Late '50's CVA-42 FDR Carrier?

Tom, I'm using it in P3D V4.5 - the markings on the flight deck are a bit blurred out of focus (edges of lines) at least for me.
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When comparing the flight deck stripes to the "42" looks crisp and clear whereas the stripes look a bit blurry.
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I can certainly work on fixing that. I'm new to Carrier deck textures, so I'm not quite sure what color it should be, but I can do some more research and fix that. The text is nice and sharp, so no reason the deck doesn't have to be. I basically was using another deck texture to start with, but it wouldn't be hard to redo it.
 
Ahh, now I get it, and that's what he said (USS) Gearing (is) landable DASH pad... Thanks

I was assigned to a Sumner class DD right out of boot camp that had Fram II incorporated which would of included the QH-50 DASH helo

but came soon after I completed my tour there. The DD I was on had the Hanger for it.
 
Just Uploaded Phase 1 - CVA-42 USS FDR Med Cruise CVG-17

Well, I just uploaded the first phase of the project, repaints for planes of the 6th Fleet CVG-17 Mediterranean Cruise from 7/12/1957 - 3/5/1958.

8 sets of files for the 8 squadrons. I created as many BuNo/Modex combination paints as I could figure out. I had to guess some for the AD-5N and AD-5W. I'll correct those if I ever figure out what they actually were.

Hopefully you guys don't find too many problems, haha

Air Group CVG-17

100 VF-171 Aces F2H-3 Banshee (RAZBAM)
200 VF-74 Be-Devilers F4D-1 Skyray (Virtavia)
300 VAH-3 Sea Dragons A3D-1 Skywarrior (Virtavia)
400 VA-175 Devil's Diplomats AD-6 Skyraider (Tim Conrad)
601-604 VFP-62 Det. 37 Fighting Photos F2H-2P Banshee (RAZBAM)
701-703 VA(AW)-33 DET. 37 Night Hawks AD-5N Skyraider (RAZBAM)
801-803 VAW-12 DET. 37 Bats AD-5W Skyraider (RAZBAM)
(HU)xx HU-2 DET. 37 Fleet Angels Piasecki HUP-2 (Jim Jacobson/FSX Upgrade)



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I just did a flight off and around the Rosey outside of Corfu Greece for a while... Set the date to Sept, 1957, when she was there... and I realized my dad, the crew, was there less than a year after the Hungarian Revolution... Got me to thinking what it was like being out there back then... Middle of the cold war, cut backs in the military... In the middle of it and yet isolated from it at the same time I imagine.
 
I just did a flight off and around the Rosey outside of Corfu Greece for a while... Set the date to Sept, 1957, when she was there... and I realized my dad, the crew, was there less than a year after the Hungarian Revolution... Got me to thinking what it was like being out there back then... Middle of the cold war, cut backs in the military... In the middle of it and yet isolated from it at the same time I imagine.

Have to ask, is that air wing ensemble you put together going to be static aircraft spotted aft of the island or forward of island or a recovery/launch mode?

One of the other carrier that was released here (Hancock/Bon Homme Richard /Shangri-la had a "Loaded" texture that was carrier with static aircraft spotted just aft of the island.

The HUP helo, will that be an AI plane guard?

Thanks

Edit: Don't know if possible but, AI aircraft landing/launching from FDR would of been nice, or any AI carrier for that matter.
 
Have to ask, is that air wing ensemble you put together going to be static aircraft spotted aft of the island or forward of island or a recovery/launch mode?

One of the other carrier that was released here (Hancock/Bon Homme Richard /Shangri-la had a "Loaded" texture that was carrier with static aircraft spotted just aft of the island.

The HUP helo, will that be an AI plane guard?

Thanks

Edit: Don't know if possible but, AI aircraft landing/launching from FDR would of been nice, or any AI carrier for that matter.

I haven't got a clue :)

But to really answer your question, Yes, that's the idea... all those things you said. What I'd like to do is create several deck layouts that can be interchanged, and the reason I misaligned the FLOLS is in hopes that I could figure out how to do AI on the carrier, and I figured it would work best if the runway was aligned with the runway. And the main one I'd use would be a layout that allows both recovery and launching.

I'm only very newbie at carrier design, and I'm not even sure what's possible, but I have dreams :)

If there are people who'd like to lend a hand, I'd appreciate it, but, on to phase 2, which will include upgrading the carrier further (and maybe even figuring out how to create an SCB-110 version, but I'd have to figure out how to efficiently model stuff, which seems beyond me at the moment), and creating some static layouts for the carrier (like the corsair models for the Essex fleet). By the time that's finished, for phase 3, I may have access to the deck logs and be able to create AI routes and, maybe, yeah, create AI interaction with the carrier??

To be honest, even creating static layouts is beyond me at the moment. I created a bit of one for Saufley to populate it with T-34's. But I have a lot to learn. Got that done by hook and crook.

Not to mention I'd like to use freely available models so I can share it. I could create private ones with my payware stuff, but the point is to share. There's a lot of F2H-2's out there (I assume because of Korea link), but I haven't found any good F2H-3's yet I don't think, for instance. And how do I set up a static model with wings folded?

Good thing is the Alphasim A3D and A4D stuff is available, but, I imagine I have to FSXize them, unless someone already has.

Personally, I'm ok at texturing, sort of.. (still don't know how to create spec sheets effectively). But I barely know anything about modeling for FSX.
 
Have to ask, is that air wing ensemble you put together going to be static aircraft spotted aft of the island or forward of island or a recovery/launch mode?

One of the other carrier that was released here (Hancock/Bon Homme Richard /Shangri-la had a "Loaded" texture that was carrier with static aircraft spotted just aft of the island.

The HUP helo, will that be an AI plane guard?

Thanks

Edit: Don't know if possible but, AI aircraft landing/launching from FDR would of been nice, or any AI carrier for that matter.

To answer your AI question, apparently SWS was/is working on something. I kind of hoped it was built into FSX, but, I could deal with having to work within the constraints of CEX I imagine?

I don't know what the current status of it is...

https://www.fsdeveloper.com/forum/threads/ai-aircraft-carrier-landings.441788/
 
To answer your AI question, apparently SWS was/is working on something. I kind of hoped it was built into FSX, but, I could deal with having to work within the constraints of CEX I imagine?

I don't know what the current status of it is...

https://www.fsdeveloper.com/forum/threads/ai-aircraft-carrier-landings.441788/

I read your link and WOW, the ideas Alex and his crew are coming up with are amazing. He addressed about AI carriers landings and even future AI helo

landings on ships landing pads, and to watch his video of a AI carrier landing with the cable noise was amazing. This will a exciting new standard for future AI

carrier operations. :encouragement:


Edit: Alex addressd this a few years ago here on SOH and if you look at the last entry, he (Alex) mentions to the carrier devs to PM him if you are interested in making your carrier

CEX capable - Using his SDK

https://www.sim-outhouse.com/sohforums/showthread.php/108789-AI-aircraft-carrier-ops!
 
A couple of shots of the changes I made to create the FDR. As noted, I'd like to change out the A-4, E-2C and Intruder to more period correct aircraft if anyone has any suggestions. S2's were occasionally seen on the deck at that time, too.




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From what I see here, looks like there are a few static acft on the flight deck. Hope we can see some period correct static acft on the flight deck in future release.
 
From what I see here, looks like there are a few static acft on the flight deck. Hope we can see some period correct static acft on the flight deck in future release.

I took those off so I/we can put whatever planes we want on the deck. Assuming I can figure it out. After all that work I did prepping all the textures for upload, I just spent the day flying today :)
 
Hi Thomas,

Been testing the carrier a bit, and also tried on the F2H-2P repaints - really like these. I thought I had kept the Razbam Skyraiders, but I think when I moved from FS9, I purged them. A shame, because perhaps with MCX, I could have brought them into P3Dv4.5.

Anyway, the repaints look good, and will spend a bit more time on the carrier itself. So far, the basics seem to work - but will test further.

cheers,

dl
 
Sorry I am missing something. I see all the repaints in the library for the airwings but where do you get the FDR carrier?
 
I took those off so I/we can put whatever planes we want on the deck. Assuming I can figure it out. After all that work I did prepping all the textures for upload, I just spent the day flying today :)

All of those aircraft you uploaded for the FDR seems to be flyable aircraft and not AI type. So, what has to be done to make them display on the flight deck as AI aircraft?
 
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Sorry I am missing something. I see all the repaints in the library for the airwings but where do you get the FDR carrier?

Well... the ship I'm using is a modified version of the Coral Sea model Lazarus released that he modified from one Virtual Navy released. I haven't asked for permission to upload it here yet. But I'm happy to send you what I've got so far. Just PM me your email.

There are some things I'd like to do to this model further, like platform the hangar deck, replace the FLOLS with one that lines up. Though I just discovered that AI doesn't work on Carriers normally (I thought it might), so I may just misalign the runway again, but, doesn't that affect the way the FLOLS works if where it thinks the runway is off to the side of the runway??, add some deck layouts of static planes (I need to learn how and choose aircraft to do it with, that's in the works), animate / create blast shields, animate the elevators, and maybe clean up the textures a bit more. I'd love to crowd source this development work, since I barely know anything about modeling for FSX.

Ultimately, I'm hoping someday an SCB-110 version of the carrier gets released. She was in that state from '55 to '69.
 
All of those aircraft you uploaded for the FDR seems to be flyable aircraft and not AI type. So, what has to be done to make them display on the flight deck as AI aircraft?

Well... there's a difference between AI aircraft and static aircraft. Since the aircraft these textures are for flying aircraft, they can be set up as AI pretty easily I think, just need to create some aircraft.cfgs for them and build the flight paths.

For making them static aircraft, it means making them into scenery models, which is straightforward, but I need to learn a better workflow than I know at the moment. I just hacked my way through it last time, and I think there are better ways to do it. But since a good portion of these planes are payware, I can't share models I make from those. Not to mention, I'd prefer to choose some lighter weight models anyway.

Back to AI, it can be done. But, again, there's the payware aspect from some of these planes. Mr. Scrub has released a few of these planes, but I think his are F2H-2's... Somebody else released a partially finished F2H-3 model, but, I think it needs quite a bit of work, like laying out the textures, which I don't know very much about at all.

And then there's the issue about AI and moving carriers. As we saw above, that's a whole other issue. It could be done fairly easily for a static carrier set up as an airport, maybe, though I imagine integrating it with Cats and Traps is probably a whole other story. Not to mention, now that I know how to set up moving carriers, who wants to fly off static carriers anymore :)
 
The HUP retriever is available over at Simviation. Just search for "HUP", there are two files to get. Together they should set you up well.

I've done some mods to the file myself, like, remove the smoke from the right side (there's only one exhaust) that I forgot that I did, plus a couple other things (I hate seeing those icons on my panel for GPS, etc., so I always remove them). But I think the Retriever update file does most of the updates I did on my own before I discovered it. (I had the H-21 already, so fixing that omission was cake).
 
RAZBAM Skyraiders

Hi Thomas,

Been testing the carrier a bit, and also tried on the F2H-2P repaints - really like these. I thought I had kept the Razbam Skyraiders, but I think when I moved from FS9, I purged them. A shame, because perhaps with MCX, I could have brought them into P3Dv4.5.

Anyway, the repaints look good, and will spend a bit more time on the carrier itself. So far, the basics seem to work - but will test further.

cheers,

dl
You can replace them for just $10.00USD now if you hunt around online vendors.
 
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