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The Staff of SOH
That elevator is totally cool!
Latest revision SKUP file, some things fixed up, went at back faces hammer and tongs, corrections. Chopped over five Mb and 10000 vertices!
Alpha state FSX low poly Kirov from the skup file, radars animated, helipad, basic texture, specs and nights, 8.19 Mb, runs fine in the pack, not seeing any texture fcuksups or holes, just some smoothing issues. The radars are poked in as separate models fore and aft, animated; those can be merged in MCX. On to the Ud's.
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View attachment 54302
In your video you make the helo approach to the Kirov look so easy. I'm sure you have better helo piloting skills than I, but do you also use a gauge or other assist to land so quickly without bouncing around behind the ship trying to maintain landing speed???testing the model complete in P3D v3
In your video you make the helo approach to the Kirov look so easy. I'm sure you have better helo piloting skills than I, but do you also use a gauge or other assist to land so quickly without bouncing around behind the ship trying to maintain landing speed???
Would like to see some cfg files to add to the AI carriers folder i.e. ship.cfg files for these ships.
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[formation.x]
title=New Russian Formation
unit.0=Destroyer_UDALOY_II, 50, 0
unit.1=CRUISER_SLAVA, -50, 0
unit.2=Soviet_SLAVA(Atlant)_CG, -100, 0
unit.3=Soviet_Project_114_Orlan_NATO_KIROV, 100, 0
Looks like the NSD_1134A wake isn't P3D compatible. It's in the cfg file, guess you'll have to change it for one that is P3D happy.
Looks allright in P3D otherwise? It isn't much smokier than a real soviet warship, though...and nowhere near as gonad frying![]()
Cheers! Hope it helps some. Having an improved base file always helps. I was surprised at amount of crap lurking in this one- assembly crap and redundant faces, and back faces. The first collada file exported at 18 MB, so it's an improvement.
Did you work out how to pick up the projected textures from the model,or if you need help with that, shout.
I also have to do another rad set for Slava, now that I've got the animation sequence sorted. One last thought; do you want a separate file for the first 3 ships- kalinin has Kashtin instead of AK 630 CIWS and that pair of deck hatches forward for the SA-N-4(I think that's what those are-bad memory)
Big goddamned boats, shame that the plant is such a...lada. CONAS! Worst of all worlds, with a soviet naval reactor. I never have found an account of Kirovs reactor accident in the Med twenty years ago. They're supposed to be modernizing the less crappy ships, though I suspect they might be past their best-by date.
I was just thinking on the hull colour. I keep seeing a lighter, slightly pale blue-grey, and a much darker grey. Lighting and film effects? Or do the Soviets run lighter and darker paint work? I've a Gunze-sangyo colour chip, 'soviet navy grey', even allowing for scale effects, it's quite light.