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KAPF Naples Florida

My wise uncle Gus-Gus the sage said: "Ask me no questions...I will tell you no lies" LOL! Before I consider KRDU complete as I saw in Google Earth yesterday, I have to add all those Ground Poly lines on the taxiways and aprons like it is now in real life in 2025. I WILL BE CURIOUS to see if you have the same problem when I send it to you to beta it before release along with a couple of others and we'll see what happens with that one. It is a different creator's AFCAD I started with and then made all the changes between 2010 and 2025.
 
It will function ok in 4.5 but not at the tesselaton settings you use. I have to go a bit more to the left to stop the flickers.
“We cannot solve our problems with the same thinking we used when we created them.”
 
It will function ok in 4.5 but not at the tesselaton settings you use. I have to go a bit more to the left to stop the flickers.
“We cannot solve our problems with the same thinking we used when we created them.”
That is a very enlightened statement as well. Now that I am through running all over for my family, like I said above I'm off to KAPF GA Terminal jobsite to tackle another building challenge.

474622263_587917507204743_280142142137639086_n.jpg
 
Many times the flickering is indicative of textures at the same elevation, which in real-life theoretically they are. To avoid this in modeling and finishing, you can kick the markings up in elevation by. 005" or so just to avoid the conflict of textures at the same elevation.
You'd be surprised what an "RCH" could do for you.
 
Many times the flickering is indicative of textures at the same elevation, which in real-life theoretically they are. To avoid this in modeling and finishing, you can kick the markings up in elevation by. 005" or so just to avoid the conflict of textures at the same elevation.
Many times the flickering is indicative of textures at the same elevation, which in real-life theoretically they are. To avoid this in modeling and finishing, you can kick the markings up in elevation by. 005" or so just to avoid the conflict of textures at the same elevation.
I do that with all the red runway markings that are bgl's but have never had to do that with ground poly's and in their menu I don't see where you would do that.
 
I can't feel my hand anymore...LOL! Guess I'll quit for the day. Those who build in either Blender, GMAX or Sketchup understand when you look at this and like Maxwell Smart said: "Would you believe 4 hours work?" Downspouts on another day.

4 hours work.jpgImage_250521_142941.jpg
 
I found a few blurbs concerning "flickering" ground polys and how to adjust them.

here were flickering is mentioned in first few paragraphs of this document.

and perhaps here is a discussion on adjusting them - I do hope they are relevant to the flickering issues.
 
Just read all of it. It is possible that all the gp lines are not all the same values. I will check and adjust before final version when the buildings are all done. The airport has a flatten no autogen applied overall
 
Just read all of it. It is possible that all the gp lines are not all the same values. I will check and adjust before final version when the buildings are all done. The airport has a flatten no autogen applied overall
Thanks for taking the time to peruse those links. Hope they were of some value.
 
I won't know until I finish the airport and issue it to see if different levels of detail is the reason. Default for gp is 24 When I put lines on gp terrain I make changes in their layers. Otherwise the lines won't be visible.
 
Well another good day's work even with programming my Christian Radio Station for next week I got a lot done as you can see. I was fortunate to be able to get a Bahama Shutter in the Sketchup 3D Warehouse that someone kindly did that I could use. Just had to match the paint in Adobe Photoshop/Sketchup Colors. Downspouts are all in place. The outer extension is panted with a color match to the photo but I am waiting to paint the main building until I have all the windows and shutters in place. There are also some textures to attach for flowers, paneling etc. Yu can see the building with the shutters in the photo above.

Construction Photo Fri May 23 2025.jpg
 
Well another good day's work even with programming my Christian Radio Station for next week I got a lot done as you can see. I was fortunate to be able to get a Bahama Shutter in the Sketchup 3D Warehouse that someone kindly did that I could use. Just had to match the paint in Adobe Photoshop/Sketchup Colors. Downspouts are all in place. The outer extension is panted with a color match to the photo but I am waiting to paint the main building until I have all the windows and shutters in place. There are also some textures to attach for flowers, paneling etc. Yu can see the building with the shutters in the photo above.

View attachment 165899
I think with all the detail you put into your sceneries such as this I may just use BOB instead to take in the scenery :)
 
I think with all the detail you put into your sceneries such as this I may just use BOB instead to take in the scenery :)
I think with all the detail you put into your sceneries such as this I may just use BOB instead to take in the scenery :)
I always use BOB to check it out when I am designing so that I can use his "virtual cockpit" and pan everywhere. You can still use the "top down" view to check things out from above without having to fly your helo.
 
All my ground poly's are created in Airport Design Editor using their gp engine as I showed with the screen shots. I create a lot of stuff in Sketchup but it is all converted to bgl's in Model Converter X and I learned a long time ago to elevate them ever so slightly from the airport base. Also, I learned as well in Sketchup to use texture images NOT bmp images because they may look great in Sketchup but once out of Sketchup they flicker a lot no matter what. There a lot of things I have learned through experience (bad ones always) of what not to do. There are even some Sketchup objects that Model Converter will not even compile and then I have to go back and remove them. I have a large library of Sketchup Addons that are all compatible with MDCx and FSX and P3D. Which at the end of the day today I had a "Oh No Moment" because I had NOT exported anything yet to check in Model Converter X with this building and Shutters are NEW. In the center the four door section is a texture attached to a rectangle.

Thank the Lord, there were no problems and it is really a low poly building too which is a good thing for fps's. So I am posting here today's progress. Probably won't do anything tomorrow with church services.

Bldg Progress May 24th.jpg
 
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