Many thanks for that, Very useful, & it shows the panel diversity in the Reno set.
As an aside, have you flown the Pitts S-1 yet?
I tried 3 different ones today & on take off all 3 stood on the tail wheel then did a wing over into the ground.
No problems with the P-51D, T6 or L-39
T43
Yes, I love the Pitts. It's the only racing class I'm any good at, and I like the fact that you have to do a takeoff start as part of the race, that helps separate the pilots from the arcade racers.
Mind you, I also enjoyed the 2-seat Pitts and the Extra in the stock game. I'm sure that shortened my learning curve for the racing Pitts.
On takeoff, make sure you know what your trim should be. You have to fly it starting the instant you advance the throttle, and you can take off very quickly. Try using reduced power for takeoff at first, the plane has plenty of power to take off on low throttle settings, although if it's the start of the race, you'll want to floor it and blast off as fast as possible. It is twitchy on all axes and your safest place is away from the ground. On landing, get it really slow before touchdown. You should be touching down with the stick hard back, and I think the stall speed of the Pitts in the game is more like 40 mph than the 60 mph published figure. I have seen plenty of real acro pilots land the Pitts 2-point going pretty fast, but I can't do that with the Pitts in the game, it just won't roll in the 2-point attitude for long without scraping a wing or swapping ends. Could be it's excessively unstable or maybe I just need more practice.
My own preference in racing the Pitts is to qualify poorly, start on the second row of the takeoff grid, and catch up with the field quickly with a good takeoff and first couple of turns. You get a 4-second credit per starting row, so from the second row you can not quite catch up with the leader and still win. He's likely to think he's winning the race, seeing you're behind him and not realizing you have the credit. Meanwhile the sight of planes in front of you motivates you to push harder because you also forget the credit in the heat of the moment. The beauty of the Pitts is that it goes exactly where you point it instantly and loses little energy in corners, so you don't have to plan big sweeping turns.
If you're going to practice Pitts racing in time trial mode, use the plane "Second Hand." That is by far the fastest Pitts, you can tell by the fact that all of the top leaderboard time trials are with this plane. I think the multiplayer racing uses the Second Hand flight model, or something like it, for all planes so you should practice with that bird to get your timing right.
August