MiG-15 Fagot

It took a little digging since I have the AvHistory Effects files always as part of my installs.

If you have only the plain vanilla effects then the weapon files will need to be edited for the stock tracers to show up.
In the Weapons folder:

37mmNudelman_round becomes

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1943" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="Germany" Mass="0.685"/>
<Description String=""/>
<Weapon WeaponType="shell" ImpactDice="1" ImpactDieSize="1" ImpactOffset="650" BlastDice="1" BlastDieSize="1" BlastOffset="3300" BlastRadius="3" FireDice="1" FireDieSize="1" FireOffset="71" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_grndexpl_t" AirEffect="fx_airexpl_s" WaterEffect="fx_bltwtr_l" TracerEffect="fx_tracer_m"/>
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>

23mmNudelman-Rikhter_round becomes

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1944" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="neutral" Mass=".531"/>
<Description String=""/>
<Weapon WeaponType="bullet" ImpactDice="1" ImpactDieSize="1" ImpactOffset="65.39" BlastDice="1" BlastDieSize="1" BlastOffset="52.8" BlastRadius="2" FireDice="1" FireDieSize="1" FireOffset="25" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_bltgnd_m" AirEffect="fx_bltpln_m" WaterEffect="fx_bltwtr_m" TracerEffect="fx_tracer_m"/>
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>





The lines that are missing from the Effects.xml to support the intended green tracers are:

<tracer_23mm_green ClassName="TracerEffect" TracerLength="2.5" TracerWidth="2.5" TracerRorationSpeed="500" TracerBlendMode="Add" TracerSideTexture="tracerend7.dds" TracerEndTexture="tracerend7.dds" SmokeLength="1600" SmokeWidth="2.5" SmokeRorationSpeed="1200" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>
<fx_tracer_23mm_green ClassName="GroupEffect" Effect0="tracer_23mm_green" />

and then you would need to add tracerend7.dds to your Effects\Fxtextures folder.
black.dds and tracersmoke4.dds should already be part of the basic install.

View attachment 44815

I don't fly at night too often, but with my recent effort on the RF-61C night recon missions, I realized that there was something amiss with these tracers at night. With AnKor's shaders the sprites are dimmed at night unless you specifically exclude them in the texturemagic.ini file in the shaders30 folder. To correct this you should add tracerend7.dds to the list in the [FullbrightSprite] ; section. If you've noticed any other effects that seem dim when they really shouldn't be you would correct them in the same way by adding the appropriate dds file to the list.
 
Found the planes that use these weapons. Made the changes to the files; all it did was change the collor of the tracers from green to white in night time and day time.
What is the purpose of this mod ?
 
They are supposed to be green. White would mean you don't have the AvHistory Effects installed, but if they used to be green I'm not sure what you've done.
 
In 37mmNudelman_round and in 23mmNudelman-Rikhter_round
I replaced
TracerEffect="fx_tracer_23mm_green" with TracerEffect="fx_tracer_m".
I already have
<tracer_23mm_green ClassName="TracerEffect" TracerLength="2.5" TracerWidth="2.5" TracerRorationSpeed="500" TracerBlendMode="Add" TracerSideTexture="tracerend7.dds" TracerEndTexture="tracerend7.dds" SmokeLength="1600" SmokeWidth="2.5" SmokeRorationSpeed="1200" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>
<fx_tracer_23mm_green ClassName="GroupEffect" Effect0="tracer_23mm_green" />
in my effects.xml
and I have
added tracerend7.dds to the list in the [FullbrightSprite]
 
Sorry if I've caused confusion.

If the original flies worked to provide green tracers then no editing needed to be done, other than adding tracerend7.dds to the texturemagic.ini so they would be bright at night. Hopefully you made a back-up of your xpd files before you made any changes.
 
just to let you know, currently I am working on a next version of the MiG-15bis add-on (initial North Korea skin pack).

there will be only one and only main package which will include all the original STD textures and specular / reflex masks + all the M3D ariplane AK material patched models. this should allow to fly the original STD "silver" metalic skins with / without Ankor Shaders.

as optional replacement stuff there will be included the original AK version textures and specular / reflex masks (only). this should allow to fly the AK original "grey" metalic skins with / without Ankor Shaders.

in another words if the user dislikes the alluminium skin paint, he may simply replace it with the alternative paints ;)
 
just to let you know, currently I am working on a next version of the MiG-15bis add-on (initial North Korea skin pack).

there will be only one and only main package which will include all the original STD textures and specular / reflex masks + all the M3D ariplane AK material patched models. this should allow to fly the original STD "silver" metalic skins with / without Ankor Shaders.

as optional replacement stuff there will be included the original AK version textures and specular / reflex masks (only). this should allow to fly the AK original "grey" metalic skins with / without Ankor Shaders.

in another words if the user dislikes the alluminium skin paint, he may simply replace it with the alternative paints ;)

Thanks, BorekS, I can't believe how good this bird looks in the screenshots :applause:
 
thanks, mate ;)

ok, as announced, the CFS3 Mikoyan Guryevich MiG-15bis Fagot (North Korea), add-on version 1.04 is out, check the current simhangar section.

Code:
CFS3 Mikoyan Guryevich MiG-15bis Fagot (North Korea), add-on version 1.04
=========================================================================

This package includes a complete airplane add-on, compatible with CFS3 Ankor Shaders, see the "CFS3_MiG_15bis" folder content.

There is also alternative skin and specular / reflex mask paint variant file replacement included.
In another words, if you prefer another bare metal skin paint approach or so on, you may simply replace it with the alternative paints, see the "CFS3_MiG_15bis_alternative_textures" folder content.
To compare the visual results you can check the attached screenshots (JPEG format).

Tested with stock CFS3 installation + AnKors Shaders 22. july 2016 release.


Credits
-------
3D model and textures: BorekS (tibor.stilz@gmail.com)
3D model AnkorShader material patch: MajorMagee
Alternative skin and specular / reflex masks: MajorMagee
Flight model: MajorMagee
Sounds: stock CFS3
Effects: stock CFS3


Description
------------
A complete package with all effects, sounds, weapons and all other dependent files included. 

This package includes 6x North Korea skin.


Notes
-----
This airplane use retextured stock CFS3 P-80 Shooting Star virtual cockpit.


Changes
-------
v.1.01 - updated gun effects
v.1.02 - updated loadout items
v.1.03 - updated loadout pylon sequence
v.1.04 - merged / updated AnkorShader compatibility logic
 

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two russian (soviet) skins, available for download soon.

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two russian (soviet union) skins available for download at simhangar now.

its a fully standalone package, should work without the MiG-15bis North Korea pack...
 
I have some Russian (Soviet skins) in work.

Nr.40 color: braun/green cammo
Nr.317 color: sand/blue
Nr.384 color: metalic/red nose/red flash tail
Nr.841 color: metalic/red nose/red rudder

ok, all the planned russian (soviet union) skins are done. meet the two missing ones now... available at simgangar for testing and soon also at Warbirds library...

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