

// EXTERNAL STORES:
// STATION 1 or 13
// Aim-9X Sidewinder:188 lbs
// IRIS-T: 192lbs
// AIM-132 Asraam: 194lbs
// SmokeWinder: 150lbs


// AA-Missile Pylon: 400 lbs (STATION 2 or 12)
// Sidewinder+pylon:588 lbs (STATION 2 OR 12)
// IRIST+pylon:592 lbs (STATION 2 OR 12)
// ASRAAM+pylon:596 lbs (STATION 2 OR 12)
// AMRAAM+pylon:748 lbs (STATION 2 OR 12)


// Main external pylons: 350 lbs (STATION 2,3,4,10,11,12)


// AIM 120 Slammer: 348 lbs (STA 5, 6, 8, 10)


// FUEL TANK (381 lbs) + pylon weight (350) = 731 lbs (ONLY STA3 and STA11 and STA7)


// GBU 12 (610 lbs) + pylon weight (350 lbs) = 960 lbs
// GBU 10 (2114 lbs) + pylon weight (350 lbs) = 2464 lbs
// STORM SHADOW (2866 lbs) + pylon weight (350 lbs) = 3216 lbs
 
Dino, really enjoying the Phoon so far, took it on a bombing mission last night, took ages to put in a Pre-Planned Target (didn't put in height and so the Coords didn't take) but once inputted put some LGB's into the target from high alt and watching the hits from the FLIR.

Sadly I have spotted two issues while flying about, first seems the Tail light is missing see here https://www.youtube.com/watch?v=3sCVOgF07yE
The FLIR Zoom controls seem the wrong way round, IE click to Zoom out it Zooms in and Via versa.
The other thing I think is possibly more of a repaint issue is the Gun port, this seems to be left out?
 
@Dimus


@Beaufighter

By default the aircraft is loaded with smokewinders. In reality you can make weapons to appear (but not work) without Tacpack by applying the following token weights directly to the load stations... Keep in mind that the Typhoon avionics are highly oriented towards air combat, and without Tacpack the A-A radar does not work... so you may find that the default MFD screens are a little "empty" without it.

Hi Dino
Really wanted to buy this plane...you know I just use flights sims to "fly", really have no need or want to buy TacPack and not going to spend $49.95 (using only P3D) that, added to Eurofighter very reasonably priced, will be to much. So sorry, really wanted this one. But this and the blank MFD screens are a no buy for me. I know this is a super model but the ones like AH Hawker Typhoon (not comparable), and Milviz models are more than enough for me. This is not a criticism, thanks for you work, but really, is to much away, too good, for my needs.
Best regards
 
@Beaufighter
I understand - for the record they won't be blank, but will show no radar tracks. Still the first MFDs always defaults to ATTACK mode - and while in flight it can only be assigned to ATTACK or HUD (as in real life)...
...still I appreciate you have considered this product!
 
@Chris Sykes

I'll have a look at the TFLIR controls.
As for the gun port...good catch! You are the first one highlighting this... but it is an intentional omission. I modeled it, but it kind of spoiled the normals and the reflections in the area...and after many attempts I could not make it "right". So I preferred to leave it out.
 
@DaleRFU

Thanks for your work! Keep in mind that, as soon as I find the time, I'll share the repaint templates I have used for the repaints - not really a repaint kit, but they include AO maps you may want to use.

@StormILM

Cool video!
 
@Chris Sykes

I'll have a look at the TFLIR controls.
As for the gun port...good catch! You are the first one highlighting this... but it is an intentional omission. I modeled it, but it kind of spoiled the normals and the reflections in the area...and after many attempts I could not make it "right". So I preferred to leave it out.

Hi Dino,

Thanks for the reply, and reasons why its missing. just looked odd when watching externally when firing the gun. Secondly the effect for the gun seems further out than it should?
 
Great vid, not that I needed an incentive to buy a Dino made modern combat aircraft with Tacpack functions! Can't wait for your B737 Dino (just joking).
 
Yup.. P3D is a dead cert. One things for sure.. it's not running on an i5-2500K/GTX560Ti:a1310:

ATB
DaveB:)
 
Back
Top