KASH Boire Field Airport

I can get imgbox to put a thumbnail here I guess and then you have to click it to go see it. This is the only way I have been able to upload without using SOH bandwidth. So click away, there are two images. One is Building 87 only and then Building 87 and 85 next door yesterday's post. I used all jpg textures for Building 87 except for the hanger doors and the sidelight window. I built the whole thing in about 4 hours start to finish. I don't know if that is a record or not. LOL!

Don't know how many people clicked on your single image....but what an eyefull! :encouragement::biggrin-new:

OK, it only happened once! The "correct" image showed the second time I clicked on it! :dizzy:
 
I don't know what happened

I don't know what that was either but I won't be using them for any more image hosting. They HAVE a click when you upload that your image is "family-friendly" but that garbage sure is not. Not MY family anyway!:mixed-smiley-027:
 
Testers

I would like to ask a couple of you if you would be willing to test out what I have done so far and let me know if anything needs fixing. I have FSX but I would like another FSX person and then a couple different versions of P3D to see if it is compatible with them. You can PM me and I will send you a mediafire link to the airport scenery and texture files. There are a few FSX buildings but very few if they don't show in P3D. Thank you in advance for your assistance. After I fix anything if it needs fixing I will share it for everyone to download if they want to.
 
. . . . . There are a few FSX buildings but very few if they don't show in P3D. Thank you in advance for your assistance. After I fix anything if it needs fixing I will share it for everyone to download if they want to.
If you compiled your buildings using the FSX SDK then it has been my experience that all buildings will show. . .even into V5+.
 
Compiled

If you compiled your buildings using the FSX SDK then it has been my experience that all buildings will show. . .even into V5+.

They were all compiled using Model Converter X with the FSX SDK Compiler so I guess they should all be good. We'll see when I get someone with P3D Vx how they work.

R
 
Gave it a look. Nice frame rates and no major issues other than the following;

Grass areas look kinda "Sparkly" when the eyepoint moves. Might be my rig though since I run the Derweki design grass and ground texture bumps.

Are you planning autogen for the photoreal background? I have both Orbix NA Landclass and Megascenery Earth New Hampshire and it's a bit distracting with the big "hole" around the airport. Perhaps a optional version with no photo background?
 
Thank you

When I look online on Google Earth it's quite barren on and around the airport. I will check the flatten and be sure it does NOT depress the autogen so it gets generated and I will also check my sliders. I changed the concrete textures too that look so great in the bmps and then look "dumb" on FSX.
 
When I look online on Google Earth it's quite barren on and around the airport. I will check the flatten and be sure it does NOT depress the autogen so it gets generated and I will also check my sliders. I changed the concrete textures too that look so great in the bmps and then look "dumb" on FSX.
With a photoreal background, the default autogen is automatically suppressed. You have to use the Autogen Annotator to hand place any vegetation you want to show around the airport. I checked the Google Earth Pro view of Nashua and it has an abundance of trees in and around the airport. Granted, it's a lot of work to get the autogen placed but the results will add a great deal to your hard work on all the custom buildings.

Nashua_KASH by Ed Wells, on Flickr
 
One other note on the autogen Vegetation: I don't know how you place your objects (ADE or IS3), but either way, your buildings must have the "Allow Autogen" box checked in order to allow the vegetation to show close to those objects. If not then whatever size the bounding boxes happen to be for those objects, they will block any vegetation and you won't have it showing in and around those areas like they should.
 
Autogen Trees

Thanks, Falcon409 for that tip. I have bookmarked the Autogen Annotator Tutorial. I also located it in the Environment SDK on my computer and I will check it out.
 
Thanks, Falcon409 for that tip. I have bookmarked the Autogen Annotator Tutorial. I also located it in the Environment SDK on my computer and I will check it out.
The Annotator is a relatively easy program to use if you don't let the tutorial overwhelm you. lol

For what you need there are just a few steps to get you to the point of placing autogen. If it gets daunting, let me know and maybe we can get on Teamspeak and get you going. Once you have the basics it really is quite simple to use.
 
Sounds Great

Thanks Ed. I know we can talk on SOH Teamspeak. I still have the connection though not using it since 461st shut down.
 
Autogen to come

I downloaded the scenProc and am in the process of learning how to use it. I am told that it is a lot easier than autogen annotator. The reason that I used the photoreal bgl's that I created with SBuilderX is that FSX is so out of wack with the real world. The photoreal backgrounds show all the trees from the air but i agree that 3D vegetation would be much more real and aesthetic. Thank you for your suggestion. :biggrin-new:
 
The Latest Progress As Of Today

Here are four shots of the three new buildings and the airport sign which I just completed in Sketchup today. Really came out nice I think. I used a drawcall on the airport sign which worked beautifully drawing down the pavers block and the stone divider slabs. Image_210814_160316.jpg

Image_210814_160634.jpg

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Image_210814_160734.jpg

Next week I am going to wind up the buildings with just two more to go. The red brick by the airport beacon and the firehouse which I have textures for already. Then I will tackle adding more autogen vegetation around the airport. I may try and redo the photoreal backgrounds to get closer yet and not so muddy on the ground. You can't see the roads at all.
 
This looks great so far tgycgijoes. Absolutely payware quality...really looking forward to seeing this in person, so to speak!
 
Thank You

Thank you for the encouragement. I have had so much fun and learned a ton doing this. I will be sharing it here with everyone and its not "shareware" but "freeware". I have gotten so much from the SOH guys here (and a few "gals") that I just want to give back to the community. Only a few more buildings to go. Falcon409 sent me a PM after evaluating his beta version I shared and I need to learn how to scenProc vegetation in places before I finalize it. I have placed some with ADEx in a few places where there are a few trees or bushes around a building in Google Earth. I have to place clumps of trees though where they are across from the airport which is cleared in a lot of areas obviously necessary for operations. I have to figure out how to animate the snowplows to clear the runways in the winter now. (Just kidding) I have GSX that has operational airport equipment, so if you want ground service you'll just have to invest in that or pretend. The plows are parked in the Service building No. 93 if you look really close.

SVb6O13m.jpg
 
Airport Fire Department

Today's project was the fire department. I used both jpg image textures and merged them with Sketchup textures and window components because two of the four sides of the building could not be photographed online. I am pleased with how it turned out for a first time experiment. Learned a few tricks again too. Here are few shapshots:


odcY50h.jpg


8XgZywm.jpg


HhARfmt.jpg


NOstl6N.jpg
 
I found something online

I made a comment above on the 14th about not having any snowplows in the winter at Nashua Boire Field. Well, I found something today and I am going to try to program snowplows when it snows here because I never have done this before. So when all the trees are planted and the airport ready to release, I am going to release it but if the snowplows and deicers can be made animated, I will issue an update with them. Wish me luck, I'm excited to try. :jump:
 
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