Hi,
About the P40 serie ....
Here no flutter problems but instead big problems on ground .. (braking pratically impossible as plane turned over ..)
So as not happy I made some corrections (fuel quantity also involved) for the main gear position and the toe brake scalar (it's no possible to go over 3 in my setting .. or plane turn over again ..)
Modifications contact points here: (that's for the P40-E but must begood for the other types !)
point.0 = 1, -18.1, 0, -2.6, 3500, 0, 0.52, 60, 0.2, 3.5, 0.59, 3, 3, 0, 0, 180
point.1 = 1, 3, -4, -7.4, 3500, 1, 1.25, 0, 0.5, 1.1, 0.75, 8, 8, 2, 0, 180
point.2 = 1, 3, 4, -7.4, 3500, 2, 1.25, 0, 0.5, 1.1, 0.75, 5, 5, 2, 0, 180
Modification brake scalar:
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.3 //Brake scalar
differential_braking_scale =0.5 //Delta on the amount of brake when the rudder pedals deflected
Modification fuel quantity :
[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 1
number_of_tank_selectors = 1
Center1 = 6, 0, 1, 50.5, 0
LeftMain = 0.5, 5, 0, 34, 0
RightMain = 0.5, -5, 0, 34, 0
External1 = 1, 0, -3.7, 57.5, 0
electric_pump=1
You can also play with a prop animation in each texture .... if you want:
[fltsim.37]
title=P-40E_1 (50 Hiko Sentai #2)
sim=IRIS_P40
model=P-40E_2
panel=
sound=
texture=e_50hiko
kb_checklists=
kb_reference=
ui_manufacturer=IRIS P-40E Series
ui_type="IJAAF P-40E Warhawk"
prop_anim_ratio=1.025
ui_variation="No. 50 Hiko Sentai #2"
atc_id=S