• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Jeannin Taube

full

Developer
Hey, I'm in the process of updating my Jeannin Taube for Fs24 over the last week :) Most of the aircrraft has new mesh, everything is working well. She fly's very nice! so here's a few WIP's for you, no time frame on this, as always "it's done when its done" The Taube will have all the usual preflights etc, sorry but I can't do bone animation well, so no wing warping :(2026-08-22-19-30-51.png
 

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I just realized that the pic with my avatar in it looks rather rude..... I swear its the strap on the leather jacket.
 
Hi full đź‘‹,

Wing warping is tough only the first time you do it, if you're using blender I can post some screenshots when I get time, but basically on top of my head: make a bone parallel to your wing leading edge, then connected copy and size how you wish, then repeat. You need to be in pose mode. Once you are happy with the shape and orientation of these connected bones you need to parent the wing to them with autoweights. Then pose and animate. You can mirror copy the left wing and it's bones and reverse the animation. Don't quote me on the process, but it is along these lines.

I am also working on a plane with wing warping, and I think it is an important part of the overall immersion. I had 4 separate rigs for each half of the biplane, of witch left and right meshes were slightly different so couldn't mirror copy streight, but maybe with your project it's ok to mirror.

Let me know if you need some screenshots of the process, but really it's not that difficult once you get accustomed.
 
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