Just finished a new 2D panel for the Storch..

Very nice G!

The darker colours you have used are very good. I like the fuselage equipment detail. Also the highlights on the upper part of the panel and the frame shadow on the panel front, makes it look more realistic and takes it to another level, subtle but works very well.

I think a pop-up yolk is the answer, good to have a choice, and not to hide the nose detail permenantly.

Shessi
 
glad to hear it...

Very nice G!

The darker colours you have used are very good. I like the fuselage equipment detail. Also the highlights on the upper part of the panel and the frame shadow on the panel front, makes it look more realistic and takes it to another level, subtle but works very well.

I think a pop-up yolk is the answer, good to have a choice, and not to hide the nose detail permenantly.

Shessi[/QUOTE


I forgot to tell you... the reason why I put the sky in my proofs is because in the finalized black background texture... things show different and very dark
and when the sky is added, it lets me play with light and shadows... as they will look in the sim...
I was just looking at the picture with the pure black background and it looks very dark and two toned... sort of dark and darker... lol
I don't know how other folks do it... but if they work with the black background in place... that is why a lot of 2D panels are sort of monotone... solid colors

tchuess again (how did you get the double ss and the umlaut in your post?/ do you have a choice of keyboard sets?
 
Well whatever works for you. I've got admit, it makes sense to use a sky backgorund as that is closer to what it will be like in the sim.

If you search on the word 'tchuess', there will many references to it on the internet, including dictionaries and transalators, usually you'll see the word 'tschüß' in the site sample. Just highlight with the mouse, the whole word and then 'copy' and then 'paste' the word onto the page you are using. Alternatively do the same to the word below, highlight, 'copy' and 'paste', into your next post!

tschüß

Shessi

p.s Any thoughts on a little wear and tear to the panel and fuselage?
 
Sure....

Well whatever works for you. I've got admit, it makes sense to use a sky backgorund as that is closer to what it will be like in the sim.

If you search on the word 'tchuess', there will many references to it on the internet, including dictionaries and transalators, usually you'll see the word 'tschüß' in the site sample. Just highlight with the mouse, the whole word and then 'copy' and then 'paste' the word onto the page you are using. Alternatively do the same to the word below, highlight, 'copy' and 'paste', into your next post!

tschüß

Shessi

p.s Any thoughts on a little wear and tear to the panel and fuselage?

When you get the paint scheme done... let me have the textures and I can refine them, weather, etc.
Is there any part that is doped fabric? or is it all metal...? I really have not read much on the HE 112...

tschüß

Carlos
 
The He115 was all metal (possibly some control surfaces were fabric covered), but otherwise water would rot the fabric.

With weathering/wear and tear, I was refering to your panel, I wondered if you would put some in, I'm ok with the exterior texs, thanks.

Shessi
 
OK, started already

The He115 was all metal (possibly some control surfaces were fabric covered), but otherwise water would rot the fabric.

With weathering/wear and tear, I was refering to your panel, I wondered if you would put some in, I'm ok with the exterior texs, thanks.

Shessi

I would appreciate if I can have a copy of the textures... are they all in one bmp or several?
(for my own use in weathering... so I can replaced them when the actual model is released....
just advance work for use in my own sim)

tschüß
 
If you are talking about the VC texs then all it was a very rough cut-and-shut of your panel re-coloured and fitted to the VC panel. There are no texs made for the VC cockpit yet, that will come when I finish the cockpit and VC, and then texture them.

Cheers

Shessi
 
No... I guess I was not...

If you are talking about the VC texs then all it was a very rough cut-and-shut of your panel re-coloured and fitted to the VC panel. There are no texs made for the VC cockpit yet, that will come when I finish the cockpit and VC, and then texture them.

Cheers

Shessi

explicit enough... I meant the exterior textures... for my own enjoyment... in MY copy of the eventual model...
The VC... whenever you are ready...
Here is a proof of the cockpit weathering... what do you think...?
Seems like a never ending story...hahaha
every time I look at it I see something I can add to make it look more complete...
added some ammeters, control cables, and a trim wheel...
 
G, I've still got to finish a few exterior bits and pieces, and then the cockpit and VC, then the texs...so a while longer...and of course you will be one of the first to get a shiney new copy of it when its' done, the very least I can do.

The exterior texs you see are just trials, to see what looks good.


I think that is just about right, a nice bit of weathering to give it that used feel, also like the added controls and runs on the fuselage walls.

I expect you could go on adding, but personally it looks as if it's just about there.....


Shessi
 
I think so too...

G, I've still got to finish a few exterior bits and pieces, and then the cockpit and VC, then the texs...so a while longer...and of course you will be one of the first to get a shiney new copy of it when its' done, the very least I can do.

The exterior texs you see are just trials, to see what looks good.


I think that is just about right, a nice bit of weathering to give it that used feel, also like the added controls and runs on the fuselage walls.

I expect you could go on adding, but personally it looks as if it's just about there.....


Shessi

yes... I think the additions I've made give it a more balanced view... before it was sort of empty on the left side... now
I think it is OK... Trying to figure out how to save it in other than bmp (it is about 4 megs)... Wright's DXT program... does not allow
an oblong aspect ratio... I am trying different tricks... to be able to keep the 64 million colors and save space...
Actually at 256 colors it looks pretty good......
Let you know what happens soon...


tschüß!
 
That is a strange thing with DXTBmp, but you can save directly as a 24 bit file from the PS or PSP, which will keep the aspect ratio, but unfortunately will not reduce the file size by much.

My posts of your panel are all 256 colours, and they look good here and in the sims......

Cheers

Shessi
 
good...

That is a strange thing with DXTBmp, but you can save directly as a 24 bit file from the PS or PSP, which will keep the aspect ratio, but unfortunately will not reduce the file size by much.

My posts of your panel are all 256 colours, and they look good here and in the sims......

Cheers

Shessi

In any event... I will experiment ... maybe I can find some way to work around the problem of a 1 meg file at 256...
I've done that eventually to save space in my sim with other textures. I was just thinking... if you send me wireframe
mappings... I can use them to work out and test some nice scheme for the exteriors (for my own use).... That Russian Wings Palette
has very nice profiles... to inspire an interesting scheme...(either Mediterranean or Norway based birds)...
 
As said, no where near the texturing stage yet, but when I do........

Here are the old Alphasim He115 texs, have a play with those. I will be using the layout of the original tail, fuselage and wings texs, but the engines, nose and crew will be different, so I've not included them.


Shessi
 
Thanks... will start on those...

As said, no where near the texturing stage yet, but when I do........

Here are the old Alphasim He115 texs, have a play with those. I will be using the layout of the original tail, fuselage and wings texs, but the engines, nose and crew will be different, so I've not included them.


Shessi

will check these out... for sure... just downloaded it

tschüß! und vielen dank
 
Reply...

Gaucho_59,

The work you're doing for the Heinkel He-115 is nothing short of spectacular. What else can I say? :jawdrop:
 
Do you have this old...

will check these out... for sure... just downloaded it

tschüß! und vielen dank

Do you have this old Alphasim He 115?... I can't find it anywhere... I am anxious to try out
the textures I am working on.... btw.. I doubled their size so as to have lots of detail... can
the sim support that... or should they be reduced to the original size you sent.
Here is an example... the tail fin texture...
No weathering , exhausts and gunfire stains, etc. yet... but is sure looks like it can be worked with...
 
Coming along pretty nice with weathering...

Do you have this old Alphasim He 115?... I can't find it anywhere... I am anxious to try out
the textures I am working on.... btw.. I doubled their size so as to have lots of detail... can
the sim support that... or should they be reduced to the original size you sent.
Here is an example... the tail fin texture...
No weathering , exhausts and gunfire stains, etc. yet... but is sure looks like it can be worked with...

Started weathering the wings... I think it is going to look pretty good when finished.... can't wait to test the
textures on the sim... whenever I get the whole plane
 
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