Just out of interest...

so its Academic or Pro for us.
I just do not see a problem at all.
I'm sure the majority will go for Academic... we will have enough to keep us busy. Pro Plus for the corporate/mil training sector.
Actually, thinking about it, it's a great business model from LM. We can choose, & they are catering for pro's, semi pro's, & us guys.
 
Regarding weapon capabilites and associated damage modeling, this was announced for P3D v2 several times, but there's not much information to find about it. I hope this function is not exclusively reserved for the professional version ($2300).

Cheers,
Mark
 
Regarding weapon capabilites and associated damage modeling, this was announced for P3D v2 several times, but there's not much information to find about it. I hope this function is not exclusively reserved for the professional version ($2300).

Cheers,
Mark

My thoughts exactly Mark, but it's not looking good.
 
I have V 1.4 subscribing monthly for a developers license. My plan is to purchase a month of 2.0 and if its acceptable switch subscriptions. We kind of have to have both FSX and P3D for testing, although I fly FSX for the most part. Gil is totally P3D. I'm most interested to see how the new dynamic shading engine works.
 
You're kidding right, the government entity I work for only just got rid of IE6 a few months ago and I suspect the Win 7 update we're due to get before the end of XP probably won't be 64 bit either. Even then, it's not as if you can't run 32 bit programmes on a 64 bit OS so that's kind of a red herring.
I also suspect with the less open ended scenarios you use in a training environment that OOM issues would be less of a problem.
That's not to say I'd turn down a 64 bit sim engine, I just don't see it being a major change in the way offloading stuff to the GPU should be, so it's probably not a #1 priority for LM.

The market will force what it wants. The company I work for has an XP based product that we sell to state and local radio shops. Most of the radio shops are in the process of being taken over by the IT departments because radio communication is a network, so IT must be in charge of it. Most of these have specified that XP based products no longer are allowed to be connected to their systems. Good for us as we get a chunk of money to upgrade our older fielded product to W7. Old 16bit apps would run on XP but those same old apps no longer work on W7. In fact you would have a hard time even finding an app that was a 16bit app. I would bet that M$ will at W9 or W10 no longer support 32bits just like they don't support 16bits any longer. It helps them to sell new development software and operating systems. It is one of those "time will tell" things, five years from now we can look back to see who was right :)

Dave
 


Thanks Chris, but my 9800GT ain't there, bother!

Regarding weapon capabilites and associated damage modeling, this was announced for P3D v2 several times, but there's not much information to find about it. I hope this function is not exclusively reserved for the professional version ($2300).


As for the Professional Plus (military) version, see Dino's observations here
 
I believe it's fairly obvious and has been mentioned at the L-M site, but to run v2.0 you will need a DX11 video card AND a DX11 operating system. That means Windows 7 or above. Vista or XP users need not consider the upcoming release of P3D 2.0.
 
I believe it's fairly obvious and has been mentioned at the L-M site, but to run v2.0 you will need a DX11 video card AND a DX11 operating system. That means Windows 7 or above. Vista or XP users need not consider the upcoming release of P3D 2.0.

Interesting as an up to date Vista has Dx11
 
Looks as though having dx11 may be important but not as much as having Win7. Appears that V2 will not run on vista, period.
 
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