• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

KASH Boire Field Airport

99 Pine Hill Road Eastpoint Executive Center

I have been working on this for three days now it is so complex but really learning more about Sketchup. If you want to see it Google the address above and you can "walk around" on the street. I didn't know about this when I first started doing buildings just using Google Earth but now as I work I have the Google site; Google Earth and Sketchup all open in different windows at the same time. Keeps me hopping back and forth. :dizzy:
 
Eastpoint Executive Finally Done

After three days, it's finally complete and part of Nashua Boire Field. <br>
PEvSE2x.jpg


IdRkD4E.jpg


hx2HVJh.jpg


piftxXp.jpg
 
This really looks great. I like the way the a/c units stand out. And you didn't miss the trash cans behind the firehouse either. It looks like you've done well by Sketchup and for the rest of us too! Simply outstanding work.
 
Sode v1.7.1

With help from "Bushpilot" at FSDeveloper, I have begun to understand SODEPlacer. On Avsim different developers have created addons for different airports around the world. I started with INNSBRUCK and obtained tractors pulling mowers and snowplows after my post above that said no animated snowplows would be at KASH. Well there are now if you have SODE installed on your computer. When you get your copy of the airport from the download if you PM me, there will be a folder with all the files for you to add there and where to add them. It is no more difficult than placing an addon into your simulator. I did the hard part. Here are the mowers at KASH:

4drjrsy.jpg


AND here is one of the snowplows:

Sx3X1ID.jpg
 
Just a Little More Checking

I noticed as I panned the airport " in the winter" that the mowers are out too so I have to check that out. The snowplows were not out in the Summer, today's date. It's all in the XML. Never mind. I found that sometimes Simconnect and SODE have a conflicting glitch if FSX is open too long or like I switched seasons and dates, it got confused. Fresh boot on the computer and all is well so whenever you'd like a copy, just PM me.
 
Last edited:
This is a really well-executed scenery with much more detail and volume of buildings, etc. than is typical in freeware. Thank you to the many scenery and aircraft designers here who are so generous with their time and talent. These contributions are the breath of life for FSX. Please know your work is appreciated.
 
Wow nice scenery so far tgycgijoes. Looks like payware quality...:applause:

Looking forward to seeing (and downloading) this in person for FSX!
 
thank you

A big thank you for all of you who PM'd me for the download link. This took a lot of time but it was all fun and definitely a learning experience all through it. I am glad that I learned how to reduce the fps hit to as low as possible. I obviously can't control what aircraft you fly out of KASH but the ones I tried still have a good frame rate so that you can enjoy your flight without any stutters or slow down. :wavey:
 
A big thank you for all of you who PM'd me for the download link. This took a lot of time but it was all fun and definitely a learning experience all through it. I am glad that I learned how to reduce the fps hit to as low as possible. I obviously can't control what aircraft you fly out of KASH but the ones I tried still have a good frame rate so that you can enjoy your flight without any stutters or slow down.
Will you be uploading it to the Warbirds Library?
 
Eventually

I will upload it but I like knowing who is interested and looking for some feedback on this the final version. Probably next week so that it is available for the future for those who haven't followed the thread when it disappears onto back pages. Short answer...yes.
 
I'm a complete dunce about scenery design. On my system, I get a fair amount of texture flashing on certain buildings in this scenery. I mentioned this to Ed Wells when I previewed one of his sceneries, and I'm not sure if this is a unique problem in my setup or wider spread. Are there any settings that I could change to eliminate the problem?
 
Scenery DesignProblem

When a scenery is designed and I know Ed Wells will bear me out. The designer has to do his best to correct this for each building and texture. Using 2D images in scenery is a notorious culprit for doing that. Also I try and remove as many polys that create this before a building is finished and readied to place in the scenery. Sometimes we just can't figure it out after doing everything we can. I KNOW you are not complaining or finding fault but asking for help. Can you tell me what is flickering (I have one hanger door I found the other day on MY system I am going to try and fix and send an update for) or is it multiple objects or the ground or what andI will try and help. Any other designers with an idea, jump in here!
 
The flashing of various building textures occurs just on certain buildings, and is initiated by the panning control (the hat switch) on my joystick. The same thing happens when I pan with the mouse, so it is initiated by panning, and continues until the panning is completed. It is not every building either: The blue and tan building that has a sign on it reading "Ranburg" is a flasher, but not the buildings on either side. Some of the glass textures on building are also flashing. The signage on the Nashua jet aviation building flash, or flicker, during panning. Buildings (hangers) with light blue siding will also flash momentarily. It would be interesting to see if others have this anomoly, or if I am the only one.Thanks for all of your hard work on this scenery.
 
No Problem

The flashing of various building textures occurs just on certain buildings, and is initiated by the panning control (the hat switch) on my joystick. The same thing happens when I pan with the mouse, so it is initiated by panning, and continues until the panning is completed. It is not every building either: The blue and tan building that has a sign on it reading "Ranburg" is a flasher, but not the buildings on either side. Some of the glass textures on building are also flashing. The signage on the Nashua jet aviation building flash, or flicker, during panning. Buildings (hangers) with light blue siding will also flash momentarily. It would be interesting to see if others have this anomoly, or if I am the only one.Thanks for all of your hard work on this scenery.
I enjoyed every minute. The only flashing for me is one glass framed hanger door and that was made my hand NOT a jpg texture or image. It was also "cleaned up" to take out all the duplicate and overlying triangles which causes flashing. I will check it out later by walking around with BOB and see if I can get anything to flash. Thank you for your input I want it to be as good as it can be before sharing with all here. Also there is an update in the works.
 
After A Week Of Hard Work On Autogen

I want to thank Falcon 409 for his enhancing of Nashua Boire Field by creating all the autogen of both trees, vegetation AND buildings for me with the Autogen Annotator. It looks 10 times better, just like Google Earth Satellite images. I will be doing just a couple more checks and it will be uploaded to the Warbirds Library including the SODE files. Here are a couple of shots of the airport. Everyone who requested a download link from me will receive a brand new link with all the updates and the autogen.

o2YRVnQ.jpg


dsvjjNq.jpg



xP2moTg.jpg



E





















 
The Last Peg

"Bushpilot" Mike at FS Developer sent me the last addition to KASH, the illuminated windsock which I just placed and it looks fantastic. KASH I feel is complete and ready to share. I am going to put together the complete package with all the objects; the photoreal with autogen vegetation and buildings from Falcon 409; the SODE animated mowers; snowplows and windsock and a full set of instructions on how to upload it to FSX (only sim I have) and P3D all versions. I don't think it will work in MSFS and I know not in X-plane. Enjoy. I had a lot of fun and a huge education creating this. My gratitude to everyone who assisted in getting this to its completion. Now, I'm going to do some flying from it to who knows where. If I feel like flying the OIA Aircorp Cessna Citation stationed there I can fly to some exotic destinations with my virtual wealthy passengers. The sky's the limit (no pun intended)!
 
Totally Agree

Wow the new version looks really nice! Kudos to Ed (Falcon409) and all those who helped out.
I could not have gotten to this final stage without a lot of help. I am going to spend the rest of the week making sure i don't forget to include anything and do the complete README for it so that anyone who has NOT installed scenery can follow simple instructions. I don't like INSTALLERS so I won't do one of those. First, I have never created one before and I always install to my desktop with the installer so I can see what is going into my FSX. I will make a final post here when to go and find it in the Warbirds Library and send download links to the beta testers first with thanks for their help. :encouragement:
 
I just tested in P3D_V4.5 and saw no flickering at all, so the massive flickering I see in FSX does not transfer to P3D. Good to know but still don't know why I have that in FSX. Also, Anyone who is using Orbx/Global Airport Pack, make sure you go into the Global/scenery folder inside the main Orbx folder and delete anything related to KASH (3 total: 2 for the AFCAD and 1 for the Objects), otherwise you'll have buildings on top of buildings.
 
Last edited:
Back
Top