tschüß!
Shessi
Very nice G!
The darker colours you have used are very good. I like the fuselage equipment detail. Also the highlights on the upper part of the panel and the frame shadow on the panel front, makes it look more realistic and takes it to another level, subtle but works very well.
I think a pop-up yolk is the answer, good to have a choice, and not to hide the nose detail permenantly.
Shessi[/QUOTE
I forgot to tell you... the reason why I put the sky in my proofs is because in the finalized black background texture... things show different and very dark
and when the sky is added, it lets me play with light and shadows... as they will look in the sim...
I was just looking at the picture with the pure black background and it looks very dark and two toned... sort of dark and darker... lol
I don't know how other folks do it... but if they work with the black background in place... that is why a lot of 2D panels are sort of monotone... solid colors
tchuess again (how did you get the double ss and the umlaut in your post?/ do you have a choice of keyboard sets?
Well whatever works for you. I've got admit, it makes sense to use a sky backgorund as that is closer to what it will be like in the sim.
If you search on the word 'tchuess', there will many references to it on the internet, including dictionaries and transalators, usually you'll see the word 'tschüß' in the site sample. Just highlight with the mouse, the whole word and then 'copy' and then 'paste' the word onto the page you are using. Alternatively do the same to the word below, highlight, 'copy' and 'paste', into your next post!
tschüß
Shessi
p.s Any thoughts on a little wear and tear to the panel and fuselage?
The He115 was all metal (possibly some control surfaces were fabric covered), but otherwise water would rot the fabric.
With weathering/wear and tear, I was refering to your panel, I wondered if you would put some in, I'm ok with the exterior texs, thanks.
Shessi
If you are talking about the VC texs then all it was a very rough cut-and-shut of your panel re-coloured and fitted to the VC panel. There are no texs made for the VC cockpit yet, that will come when I finish the cockpit and VC, and then texture them.
Cheers
Shessi
G, I've still got to finish a few exterior bits and pieces, and then the cockpit and VC, then the texs...so a while longer...and of course you will be one of the first to get a shiney new copy of it when its' done, the very least I can do.
The exterior texs you see are just trials, to see what looks good.
I think that is just about right, a nice bit of weathering to give it that used feel, also like the added controls and runs on the fuselage walls.
I expect you could go on adding, but personally it looks as if it's just about there.....
Shessi
That is a strange thing with DXTBmp, but you can save directly as a 24 bit file from the PS or PSP, which will keep the aspect ratio, but unfortunately will not reduce the file size by much.
My posts of your panel are all 256 colours, and they look good here and in the sims......
Cheers
Shessi
As said, no where near the texturing stage yet, but when I do........
Here are the old Alphasim He115 texs, have a play with those. I will be using the layout of the original tail, fuselage and wings texs, but the engines, nose and crew will be different, so I've not included them.
Shessi
will check these out... for sure... just downloaded it
tschüß! und vielen dank
Do you have this old Alphasim He 115?... I can't find it anywhere... I am anxious to try out
the textures I am working on.... btw.. I doubled their size so as to have lots of detail... can
the sim support that... or should they be reduced to the original size you sent.
Here is an example... the tail fin texture...
No weathering , exhausts and gunfire stains, etc. yet... but is sure looks like it can be worked with...