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JF Tornado GR1 RELEASED

Don´t know if it has to do, but the file "button_switch_FK.wav" that is mentioned in the cfg file is not present in the entire FS folder.
And my problem with the tanker info FPS issue persists.
 
Looks like the left throttle problem could be related to the interior lights, as I was mucking about with those at the same time.
 
Here's a hotfix that will restore the sound. Download. This has been fixed in the main download.

Looking into the other issues that have been reported at the moment.
 
I saw the throttle problem Dave and didn't touch the interior lights.. only had the nav's on;)

ATB
DaveB:)
 
I requested my refund on Saturday and received notification of it today. This was a beautiful model, but just too many issues for me to enjoy it.

Good luck to you that are having success with it.

-Jeff
 
The first two have already been done by Dale Ashcroft, Tom. They're up on Flightsim.com. Search "Tornado" and they're on the first page.
 
Ive just watched a video review of this on youtube and when the guy flying it started it up in the tutorial flight the aircraft suddenly throttles up and goes forward he had a rant as well saying do not buy this its broken. I just want to ask have all the problems been fixed and is this worth the 30 quid asking price.
 
Ive just watched a video review of this on youtube and when the guy flying it started it up in the tutorial flight the aircraft suddenly throttles up and goes forward he had a rant as well saying do not buy this its broken. I just want to ask have all the problems been fixed and is this worth the 30 quid asking price.
I saw that video, directly from what noticed the guy did not even know his way around the cockpit (I had a few choice words even on that effort) ... and then to have the throttles half open and course no breaks applied, this is a very dynamic model, I approach every FS aircraft as if I was a test pilot , it is brilliant, thumbups to the Tornado.

It is worth the asking price, I compare its to the GKS-F-111 and again is equal to that and the but, the extra little bits and pieces that work, the internal textures are something to die for, really study the JF video or buy a book on the type ... one area I'm having a lot off fun with is the in-flight refueling, course there is extras incoming and as for paints .. the team has already got the jump on us, I personally recommend it .
 
I saw that video, directly from what noticed the guy did not even know his way around the cockpit (I had a few choice words even on that effort) ... and then to have the throttles half open and course no breaks applied, this is a very dynamic model, I approach every FS aircraft as if I was a test pilot , it is brilliant, thumbups to the Tornado.

It is worth the asking price, I compare its to the GKS-F-111 and again is equal to that and the but, the extra little bits and pieces that work, the internal textures are something to die for, really study the JF video or buy a book on the type ... one area I'm having a lot off fun with is the in-flight refueling, course there is extras incoming and as for paints .. the team has already got the jump on us, I personally recommend it .

Thank you Ian I guess it was just him being stupid.
 
Tom, I heard some extra new stuff is incoming shortly, maybe a SP3 , my PC is now pretty old couple years but still only a 3.00GHZ quad 4 using a GXT750Ti with 8GB of ram, the amount little switchs and toys that come with this makes it, impressive, you have the option to go a lower res external texture, but even that is super detailed and I kept mine to the 4000 templates, current model is a lot off fun thru the New Zealand's Southern Alps, it is very very well done.
 
Tom, I heard some extra new stuff is incoming shortly, maybe a SP3 , my PC is now pretty old couple years but still only a 3.00GHZ quad 4 using a GXT750Ti with 8GB of ram, the amount little switchs and toys that come with this makes it, impressive, you have the option to go a lower res external texture, but even that is super detailed and I kept mine to the 4000 templates, current model is a lot off fun thru the New Zealand's Southern Alps, it is very very well done.

If thats the case I might just wait for SP3 to be released before buying it.
 
An SP3 update is indeed inbound, and went into beta testing yesterday.

A provisional change log is below. Subject to change between now and release of course.


Moving map positioning corrected
Map now configurable using the left TV screen. Lots more information can now be displayed on the map, depending on your preference.
2D TV screens no longer need to be full screen and can now be resized (available in front-seat configuration only).
HUD Mach display fixed
HUD positioning adjusted
Steady/flashing lights added
Jettison panel fixed, and functionality added to 2D panel.
ZA465 pylon texture fixed
Incorrect VSI value on variometer when in Radar Height mode corrected.
AFDS bite guard animation fixed.
Jettison panel animation fixed
Bank to the left issue fixed
Reverser sound restored
Canopy can now be opened when power is off, providing pressure accumulator has sufficient pressure.
Fuel consumption rate corrected
2D panel crash bar adjusted
Power trolley sound restored
APU sound fixed
Canopy horn fixed
Anti-icing checklist adjusted
AFDS Bite test bug fixed
Engine flame-out issue fixed
Save Panel State – all system states now saved
Hydraulic accumulators now working correctly
Autopilot moding logic fixed
Inflight refuelling difficulty can now be adjusted from the right hand TV screen
Refuelling tanker can now be removed and respawned
Wings will no longer be extended when the aircraft loaded in a cold & dark state
Flaps/Slats will now be in the mid/down position when in “ready for takeoff” state
CSAS captions and logic fixed
Autopilot will now disengaged upon CSAS failure
AP Mach mode will now correctly follow Mach number instead of airspeed
Nose wheel steering now controllable via ICO
Terrain reading can now be turned off using the configuration tool (for possible FPS gain).
Throttle should be more precise and smoother
Pitch trim should now not be using full deflection at approach speeds
Speed 'bouncing' with elevator use - should now be gone.
Flag drag more accurate
Crashing issue with Flight Analysis Tool fixed.
 
That is very good news, RAF-JS. As for the HUD positioning: I never saw a HUD in a 'real' simulator where you could, or had to, adjust the symbology to match the outside world, and certainly not to have to reposition it in flight (how can you do that if you can't see the horizon?). Why is that the case with the Tornado, at least up to SP2?
Also, if the horizon line is in the correct position and the nose is pitched up or down, the horizon line does not move in line with the pitch ladder. So, you might see that 5 degrees above the horizon line becomes more (or less) than the opposite of 5 degrees below the horizon line. Is that realistic? I never saw it in any other HUD. Or will it be fixed with the HUD positioning?
 
Service pack 3 is now available: http://www.justflight.com/support/tornado-gr1/d4bc508

A demo and 'quick start guide' video should be available later this week.

What is new in this update?


  • Moving map positioning corrected
  • Map now configurable using the left TV screen. Lots more information can now be displayed on the map, depending on your preference.
  • 2D TV screens no longer need to be full screen and can now be resized (available in front-seat configuration only).
  • HUD Mach display fixed
  • HUD positioning adjusted
  • Steady/Flashing lights added
  • Bright/Dim lights added
  • Jettison panel fixed, and functionality added to 2D panel.
  • ZA465 pylon texture fixed
  • Incorrect VSI value on variometer when in Radar Height mode corrected.
  • AFDS bite guard animation fixed.
  • Jettison panel animation fixed
  • Bank to the left issue fixed
  • Reverser sound restored
  • Canopy can now be opened when power is off, providing pressure accumulator has sufficient pressure.
  • Fuel consumption rate corrected
  • 2D panel crash bar adjusted
  • Power trolley sound restored
  • APU sound fixed
  • Canopy horn fixed
  • Anti-icing checklist adjusted
  • AFDS Bite test bug fixed
  • Engine flame-out issue fixed
  • Save Panel State – all system states now saved
  • Hydraulic accumulators now working correctly
  • Autopilot moding logic fixed
  • Inflight refuelling difficulty can now be adjusted from the right hand TV screen
  • Refuelling tanker can now be removed and respawned
  • Wings will no longer be extended when the aircraft loaded in a cold & dark state
  • Flaps/Slats will now be in the mid/down position when in 'ready for takeoff' state
  • CSAS captions and logic fixed
  • Autopilot will now disengaged upon CSAS failure
  • AP Mach mode will now correctly follow Mach number instead of airspeed
  • Nose wheel steering now controllable via ICO
  • Terrain reading can now be turned off using the configuration tool (for possible FPS gain).
  • Throttle should be more precise and smoother
  • Pitch trim should now not be using full deflection at approach speeds
  • Speed 'bouncing' with elevator use - should now be gone.
  • Flap drag more accurate
  • Crashing issue with Flight Analysis Tool fixed.
  • TV screen backgrounds will no longer disappear when resized
  • TFR engaged symbol added to the HUD
  • HUD pitch ladder adjusted
  • VV/LOCKED symbology corrected
  • P3Dv3 compatibility added.
  • 45 Squadron texture issue - fixed
  • Rudder response improved
  • Lift dumpers remain deployed after throttles rocked right - fixed
  • Navigators visor position fixed

There may be other fixes included but those are the main ones :encouragement:
 
Unfortunalety the aircraft.cfg comes with [fltsim.xxx] of paints that don´t come with the package. Some manual work is necessary to correct it.
 
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