Okay, let me address a few points.
Without going over old ground, Cody has very valid points in regards to this product and general FS performance. The hows and whys in relation to maximising performance are varied and in some circumstances, quite complex and over my head.
In answer to various question regarding HUD's... let me make something nice and clear...
The very first HUD we did was coded by myself (in the DSB Design Strike Eagle F-15), that in itself had FPS problems, so we outsourced to Scott Printz when we redid the F-15 under the IRIS label (which is shipped with the F-15C Eagle product.) and now we have a new HUD done by Michael Hagele in the F-16... This is three entirely different HUD's, by three programmers with three unique viewpoints where it comes to design and code layout, one of which IIRC designed the HUD in the Aerosoft F-16! Now ALL of these have frame rate issues on your system, So you're suggesting that three seperate developers are incapable of producing a HUD that doesn't provide an FPS hit??
Let us all remember something... If you have a HUD on, of course it's going to use FSX resources when it's on, more so than when it's turned off...such is the nature of a coded HUD. Same with MFD's and other graphical systems. The more complex the gauge the more system resources it uses. If you have an overhead of performance, you might not notice a difference when you turn the systems on..
However, if you're running FSX right on it's limit, turning on complex systems is going to give you a drop in performance, and that's something to be expected...a simple matter of cause and effect.
Now, why let us ask does the HUD that ships with the Corel F-15 not impact your systems... simple. It's likely lower res, and it's very likely far simpler in its coding and graphical imagery than the more complex HUD units... The one shipping with the F-16D has an A-A mode, A-G mode with calculated CCIP (which in itself has a lot of complex calculations going on) Navigation mode and those are the ones I can think off at the top of my head, and all modes having a working realtime Flight-Path Marker on.
Now, I've put on the IRIS forums, a thread for purchasers to run tests, and allow us to check various things to ease performance issues on the 16, I suggest that any performance issues be brought up there rather than continued here. For one it's not fair on the mods..
And yes, whilst I understand that everyone is entitled to his or her opinion, I personally agree with Falcon, ripping out the guts of Michael's hard work not 48 hours after release so you can have a nicer more dumbed down version of the twin seater is a real kick in the face. IMO it's disrespecful and belittles over 2 and a half years of hard work by him, especially when you don't even give him or us a chance to look at optimizing performance.
To be honest, it's c^&p like THAT which makes ME want to throw in the towel, and I've been doing this for over five years! I wouldn't blame Michael if the F-16D is the first and last he does.
"Welcome to the industry Michael, watch whilst we butcher your work. So it fits with an F-16 we want to see."
Without going over old ground, Cody has very valid points in regards to this product and general FS performance. The hows and whys in relation to maximising performance are varied and in some circumstances, quite complex and over my head.
In answer to various question regarding HUD's... let me make something nice and clear...
The very first HUD we did was coded by myself (in the DSB Design Strike Eagle F-15), that in itself had FPS problems, so we outsourced to Scott Printz when we redid the F-15 under the IRIS label (which is shipped with the F-15C Eagle product.) and now we have a new HUD done by Michael Hagele in the F-16... This is three entirely different HUD's, by three programmers with three unique viewpoints where it comes to design and code layout, one of which IIRC designed the HUD in the Aerosoft F-16! Now ALL of these have frame rate issues on your system, So you're suggesting that three seperate developers are incapable of producing a HUD that doesn't provide an FPS hit??
Let us all remember something... If you have a HUD on, of course it's going to use FSX resources when it's on, more so than when it's turned off...such is the nature of a coded HUD. Same with MFD's and other graphical systems. The more complex the gauge the more system resources it uses. If you have an overhead of performance, you might not notice a difference when you turn the systems on..
However, if you're running FSX right on it's limit, turning on complex systems is going to give you a drop in performance, and that's something to be expected...a simple matter of cause and effect.
Now, why let us ask does the HUD that ships with the Corel F-15 not impact your systems... simple. It's likely lower res, and it's very likely far simpler in its coding and graphical imagery than the more complex HUD units... The one shipping with the F-16D has an A-A mode, A-G mode with calculated CCIP (which in itself has a lot of complex calculations going on) Navigation mode and those are the ones I can think off at the top of my head, and all modes having a working realtime Flight-Path Marker on.
Now, I've put on the IRIS forums, a thread for purchasers to run tests, and allow us to check various things to ease performance issues on the 16, I suggest that any performance issues be brought up there rather than continued here. For one it's not fair on the mods..
And yes, whilst I understand that everyone is entitled to his or her opinion, I personally agree with Falcon, ripping out the guts of Michael's hard work not 48 hours after release so you can have a nicer more dumbed down version of the twin seater is a real kick in the face. IMO it's disrespecful and belittles over 2 and a half years of hard work by him, especially when you don't even give him or us a chance to look at optimizing performance.
To be honest, it's c^&p like THAT which makes ME want to throw in the towel, and I've been doing this for over five years! I wouldn't blame Michael if the F-16D is the first and last he does.
"Welcome to the industry Michael, watch whilst we butcher your work. So it fits with an F-16 we want to see."
