• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Martin Marauder Gold for FS9 has been released

LOL Yes, if you get within 3 feet, you will notice a lot of stuff. :) But, I'll take a look again. I looked earlier and could not see it in gmax.

---------------------------------------------------------------------

Exterior Mapping Completed - First Update

Okay, I think I have finished all the mapping on the exterior.

So, I packaged up the updates, uploaded and here is the link.
Includes engine maps, and inner gear bay doors, gear, antennas, pitots, etc.
Changes made to fusefront_t to add nose gear bay inner doors, antennas, and gear.

EDIT: I took down the link as I found an issue with the engine smoothing that I cannot resolve without going through the mapping process again.

Give me a few hours to restore the link, after a nap :)

Thanks for all your interest.
 
All Work and No Play ...

... makes Jack a dull boy.

Time to go flying ... :jump:
 

Attachments

  • HOMEUNIT-2017-feb-26-013.jpg
    HOMEUNIT-2017-feb-26-013.jpg
    32.4 KB · Views: 2
Great work!!!

Any chance of getting the beta to try out some liveries?
G.

ernaehrung004.gif
 
Any chance of getting the beta to try out some liveries?
G.

:ernaehrung004:


Heyyyyyyyyyyyy Gaucho :)

Well we are not in beta mode yet but the exterior aircraft is available at the download link above in post# 141.

Feel free to dive in and do your thing :)

BTW, that was an awesome Marauder 2D panel texture you did over in your thread. :applause:
 
First Update to the Base Model Release

The Base model and texture templates were released in post # 141. See the download link there if you do not have the base release.

This is the first update to that base release which is required. (i.e. not cumulative)

This update represents the full exterior model completely mapped.

This update includes a model replacement folder (to the base release), a replacement aircraft.cfg file, updated textures (fusefront_t.bmp, tiretreadnew.bmp), and adds new texture templates for the two engine maps.

http://www.sim-outhouse.net/downloads/SOHTeam/b26updt-1.zip

While you are working on these things, I will flesh out the interior, then the VC. That will require a few weeks. :)
 
Wow Milton, she's looking awesome.

I can see now after looking at the different profiles that you have to work with...it makes things complex. One of those B26s is a later F/G model with a higher wing incidence and more upward canted engines/nacelles. The top one is the early B26. I understand you do have to do the best you can. Thanks :)
 
Wow Milton, she's looking awesome.

I can see now after looking at the different profiles that you have to work with...it makes things complex. One of those B26s is a later F/G model with a higher wing incidence and more upward canted engines/nacelles. The top one is the early B26. I understand you do have to do the best you can. Thanks :)

Thanks Mark. Yes, aware of the early model differences and when things changed. I have several other 3-views that were off too. Just gotta do whatcha gotta do, I reckon. :)
 
What about Marauder cockpit??

Hi ksw. :wavey: Ah yes, the Marauder had a very nice cockpit.

This project is still in development and I will start working on the virtual cockpit tomorrow. I want to flesh out the bomb bay a bit before I get into that endeavor. The releases here are for the painters to get started, although anyone is welcome to download and try it. No Panel, no sounds (they can be aliased to other aircraft), no textures, temporary everything else.

By the way folks, this project covers the B-10 thru the C-55 series aircraft. The rear bomb bay doors were non-functional on this model. The doors are there, but animations have been removed saving that possibility for an earlier model should I do one.
 
Hi,
Just seen a good shot of the cockpit...what did the co-pilot do for rudder pedals in an emergency??:dizzy:
Andy.

This is looking brilliant!

Simple, he flipped out these little doohickeys on either side and mashed on them like crazy. :)
 

Attachments

  • copilotpedals.jpg
    copilotpedals.jpg
    114 KB · Views: 2
Found some better pics of 'The Big Hairy Bird' so I restarted it....



Milton,
I did notice though on the rudder that the rudder itself is not cut out from the vert. stab. So when the rudder is deflected, the rudder has the same mapping as the rest of the vert. stab.
 
Found some better pics of 'The Big Hairy Bird' so I restarted it....



Milton,
I did notice though on the rudder that the rudder itself is not cut out from the vert. stab. So when the rudder is deflected, the rudder has the same mapping as the rest of the vert. stab.

That was intentional; I rarely, if ever, pull the rudder back and map separately even though the rudder's leading edge recedes into the vtail about 2". See if you can work with that as a change would impact other painter's progress as well.

EDIT: I should also add that painting across the vtail and rudder would become more difficult if I separated them.
 
Hi,
Yeah, I was just testing :biggrin-new:
Andy.

LOL I am tested every single day my friend. :)

Haven't done a lot today other than research. Just trying to get everything together to get the general interior infrastructure in place.

Got bulkheads, partitions, a few floors in place, and doors cut in. With a framework in place, I can get started constructing details. All of this just so I could get the bomb bay door control arms and racks in place. :)

Once that is done, I'll get started with the cockpit infrastructure.
 

Attachments

  • HOMEUNIT-2017-feb-28-001.jpg
    HOMEUNIT-2017-feb-28-001.jpg
    18.4 KB · Views: 3
Does anyone have dimensional data for bomb racks?
 

Attachments

  • HOMEUNIT-2017-feb-28-002.jpg
    HOMEUNIT-2017-feb-28-002.jpg
    126.5 KB · Views: 3
Well, I accomplished what I set out to do today. and that is get the basic interior infrastructure in place and build the BB doors control arms and animate them.

So, this is how the interior is shaping up. I am not going to flesh out much of the aft area as polys are going to be tight.

I will now focus on the cockpit and see where that leaves us for the aft area build later on, but I think I will be able to flesh out the nav/radio area easily enough and have a representative bomb load.
 

Attachments

  • HOMEUNIT-2017-feb-28-003.jpg
    HOMEUNIT-2017-feb-28-003.jpg
    16.7 KB · Views: 0
  • HOMEUNIT-2017-feb-28-006.jpg
    HOMEUNIT-2017-feb-28-006.jpg
    21.7 KB · Views: 0
  • HOMEUNIT-2017-feb-28-007.jpg
    HOMEUNIT-2017-feb-28-007.jpg
    28.8 KB · Views: 0
Update on The Big Hairy Bird.... Have most of the base color down on the wings and fuselage. Starting to work on the engines, then will start to add the detail.

Milton, one thing I did notice was on the wing templates, is that the right is not a perfect mirror of the left. While it looks like it , the area where the upper flaps on the right wing are on the template, are in perfect line with the upper wing, whereas on the left template, I had to shift the invasion stripes on both the flaps and lower wing. Not a big deal, just pointing it out as it could very possibly throw someone off when trying to do the wing textures so that the left matches the right.
 
Back
Top