Microsoft Flight Simulator: Reno Air Races Teaser - gamescom

It might be the longest month of my life, waiting for the release of this expansion pack -> 10 Mustangs and 10 AT-6's, with each individually modeled/textured inside and out to match the real thing - and the P-51A!! I noticed in one of the recent dev interview videos as well, that they even have passengers modeled in the rear jump seats of the Mustangs that have them as well, and pilots/passengers wearing proper headgear too (modern helmets).

https://www.flightsimulator.com/ren...Vy8p6Ohkf721Q9deGyqx3UVY69efehFVK53wFtHbniOIM

 
I am blown away by the amount of detail on some of these aircraft. Very exciting, hearing the whistle of the P-51 sent shivers down my spine.
 
I'll be curious to see if there's actually different flight models for the P-51 variants, since the highly modified airplanes like Voodoo and Strega should be something like 100mph faster than the stock airplanes.
 
I've always wanted a P-51A in FS. I never would have guessed that this is how I would get it. But I'll take it. Man, there are so many great planes in that pack, not to mention the Air race scenery itself.
 
Amazed and surprised by all the variants in cockpit in all the 4 aircraft, also lots of analog gauges.

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They just mentioned a few things about the aircraft in today's dev Q&A:

- everything officially licensed
- majority of aircraft were 3d scanned
- collaborated with pilots and owners of the chosen aircraft
- in development for 2+ years
- collaborated with Michael Johnson (Lotus Simulations, L-39) and Scott Gentile (A2A Simulations, P-51) (!!)
- wake turbulence effects ground, will kick up dust and dirt
- G Effects (redout and blackout)
- eEach aircraft has unique performance specs, when you race other players or participate in the time-trial, all aircraft performance is the same
- Useable in free flight, not restricted to racing
- Aircraft are visible in multiplayer even if you do not own the Reno DLC
- no AI aircraft, only Time Trial
- private matchmaking and customized race features to follow a few months after release
 
I'll drink to that, thanks ! :very_drunk:

Most exiting news since the announcement of MSFS ( and DC-6, naturally). Also read about a REPLAY mode available with GOTY edition ! ( are we there yet ?...) Not sure but might be even more exiting news, atleast to me! ( i (almost) never finished a flight in all former FS editions without replaying my take-off's and landings from an aircraft-spotters POV. I feel like an orphan when it comes to that with MSFS ( not to say i loath it because of the missing replay mode and fly-by view)). A bit worried about the " Replay Dev Mode" i.e. restricted ?..... Anyway, i suppose we're atleast halfway there.

Thanks again, AK ! Made my day! :encouragement:
 
- no AI aircraft, only Time Trial

Hold it!!

Really !!??....

BUMMER !!!! :banghead: (not to say that stinks ! )

That's a big chunk of "Exiting News!" going down the drain. Sheeezzz :dejection:

( they wanted it on Xbox. Done. They wanted it to, more or less, feel like 'a game'. Here they had a chance to make that happen too with the Reno DLC and let it slip.... :173go1: )
 
Hold it!! Really !!??.... BUMMER !!!! :banghead: (not to say that stinks ! ) That's a big chunk of "Exiting News!" going down the drain. Sheeezzz :dejection:
I agree, I would have liked to see AI in races as I don't have a ton of interest in racing random people. Maybe once private matchmaking is implemented we can get a little SOH racing league going or something.
 
The way I read the statement is that you won't see the Mustangs as general AI, but you will see them doing laps around the course ("time trials"). If this is the case, then you'd be able to shadow one of the "AI" planes doing laps and possibly race against it one on one.
 
I wonder if there will be 3rd party development for the Reno addon..?

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Bearcats, Yaks, Lightnings, oh my
 
If I understood correctly, there has been a recent announcement revealing that A2A was involved into the modeling of some of the planes in this pack.
Unfortunately, this involvement was limited only to the 3D model of the cockpit (Mustang). No gauges/systems or anything like that.
Sounds quite disappointing, to be honest.
 
If I understood correctly, there has been a recent announcement revealing that A2A was involved into the modeling of some of the planes in this pack.
Unfortunately, this involvement was limited only to the 3D model of the cockpit (Mustang). No gauges/systems or anything like that.
Sounds quite disappointing, to be honest.

Is it known who did the exterior modelling/liveries?
From what I have seen in the promo video, a lot of work has gone into the 'graffiti' & sign writing on the bodies.
T43
 
IMO, they could have "at least" put Rare Bear in the pkg !

I'm hoping it was left out to give room for 3rd party addons - along with the Sea Fury's, Yaks, and others...
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I don't know how successful the air racing component ever was for FSX - but I'm thinking that with console players in the mix - this iteration should be a lot more popular.

I would also like to see some earlier air racing (Bendix and Cleveland National..maybe Schneider Cup) from the Golden Age added into the mix at some point. If we're going to discuss air racing at all
those venues, aircraft, and elements MUST be made a part of it, to my mind anyway
 
Scott Gentile said:
Since Asobo has gone public with this, yes, we helped by creating the 3d artwork for two P-51 cockpits for Microsoft. Michal Puto made the cockpit artwork for Strega and Robert Rogalski for Miss America. They enjoyed working on these cockpits and are pleased with how they came out. Just so there's no confusion, we didn't make any external artwork, systems, flight models, sounds, etc.

Scott

https://a2asimulations.com/forum/viewtopic.php?f=23&t=72996

Orbx and BlueMesh also contributed "models", unknown exactly what Michael of Lotus Simulations contributed but frankly I'm just excited to see that Asobo/Microsoft are approaching already established flight sim developers for these kinds of projects instead, instead of game development studios.
 
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Originally Posted by Tom Clayton
The way I read the statement is that you won't see the Mustangs as general AI, but you will see them doing laps around the course ("time trials"). If this is the case, then you'd be able to shadow one of the "AI" planes doing laps and possibly race against it one on one.



That would atleast be something. But personally i fail to understand why the Flight Simulator crème de la crème releases a simulation of a world famous Air Racing Event and then just leave out the pinnacle of what it's all about... Imagine Assetto Corsa, pCars or Automobilista let you drive all these amazing super cars and F1 cars but that's it. Taking part in a simulated F1 GP event ?.... No sir, uh-huh, we're sorry but that's just too much to ask for.

This is what i managed to scrape together regarding this unbelievably pinheaded MS/Asobo :

"Reno Air Races are flown only between human-controlled pilots via multiplayer, with no offline AI racers available.":stupid: :violent-smiley-031:

No matter the fantastic looking external and internal models i might bury this "dead sparrow" and think no more about it.

( in English one can say: "fob someone off with something" but i think we have something better in my own (dutch) language: " make someone happy with a dead sparrow" ("iemand blij maken met 'n dooie mus")

After this unfortunate, not to say rediculous, news i am no longer exited about this release. Deeply dissapointed!

"Reno Air Races" ?? Yeah, right, forget the Races. It's just Reno.
 
It seems that in fact A2A played quite a small role in the overall Mustang coverage(?), since there are ten very different cockpit models and ten very different external models, and Scott Gentile mentioned that A2A only worked on just the internal models for two of them (Strega and Miss America). I have to say that the T-6 models look very much like the A2A FSX/P3D model, so I wonder about any involvement there?

Over the span of the ten Mustangs included, the POF P-51A can be considered "stock" (despite numerous modern changes within the cockpit), and 5 of the P-51D's can be considered "stock" (despite numerous modern changes within the cockpits) - of course none come close to military stock wartime Mustangs, but through those models provided, can easily provide a very accurate base for perhaps 120+ of the P-51D/K's flying today. "Miss America" and "Goldfinger" have some distinct external modifications for speed, while "Strega" and "Voodoo" of course have some very radical modifications for speed.

"Man O' War" sports two Spitfire mirrors, as the real example does, and "Dolly/Spam Can" sports the dual VLR AN/ARA-8 antennas on the spine, as the real example does (it's missing the AN-104 antenna below the nose/cowl, as the real one also doesn't have it fitted - according to someone I know at Planes of Fame, they had it fitted briefly, but there was a problem with the mounting not being secure enough and they were forced to remove that antenna mast).

I've noticed in the latest video that some of the views of the Mustangs were shot at earlier stages in development than others, as I've noted some things being corrected/changed about them from one shot to another.

As someone who has spent well over a decade deep into all things Mustangs, especially those flying today, I really appreciate the level of attention to detail in depicting each example individually accurate, with so many details I've come to know those aircraft by. For most Mustangs flying today, I can identify them quite quickly just by a photo of the cockpit (even without the registration on the panel), as they each often have their own character and individual detail traits just in the cockpit, and this product captures each one incredibly well! Having watched the old Jeff Ethell warbird checkout videos so many times over the years, including most importantly the one featuring the P-51D "Man O' War", I was ecstatic to see how accurate the cockpit has been recreated for that one in particular, down to each detail of the panel, the old radio stack, the Imron grey primer, and best of all the British-style spade grip - which is entirely unique to that one particular Mustang, and it looks exact to the real thing. It has the only stock panel of the P-51D's included. It's amazing in itself, the wide span of vintage (1960/70's) to modern avionics throughout all ten of the Mustangs, so that each one is spot-on the real deal (not to mention the ten different T-6's, ten different L-39's, and ten different Pitts biplanes, each with their own individual cockpits and types of avionics, instruments, etc.). There was a butt-load of work involved in putting all of this together!

I was originally excited about painting the D-models when the product is released, but I'm perhaps even more excited now about getting the chance to put some paint on the P-51A!

Also, personally I couldn't care less about the racing aspect, I just want the planes!
 
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