Lippisch P.13a ramjet

been stuck with the flying disc today, still did a short fly with the P.13a at least... one word: excellent!
what a speedy bird! also the sonic effect works! thank you Andy!
 
just in case you wanna try the current P.13a project stage, here is the pack... merry christmas :santahat:

DOWNLOAD the Lippisch P.13a ramjet fighter for CFS3
http://www.mediafire.com/file/4vw85vlbiit2176/CFS3_Lippisch_P13a_by_BorekS_wip_v01f.zip


Code:
Add-on pack version: 0.1f (christmas special public release) 

3D Model and textures: BorekS / Dancat for the X-4 Extra rocket
Flight model: MajorMagee
Sounds: stock CFS3, BorekS / based on CFS3 Me 163 soundset by gecko
Effects: stock CFS3, BorekS for airplane / MajorMagee for sound barrier feature
Weapons: BorekS, Dancat + FOO FIGHTER for the X-4 Extra rocket

Notes:
------ 
* For a basic takeoff know-how please check the Help (press F1 ingame)
* the X-4 Ruhrstahl Extra loadout allows to make an easy target kill
 

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1. Add this line to your effects section of the xpd file

<Effect Type="Track" EffectName="fx_sonicshock" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="278" MaxVel="298"/>

2. Add these lines to your effects.xml

<fx_sonicshock ClassName="GroupEffect" Effect0="sonicshock1" Effect1="sonicshock2" Effect2="snd_Expl_Land_L" Effect3="snd_Expl_Land_L"/>
<sonicshock1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="2" EmitterPosX="0.0" EmitterPosY="1" EmitterPosZ="0.0" ZBias="0.004" EmissionAngleHoriz="0.0" EmissionAngleVert="270.0" EmissionSpread="60" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="800" MinDistance="30" MaxDistance="4500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".8" LifetimeVar=".1" Speed="50" SpeedVar="0" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0" Gravity="0" Drag="0.0" DragDelay="1" InheritVelocity="1" Size="5" SizeVar="0" MaxSize="500" MaxSizeVar="5" GrowRate="1.0" GrowRateVar="10" RotationRate="15" RotationRateVar="7" FadeInTime=".15" InitialColor="255 255 255" InitialAlpha="0 0 0" Color="255 255 255" Alpha="70 70 70" FadeOutTime=".8" FinalColor="255 255 255" FinalAlpha="0" Texture="sonic_shock.dds" BlendMode="QuadSprite"/>
<sonicshock2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".4" EmitterPosX="0.0" EmitterPosY="1" EmitterPosZ="0.0" ZBias="0.004" EmissionAngleHoriz="0.0" EmissionAngleVert="270.0" EmissionSpread="60" EmissionRate="600" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="4500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".3" LifetimeVar=".1" Speed="50" SpeedVar="0" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0" Gravity="0" Drag="0.0" DragDelay="1" InheritVelocity="1" Size="5" SizeVar="0" MaxSize="500" MaxSizeVar="5" GrowRate="1.0" GrowRateVar="10" RotationRate="15" RotationRateVar="7" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="0 0 0" Color="255 255 255" Alpha="70 70 70" FadeOutTime=".4" FinalColor="255 255 255" FinalAlpha="0" Texture="sonic_shock.dds" BlendMode="QuadSprite"/>

3. put sonic_shock.dds in your effects/fxtextures folder
 

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just in case you wanna try the current P.13a project stage, here is the pack... merry christmas :santahat:
ok, the christmas time, so like the new year celebration event is over, which means the original Lippisch download link is no longer working.

thank you for testing.

however, you may find the (updated) downloadable P.13a stuff at the my simhangar site, at current section.
 
all four skins for the final public release done. Lippisch P.13a available soon at Warbirds library.
 

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CFS3 Lippisch P.13a final release pack version 1.0 available for download at simhangar and also at Warbirds library now.

How differs the final v.1.0 from the christmas demo release?

* repainted (finalised) airplane skins and specular masks
* fixed some uv-map model bugs
* changed the game menu airplane slot names


 
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Any chance of an FS2004 version?

yes, still all I can say (again) I would need to help with that a bit, see my comment here or here.

the most problematic for FS2004 (FS9) would be the Me 163B and Li P.13a dropable wheeled dolly / trolley item. are dropable fuel tanks supported for this sim at least?
 
AWESOME BoreK if you keep with this CFS3 will end up being sold again ! We i think about the initial release the game is irrecognizable!
 
thanks guys :)
well, we have to thank to Andy aka MajorMagee aswell, thats the Lippisch flight model creator ;)
 
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