Roger
Senior Administrator
Sweet! My first livery upload!
http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=5258
Thank you Ben Dean.

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The Staff of SOH
Sweet! My first livery upload!
http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=5258
Found the cause. I went in to turn off DX10 preview and found that I had it off. Turned it on and the problem went away. Sorry for the false symptoms. Great fun, this aircraft!
I did all my testing exclusivly in OrbX, but in DX10 mode. I did not notice any texture problems with the OrbX PNW or OrbX Concrete. I will have a look at the Seabee in DX9 and see if I can reproduce the ghosting. Can you please submit a screenshot of this to our support forum?
Thanks for the information! Been away for a while, just saw your reply.Sponsons dont generally drag in the water on any seaplanes. They are just there to prevent it from tipping over. You can see in this photo, that even though one side is dipping in, the other side has a good foot of air between the sponson and the water.
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Thank you for the update. If it happens, feel free to take screenshots and report it. With the shier ammount of differant add-on's people can have in there FSX, its really hard to keep them all playing nice togeather.
Thanks for the information! Been away for a while, just saw your reply.
Just an update on what I was calling "ghosting" which for me at least was that the aircraft exterior textures turned transparent in the spot view.
Sometime later I ran into the same problem again - but this time it got much worse and it happened with a completely different aircraft and another scenery completely so it obviously wasn't anything specifically associated with the Seabee. This later time, if I used fsx's map display feature, it worked okay but then when I tried to resume flying afterward, all my displayed scenery textures were hosed and I had to abort the flight. That did it. I consulted with my computer provider (Jetline Systems - great guys), and they came up with a couple of changes that did wonders in preventing this from happening. It turns out that the problem was related to the texture display load and memory usage in the computer.
The first involved tweaks to the fsx.cfg file identified in an article by Mathias Koch at Aerosoft. See http://forum.aerosoft.com/index.php?/topic/34024-flight-sim-labs-ltd-fsx-texture-fix-utility/
The second change was a small utility patch to fsx itself that allows 64-bit systems to use a full 4-GB of memory for a given application - in my case, fsx.
So far, knock on wood, I have not had a repeat of the problem.
While this thread is up there was an issue with some 4 % of Seabee owners where there was an effect of water spray visible if the anchor was deployed by engaging the parking brake on water , this is something I have not been able to pin down to a root cause or duplicate , more information on graphics cards and settings is required , its only when motion is detected that the display is visible on my cherry install production machine, wind , dx setting and water effect levels do not seem to be at fault .
Thanks , one question down, if it was gpu related , that all wave effects are absent is a clue to the system controller at fault , do the problems happen at locations without any scenery addons as well ?