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Locher Sarntal airfield in the making

Dimus

SOH-CM-2025
This place was discussed previously here:

http://www.sim-outhouse.com/sohforu...cide-which-is-more-beautiful?highlight=LOCHER

I just wished to let SOH members know that development is proceeding. I had put this on the backburner but the offer from Cees to make the building objects sparked my interest again. So, development is now in the phase where the local mesh and photoreal textures are done, including seasonal variations and hand placed autogen completed. Cees has also done the first version of the main buildings and is working on improving them.

Here is a video of testing the Milviz Beaver (Also WIP and shown after kind permission from Colin) taking off and landing on Locher at an early development stage:


The notorious taxiway is also under preparation as a 3d object and tested for stability, still untextured (just painted bright green to work on fitting it on the ground):

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The cavern hangar will be placed next to it when done.

Winter textures:

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Overall pics:

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I'll keep you posted on progress.
 

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Interesting and good work!
I have a soft spot for sloped runways or any terrain on airfields which is not perfectly flat.

Edit: Just watched the video. The Beaver is great, I love the throaty sound! Also, good flying! That scenery is right up my alley!



Cheers,
Mark
 
Holy cow, there are three power cables passing over that valley! Be sure to include them :)

They will be included.:wavey:

The photoreal ground covers much of the approach from the south. I also chose to hand place individual autogen trees rather than polygons to have more dense coverage. So far FPS are good.
 
Very interesting , and challenging, for the pilots and the designer!

Great work Dimus, good luck with the project.
 
Hiya,
Edit: Ahhh Marcel was faster! :ernaehrung004:

Only 7 minuts ;-)

Thought due to the registration of the PC-12 the airport was in the USA, yet it's in Europe, 100 km south of Innbruck in Italy.

Nice shot of the factory and underground hanger:
halle2b_01.jpg


His PC-12 barely fits the ramp-up taxiway... he must have done this one then one time, it shows. The PC-12 seems to have a special 5 blade prop:
https://www.youtube.com/watch?v=ZP-9mWqFh3c

Marcel

PS
If you need a beta-tester without all the ORBX stuff let me know.
 
That is a very good photo Marcel, probably more recent than the ones I had. It shows fresh tarmac applied. Maybe I need to darken my GP textures.

I am mostly developing this having the ORBX stuff in mind and P3D. Color matching of the photoreal ground was done to Global texture shades. I also have a bare bones default FSXSE install for testing and I'll do what I can to match default too. Another issue is the mesh. So far I have matched my flatten polygons to surrounding FreemeshX mesh. I intend to try and match it to default too. Thank you for the offer test, I might take it up later.

Last evening I was testing various planes up the ramp. Some can simply not make it. You need a powerful and/or light plane to climb it. A Cessna 172 can't do it while a Pou de Ciel can!
 
Hiya,


Only 7 minuts ;-)

Thought due to the registration of the PC-12 the airport was in the USA, yet it's in Europe, 100 km south of Innbruck in Italy.

Nice shot of the factory and underground hanger:
halle2b_01.jpg


His PC-12 barely fits the ramp-up taxiway... he must have done this one then one time, it shows. The PC-12 seems to have a special 5 blade prop:
https://www.youtube.com/watch?v=ZP-9mWqFh3c

Marcel

PS
If you need a beta-tester without all the ORBX stuff let me know.

Interesting project and really love the videos. Especially like the PC12 maneuvering around the field. I know it was designed for STOL but wondered how it would fare in a wet filed like that without a larger tire footprint to prevent sinking.

Out of curiosity, what sort of factory is there? I look forward to adding this to my collection, especially if there's a hangar one can taxi into since the above mentions an underground hangar. Sounds cold war-ish....
 
Wow, thanks Marcel! I haven't though of that. This will help me with some stuff I did not have info for like the small house at the edge. Can't promise you roadsigns though, we'll see.:biggrin-new:

Yesterday I tried the LH Kodiak and it worked great climbing the ramp and the runway. Seen this video?:

https://www.youtube.com/watch?v=CrWJVKHwVso
 
I know google streetview but it never occurred to me to use it for Locher. :banghead:

After I saw it I realized where you sourced your textures from and they are great, really!

I have now finalized the runway and taxiway slopes. The basic spec for being able to climb the taxiway and the uphill runway is a 150HP SuperCub. The 172 still can't make it, while a microlight like a Pou de Ciel can. The A2A 182 is marginal while all the metal Pipers (A2A Cherokee, Comanche, JF Arrow) can't make it. It is a piece of cake for the Beaver and all of the turboprops like the Kodiak. I think it makes good sense so I'll now proceed with the rest of the modelling and texturing.
 
I finally managed to blend the 3d object that includes the taxiway on the left, the hangar and the right side wall into the terrain. The rocky side texture is just a placeholder as is the hangar concrete. I will develop better textures for those areas as well as for the taxiway concrete.



Now I can further detail the hangar and the add little goodies like fence around the edge, refine the smoothness on the rocky sides and add more vegetation. As you can see you will have the cavern hangar to taxi in and out of.
 
Would be interesting to see if AI can be made to play along with all the peculiarites of this airfield.
 
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