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LeVier Cosmic Wind by Rob Richardson 6apr

Yea, I was really surprised to find that folks in FSX had the same problem. I expect this kinda stuff with P3D right now. I'm running P3D_V2.0. I had 2.1 with the hotfix, but I was having more trouble with that than the barebones 2.0 so I went back to it. Ver. 2.2 is supposed to be released today, it may correct what's ailing the airplane in P3D. . .for now she flies great in FSX for me. Thanks for looking into it for us.

Your welcome.
It really bothers me when something is not right.
I have tried a number of start-up options but can't seem to get at the problem.
In P3D 2.1 I'm using VFR scenery for UK with UK 2000 airports and Just Flight autogen.
In FSX I have all the ORBX stuff for Europe, that should cover most options!

RobR
 
Ok. . .got it to work, and here's how. I made a startup default flight with the Alabeo Extra300. Have it running, all systems on, pilot in place. I then saved it and reloaded P3D with that flight, then switched to the Cosmic Wind. The aircraft is running, pilot in place, chocks gone. There hasn't been any sign of the popup "close flight" window. I figured since the Extra300 is a similar aircraft, similar systems and speed, maybe it's close enough to force a correction is whatever it was ailed the Cosmic Wind. . .apparently it worked.

Good news!
Lets hope the problem in FSX can be cured the same way.
Its been downloaded a few hundred times now and not had any other comeback.
Thanks for your help.

RobR
 
Couple of lessons learned. . .DON'T OVERSPEED, lol. . .it doesn't like that. . .also keep the nose up on takeoff, if the prop hits the ground. . .it doesn't like that either, lol.:biggrin-new:
 
hi Rob

downloaded the V2 file-->air file and aircraft.cfg cannot be extracted from the zip(2 trys of downloads

Thanks for a look into it

Roland
 
hi Rob

downloaded the V2 file-->air file and aircraft.cfg cannot be extracted from the zip(2 trys of downloads

Thanks for a look into it

Roland

Downloaded v2 this morning. Unzipped with no problems for me. Did you try to delete the corrupted download and re-download?
 
Hi Rob,

I have V2 on FSX + Acceleration, no default flight. I'm getting the same symptoms as described - dead on the ground followed by the End Flight dialog. It works perfectly if I switch from another aircraft in the air, or on airborne start like Friday Harbor, where it flies & handles beautifully, but as soon as I'm on the ground it's like it thinks it's crashed. Stock scenery/landclass USA, Orbx England, same symptoms with both. It must be something peculiar to my (and a few others') systems, I'll keep fiddling...
 
And another person with the same in FSX(+AccPack): the plane loads, but nothing seems to start the prop spinning, and after a minute or so, the End Flight screen comes up just as if I had pushed the Escape key, without my having done anything.

I use the default air trike to load.

I thought at first it might be a load issue, so I tried loading a different plane at a different airport, and swapping out, but nothing seemed to work, and the End Flight screen still kept coming up after a minute or so once I swapped out.

I did try swapping out in mid air with the Aerosoft Bushawk (the first plane I had at hand to take off in), and that seemed to work, the Cosnic Wind loaded in the air with the prop spinning, but here was no power to it, and it fell out of the sky before I could mess around with the controls or engine pop-ups to see if I could get power (the throttle was 100%).

I've also tried downloading twice with the same results.

Really nice VC though! Oh well, these things happen in FSX, hopefully there's a fix.

Thanks - Rob

It seems to think it's crashed when it's sitting on the ground, so a very quick & dirty fix to get flying is to turn off crash detection in the sim. No idea why it varies between different systems running the same sim, but at least I'm airborne now!
 
It seems to think it's crashed when it's sitting on the ground, so a very quick & dirty fix to get flying is to turn off crash detection in the sim. No idea why it varies between different systems running the same sim, but at least I'm airborne now!

Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.
 
Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.

Ah yes - that works as well, thanks. I'm now enjoying this very sharp little aeroplane, even if it does show up just how sloppy my flying is!
 
Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.

It didn't occur to me that this would be the problem, I put that scrape point in to stop nose-overs.
Thank you for that.
I've tried an amended "point.6", seems to work OK.

point.6=2, 9.8, 0.00, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

I'll post a new CFG file on my site.

RobR
 
Last edited:
Sorry about this, Guys. When I created the flattened bmp for the wings of 'Little Toni' I forgot to add the race no 3 to the upper wings. This has now been corrected and the Flightsim.com download is now correct. A 'senior' moment I guess!
 

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It didn't occur to me that this would be the problem, I put that scrape point in to stop nose-overs.
Thank you for that.
I've tried an amended "point.6", seems to work OK.

point.6=2, 9.8, 0.00, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

I'll post a new CFG file on my site.

RobR

Thanks for taking the time to sort this - now thoroughly enjoying this delightful little aeroplane.
 
Tweaks

Well I don't know if anyone wants, or 'needs', these mods, but I found and adjusted a few things. Read below. Copy & paste lines to aircraft cfg and save. Hope you like the results. I absolutely love flying this cool plane. Wonder how fast it can 'really' go? (hehe).

Dynamics Fix(s) for Cosmic Wind in FSX: 14April11.
-------------------------------------------------------------------------------------------------------

Problem: crash on load, due to wrong 'static height'. Main wheel vert pos is '-3.74' and 'static height' is 1.45.
Fix: change 'static height' to AT LEAST '-3.80'. Problem solved.

Problem: wheel are off the ground on landing due to cnt pts being too far back and the vertical pos being too high.
Fix: Adjust position AND compression. (See 'new' cnt pts for gear below).

Problem: prop stike and crash due to 'point.6=2' vertical pos being '-3.600'. Any dip of nose will cause prop strike (and crash). Turn off crash detection!! Cheesh.
Fix: Comment out 'point.6' (with '//'). You do NOT NEED this cnt pt. In fact I comment out all type 2 cnt pts on all aircraft. They are 'scrapes' and nothing else.

Problem: prop strike and crash. Nose dip on braking, due to 'CG Pos'.
Fix: Change 'CG Pos' from '0.000, 0.000, 0.000' to '-1.200, 0.000, 0.000'. Now no amount of braking, even if landing at 80 kts, will produce 'nose dip' and/or prop strike.

Problem: airplane requires '+4.1' pitch trim to fly level (set AP alt and see).
Fix: In 'Geometry' section, change 'htail_incidence' to = '-1.234' (minus). Now it will fly level (at 60%, or 'cruise', power).

Problem: (vacuun_system) max pressure is equal to '5.000000'.
Fix: Change to '5.150' to prevent (certain type) gauge failures (in FSX).

------- CHANGES to aircraft.cfg BELOW (copy & paste) ---------------------------

------------------------------------------------------------------------------------------------------------
reference_datum_position= 0.000, 0.000, 0.000
empty_weight_CG_position= -1.200, 0.000, 0.000

------------------------------------------------------------------------------------------------------------
point.0=1, -9.45, 0.00, -1.55, 1377.95, 0, 0.410,80.0, 0.3, 2.5, 0.9, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.85, -2.19, -3.64, 1968.50, 1, 1.166, 0.0, 0.5, 2.5, 0.8, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.85, 2.19, -3.64, 1968.50, 2, 1.166, 0.0, 0.5, 2.5, 0.8, 0.0, 0.0, 3.0, 0.0, 0.0

//point.6=2, 14.8, 0.00, -3.60, 1787.40, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

static_cg_height= 3.80 //o=1.45

-----------------------------------------------------------------------------------------------------------
htail_incidence= -1.234 //o=0.0

-----------------------------------------------------------------------------------------------------------
max_pressure= 5.150 //o= 5.000000
--------------------------------------------------------------------------------------------------
That's it! Go fly and enjoy landing with no nose dip on braking, and no wrestling with pitch trim on approach.
Chuck B
Napamule
 
Error & Correction

Sorry, but just now spoted a typo:

''Fix: change 'static height' to AT LEAST '-3.80' on the static_height....''

CORRECTION: It should read 'AT LEAST 3.80' (a positive number). Sorry about that.

Chuck B
Napamule
 
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