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Lockheed S-3 Viking - The Sequel Thread

Houston CGAS is getting jealous:a1089: They want a FSX Rep.
 

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When are we going to see all those repaints with the Viking longboat on the tail?

Dave

At least from Russ' point of view, I believe earlier in the thread he mentions his paints await some further changes to the model ... at least that's how I read his post. He's got a couple of nice ones, for sure!

dl
 
With the RFN gauge you need to advance to at least 60% throttle. The gauge will take care of the actual launch speed.

Hello

I have a problem for catapultage (with gauge RFN): push on the throttle causes stall the launch bar, and thus catapulting impossible!:banghead:
-Am I the only one?
Thank you a Dino!

Alain

-
 
Hello Franck,

-yes, that's right!
But for me, when I leave the idle position, the launch bar not fit on the hoof,and aircraft ahead !
thank you anyway!


Alain

-
 
Another VS-30 variation.

Again this is from a paint kit I built using the supplied LoViz schemes. I don't have the psd files from the original texture artist. I can only wish.

All my posted images are from P3D.

Russ
 

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Russ, great job on the Diamondcutter repaint. I have just about every repaint for each model (2 of them Dino's) to complete a mid-90's to early 2000's CVW-17.
 
VX-30 CONA livery

Found this repaint at Flightsim by Antonio Diaz

Nice repaint however, after installation, I noticed that the livery did not show up in the preview.

[fltsim.XX]
title=Lockheed S-3B Viking CONA
sim=S-3B
model=
panel=
sound=
texture=CONA <<<<<<<<<<<<<<<<< This needs to be changed to match the file name i.e. texture.VX-30_CONA
kb_checklists=s3b_check
kb_reference=s3b_ref
atc_airline=NAVY
atc_flight_number=700
ui_manufacturer=Lockheed
ui_type=S-3B Viking
ui_variation=CONA

http://www.flightsim.com/vbfs/fslib.php?searchid=25793553


real deal:

S-3B_VX-30_in_1942_paint_scheme_at_NAS_Jax_2010.JPG
 
Sorry if this has been already posted earlier in the topic, but how does your aircraft shadow look like from the VC ?
In P3Dv2, the shadow that is projected on the ground shows an incomplete model. As far as I understood, the game is actually computing the shadow of the VC model instead of the external model. So I see the shadow of the cockpit, but the body of the plane does not show completely :)
I suppose this problem occurs only in P3D and not in FSX, right ?
 
I was wondering how long it would take for the CONA repaint to show up :)

Anyway,
as for the flap (and other issues) please refer to my blog for the list of known bug.

Also, I would suggest to repainters to hold until the official non-Beta release - at the moment there are no plans to change anything in the external textures layout but you never know.

For the P3Dv2 cockpit shadows, yes... all shadows in the cockpit (including ground shadows) are calculated by the cockpit model, which is incomplete in many cases (including my aicrafts).
This does not happen in FSX.

Last, I am still struggling to find the time for an official 1.0 release... most probably I will fix the biggest bugs, release it and update it at a later time...
 
Nice scheme but since this bird hasn't spent any length of time at sea, if at all, I don't think it would have any darker touchup painting along the panel lines.
Something I was thinking also, especially after seeing the actual bird. It's difficult to make out any seams at all on the real airplane. Still a nice scheme, just a bit too much on the seams and shadowing.
 
Another nice repaint from Antonio Diaz - I will include that into the initial release.
I am slowly mobing towards the 1.0 release... it is done when it is done, but it is not far away.
I have decided to drop all the features I will not be able to implement before the end of July (such as acting as player-driven tanker in Tacpack) ... they will be added in a future update.

10498435_860661273947335_2329614155452661427_o.jpg
 
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