• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


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    Library How to

JP (and co)'s Alphasim/Virtavia F-4 Revival for FSX/P3D

delta_lima

Charter Member 2015
Hello everyone,

Arguably the best kept secret in March 2020 (perhaps second after a grocery store still stocking toilet paper, hand sanitizer, and flour :biggrin-new:) has been a native conversion of the original Alphasim/Virtiavia F-4 model packs (1, 2, and 3). Both Penz and Postbaer61 have been cooking up some wonderful improvements to this model not only to convert it, but to enhance it. A few of us have been chiming in along the way, but this thread to track the on-going changes to the latest versions, and a place to showcase some simply stunning work done by these gents.

OK. Some basics:

Latest version: v1.2, available here: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=24&id=26521

Sim compatibility: Models are FSX and P3DV4.5 compliant; I've been testing in the latter newer sim, so others can comment on the FSX platform. Should work equally well in both.

Which of the original models covered: all models in each of the original 3 packs, with (so far) an extra model in pack 1 (see below). Subject to change, more (see below).

Standalone or extras needed: Thus far, v1.2 is an addon pack. It adds the models (exterior and VC), and panel contents. You'll still need the original FS9 pack for effects, the original paints, sounds, etc. Obviously, there's also various recommended sound packages and scores of repaints that you can add if/as desired. Note, there's a future version underway already, so this is subject to change.

Ok. Now some more detail. Here's what's in each of the packs so far (list adapted from Penz's original):

Pack 1
0: F-4J with 2 AIM-7 Sparrows, 2 AIM-9 Sidewinders, 6 Mk 82 bombs and center tank.
1: F-4J with 2 AIM-7 Sparrows, 2 AIM-9 Sidewinders, 6 bombs and center tank, alternate configuration.
2: F-4B with 4 AIM-7 Sparrows, and 2 AIM-9 Sidewinders.
3: F-4B with 4 AIM-9 Sidewinders.
4: Extra model F-4D with wing tanks and SUU-23A gun pod
5: Extra model F-4J, clean configuration.
6: Extra model F-4J with 2 AIM-7 Sparrows, 2 AIM-9 Sidewinders and center tank


Pack2
0: F-4C with wing tanks.
1: F-4D, same configuration as model 4 in pack 1.
2: F-4E with 4 AIM-7 Sparrows, 2 AIM-9 Sidewinders and wing tanks.
3: F-4E with slatted wings. 2 AIM-7 Sparrows, 2 AIM-9 Sidewinders, wing tanks and jamming pod
4: F-4F with wing tanks.
5: F-4EJ with wing tanks.
6: F-4G with AGM-88 HARM, AGM-45 Shrike, ALQ-119 ECM pod and wing tanks.


Pack 3
0: FGR.1 with 2 ballast stores, 2 sidewinders and wing tanks.
1: RF-4E with center and wing tanks.
2: FG.1 with 4 AIM-7 Sparrows, 4 AIM-9 Sidewinders, center and wing tanks.
3: FGR.2 with 4 AIM-7 Sparrows, 2 AIM-9 Sidewinders, gun pod and wing tanks.
4: RF-4C with wing tanks.
5: F.Mk.3 with 2 ballast stores (?), 2x2 wing tanks and travel pod on one of the port wing inner hardpoints.
6: RF-4C with wing tanks and centerline tank.
7: FGR.2 with wing tanks.
8: F-4J(UK) with wing tanks.
9: RF-4E with wing tanks.

More to follow ... :)

dl
 
Small sampling of the many models available. Some shots show repaints that can be added - no repaints are packaged with this pack.

WWg3vx9.jpguvYvVAg.jpghuZR8Zl.jpgHs4TyEx.jpg
 
For a future update, Penz, and Postbaer61 are working on further enhancements. Including (but not limited to) a modelled-in afterburner effect and actual working slime lights:

8aqdaXB.jpgdowO0b6.jpgeVJpNXx.jpg

Thanks in advance gents, and credit to all the other posters who've posted in the various download discussion thread from whom I've captured both your comments and your screenshots. :applause:
 
Cross post from the v1.2 file thread:

For some reason I cannot quote posts at the moment ...

Please go ahead DL and post, the more the merrier. And thank you for the ballast units, I'm definitely still interested to learn about the "missing pieces"! :ernaehrung004:

Now that's a proper afterburner Ulrich. Einfach toll.

I have been busy with the cockpits, and making the slime lights turn on and off with the virtual cockpit wing lights switch. Had to use the switch for something, hehe. All good fun. :)

I'n the long run I would consider removing all external stores and making clean base models, then add the stores back in with visibility conditions to allow for some kind of weapons configuration panel, and to make it easier to tacpack.

Cheers, JP

Well, what can I say that you've really gone beyond what any of us were imagining.

Regarding stores, a visibility-condition configurator would be the "Mercedes Penz" :biggrin-new: approach. For non-tacpac folks, you'd be able to "expend" your ammunition before recovery (especially aboard carriers, where weight was critical) by taking off in a loaded condition and landing in a clean (or tanks only) condition.

Only you could be the judge of how much work it'd be and your willingness to do it. All I can do is postulate how warmly received it'd be, which I think it would most certainly be. I suppose the tradeoff would be fewer model configurations against more coding. Happy with any which way you take it, and if there's help that any of us can render, I'm confident you can count on it.

cheers,

dl
 
Thanks Delta-Lima, looks like a fantastic F-4 Phantom. Something to keep an eye out for. Please keep us posted of any developments. :jump:
 
Burned a little midnight oil, and after some testing, I found some performance numbers I'm a bit happier with.

Caveat: I'm not an .air edits guy, so it was tweaking a few numbers that seemed way off against some readily available data. No offence taken if folks don't agree or like these. The jet was undeniably overpowered in it's original release insofar as top speed, so this brings it in line with what data I could introduce into the sim.

Edits to the aircraft cfg: red = old, green = new

[TurbineEngineData]
fuel_flow_gain= 0.002
//inlet_area= 6.250
inlet_area= 5.250
//rated_N2_rpm= 29920.000
rated_N2_rpm= 7900.000
//static_thrust= 11875.000
static_thrust= 11905.000
afterburner_available= 1
afterburner_throttle_threshold = 0.80 //Percent of throttle range where AB begins
reverser_available= 0.000

Feedback welcome.

dl
 
This is good news DL! I am on the verge of giving up on the SWS Phantom - currently finding the FM unflyable for some unknown reason (can't stop it wanting to pitch down), lack of forum support and don't fancing paying a second time just to have some more PBR shine.

A long standing phan of the AS F-4 model. But didn't people here do a native FSX model conversion and set of panels a while back?
 
ShrEq5c.jpg


A seriously overloaded Phantom! :)

All external stores are now categorized and attached to all 15 aircraft models with visibility conditions, so loadout can be configured by means of a "Weapons Configurator" panel (currently in production).

Available models: B, C, D, E, EJ, E (slatted wings), F, G, J, J UK, K (extensible front gear), GR.1, GR.2, RF-C and RF-E.

-JP
 
Yeah, and the brake chute isn’t helping matters, either!

Great news on the stores selector.
 
Last edited:
Think I used in the past the Pack 3, model 9 RF-4E with the USMC paints - there are good ones around - to look like an RF-4B (?).
 
JP,

Are you coordinating with PostBaer61 so that his PBR models for P3Dv4.x will also have the weapons load configurator? just a question!

Prller
 
A seriously overloaded Phantom!

All external stores are now categorized and attached to all 15 aircraft models with visibility conditions, so loadout can be configured by means of a "Weapons Configurator" panel (currently in production).

Just great !
 
Think I used in the past the Pack 3, model 9 RF-4E with the USMC paints - there are good ones around - to look like an RF-4B (?).

Thanks Ex,

Yes, I had my wires crossed. The Pack 3 model 4 loadout (2x wing tanks) is most representative loadout currently available for wearing the "RF-4B" USMC paints.

Conversely, Pack 4 model 6 (2x wing tanks + centerline tank) is the most representative loadout currently available for the USAF RF-4C paints.

I say currently available, because with the stores selector, we'll be able to fly the RF-4 clean, or (if there were paints from the later USAF period), with the AN/ALQ-184 pod that was on the F-8G Wild Weasel model, or any combination thereof.

Thank JP and PB - I echo Priller's question - I assume so based on him having confirmed he was "PBRing" all the models that JP had converted; so my hope is he's converting the simplified "clean" models that will serve as the core onto which the stores can be added. But good to have confimed.

cheers,

dl
 
Thanks Ex,

Yes, I had my wires crossed. The Pack 3 model 4 loadout (2x wing tanks) is most representative loadout currently available for wearing the "RF-4B" USMC paints.

Conversely, Pack 4 model 6 (2x wing tanks + centerline tank) is the most representative loadout currently available for the USAF RF-4C paints.

I say currently available, because with the stores selector, we'll be able to fly the RF-4 clean, or (if there were paints from the later USAF period), with the AN/ALQ-184 pod that was on the F-8G Wild Weasel model, or any combination thereof.

Thank JP and PB - I echo Priller's question - I assume so based on him having confirmed he was "PBRing" all the models that JP had converted; so my hope is he's converting the simplified "clean" models that will serve as the core onto which the stores can be added. But good to have confimed.

cheers,

dl

Where's the "like" button?? ;)

Priller
 
JP,

Are you coordinating with PostBaer61 so that his PBR models for P3Dv4.x will also have the weapons load configurator? just a question!

Prller
There is no coordination whatsoever, Priller.

In the long term we will probably see a merge though; I have plans to dress up the FSX models with bumps and specs, and to use Ulrich's bump textures once they're done. Probably the burner too. :)

Development "artwork" for the config panel (I hate doing stuff like that, you can spend so much time moving a few pixels around, lol!).
The blue squares represent valid hardpoints, they turn green once selected.

Ibn3Mo7.jpg


-JP
 
Thank You Very Much !!!!!!!!!!!!!!!!!!! :applause: :guinness::guinness::guinness: I worked on "C" models for a few years, brings back a lot of memories, got my first backseat ride in a F-4C, a great Aircraft.

A question: Can the old repaints for FS9 be used for this update ?

One more: Are there anymore updates coming ? (Don't want to add repaints if there are more updates in the works)
 
Thank You Very Much !!!!!!!!!!!!!!!!!!! :applause: :guinness::guinness::guinness: I worked on "C" models for a few years, brings back a lot of memories, got my first backseat ride in a F-4C, a great Aircraft.

A question: Can the old repaints for FS9 be used for this update ?

One more: Are there anymore updates coming ? (Don't want to add repaints if there are more updates in the works)
1: Yes, in the current form all old repaints can be used.
2: There certainly are more updates coming. First will probably be Ulrich's PBR models, then the "NG" version with configurable loadouts and improved cockpit functionality. After that - who knows? ;)

-JP
 
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