MiG-15 Fagot

Ahoy laddie...

Not sure where the USAAF skin came from but the Mig is a basic part of the Korean expansion for CFS3...
She's the nemesis of the F-86 :173go1:

cheers
 
well, the attached images at this thread presents a model of MiG-15 which I did a lot of years back and which never was released public.

in early flightsim times I remember there wasnt any free decent looking MiG-15, usually a wrong shaped stuff only, with badly made noses. so Ive started my own "solution"... ;) however, now it is a more then 15 years old model :)

I am sure there exists many MiG-15 models for flight simulations now, I am just talking about my version, which could be given public ;)


as to the "616" USAF skin, I was inspired when I saw a few photos like this one:
 

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another skin stuff Ive made by past (a FS2000 or FS2004 footage, I dont remember exactly)

I was trying to port the airplane into various games like FS2000, FS2004, CFS2 and CFS3 by past.
present day I am way from flightsim modding, but I now thought it would be a shame to keep it at my home for ages. just like it almost happen with the Me 163B Komet :)
 

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Ah ha!

Your Mig looks really nice and the model is using the reflective shine beautifully...
(not to mention some cool skins) ...so please do upload!! :jump:
 
that would be nice, MajorMagee, thank you for interest :)

what the cfs3 model would need (apart of the physics), is all the rest of stuff (gun / jet flame / damage effect etc.).
as to the textures, I have the original psd sources, but they are not too much usable, so I would make them newly, still the original uv-mapping would be unchanged.

ok, now the important - Ive found the gmax source!
 

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ok, a fresh port from gmax into CFS3 after all the years...
 

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well, to be honest there wasnt any visible progress at all, sorry.

I wanted to share it with any usable texture paint template, because I love the idea to create / to see new skins in future.
but Ive discovered all the bare metal skins which I did by past (those with czech, korea and russia markings) having the needed layers merged.
that doesnt allows to make some cammo skins, only like a complete texture repaint.

also noticed I did wrong the whole canopy logic (by using the logic from UTI version - the double seater). it needs to slice some parts first, to animate it "believable" for a single seater.

as to the virtual cockpit I noticed the best way would be to use simply the P-80 m3d interiror, which may be just slightly repainted texture. this is simply doable with a small hexedit corrections.

however, I could share with MajorMagee what I have sofar, to push the possible progress somewhere ;)
 
ok, did some cammo skin with the "bad" metal texture source, this time a gmax model exported with specular map material.
not all schemes, but some kind of cammo paint could be made this way, without creating a new template.
 

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Nice work ! A great addition to CFS3 Korea. Why can't you use the cockpit from the available Mig-15 by DPC ? Like both the Mig-15 and the F-86. Could this be because i'm bipolar ? :dizzy: Glad to see some interest in Korea. Maybe sometime in the future a skin for the freeware B-29 would great for Korea. Really love the Me-163 and in awe of all the great modders/designers... here at SOH.Thank you.
 
thanks ;)

oh, yes, it may use the DPC MiG-15 VC as originaly meant at the first post of this thread, I just thought with the stock CFS3 F-80 VC the add-on would be simply bit more permission independent :)

but there starts a bigger problem at all my projects:

all my gmax airplanes merged with other party VCs just shows two interiors together - there is visible the mesh from external model and the second mesh is the regular VC.

this only doesnt happen with my Lippisch airplane model with Gotha 229 stock VC, but probably just beause the Gotha VC is higher positioned comparing to my airplane model.

and if I am using scratch made gmax VC mesh which are same position like my external models, it does look fine at first look, but it isnt infact, see this.

I am starting to be mad of it... but it definitely must be something wrong at my gmax node hierarchy.
 
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gun and pylon nodes into gmax added and a new test skin was made for the reflection version...
 

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ok, did some kind of next retexturing (re uv-mapping) work on the Fagot. mainly on the interiror and bays. well, nothing special, but now is the model completely textured, which was the goal :)

meet the beaty... ;)
 

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Fagot on the ground...
 

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