Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONNo joke! I flew many FS2004 aircraft without any modifications done to them! Only some need any kind of modifications to make them work!I saw someone told me that the planes mod in FS2004 also work in FSX is it real? or just a joke?
Oh thanks you that's make sense when I saw the same plane from FSX in FS2004Many will work fine, some will work with issues. Common problems can be either no glass or black/white glass (an easy fix if you know how to edit texture files) or prop blur textures disappear behind clouds, trees, buildings etc. which can be fixed by replacing the prop textures with a set from a FSX native aircraft.
Many native FS2004 aircraft have already been converted to native FSX so that you don't get these types of issues.
@Hitori131 adding to remarks by @Tako_Kichi one can generally tell a port-over from a native FSX model by having a quick look at the model folder of the relevant file: native FSX aircraft have the distinct interior and exterior model mdl files, while the port-overs typically have the older 'unified' single mdl model file, common to FS2004; another marker is evident in the texture folder of the aircraft release: native FSX typically feature dds textures while the older FS2004 port-overs generally have bitmapsIf you see the term 'port over' on an FSX aircraft it means that it was originally a FS2004 aircraft that has been made to work in FSX (bad glass/prop textures have already been changed etc.) but the model itself is still a FS2004 model.
If you see the term 'FSX native' this generally means that a FS2004 aircraft has been processed through a program like 'Model Converter X' and has been made fully compliant with the FSX way of doing things. It can also refer to an aircraft that was made exclusively for FSX originally.