MiG-15 Fagot

Can't get tracers to show up when firing guns. Was there a file left out ? Also can i replace the cockpit with the DPC Mig-15 one ?
 
:) isnt this because the tracer effect sources are missing, mate? :)
see the latest posts above. ok, in another words it seems we will really need to obtain the missing
fx_tracer_23mm_green effect stuff from Andy or to modify the needed xdp file own way :)

thanks for testing the add-on. hope we will fix all potential issues before the offical SOH library upload ;)

as to the DPC Mig-15 VC you can try it. it probably will not match its position with our MiG, but who knows... I didnt tested it.


 
Still a wonderful airplane ! Thanks for all your work. Some great skins too. Glad to see interest in the Korea expansion . Love your work.
 
thanks mate ;)

tried to replace our VC with the DPC source. it isnt positioned extremely unusable. just for your info ;)
 
It took a little digging since I have the AvHistory Effects files always as part of my installs.

If you have only the plain vanilla effects then the weapon files will need to be edited for the stock tracers to show up.
In the Weapons folder:

37mmNudelman_round becomes

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1943" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="Germany" Mass="0.685"/>
<Description String=""/>
<Weapon WeaponType="shell" ImpactDice="1" ImpactDieSize="1" ImpactOffset="650" BlastDice="1" BlastDieSize="1" BlastOffset="3300" BlastRadius="3" FireDice="1" FireDieSize="1" FireOffset="71" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_grndexpl_t" AirEffect="fx_airexpl_s" WaterEffect="fx_bltwtr_l" TracerEffect="fx_tracer_m"/>
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>

23mmNudelman-Rikhter_round becomes

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1944" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="neutral" Mass=".531"/>
<Description String=""/>
<Weapon WeaponType="bullet" ImpactDice="1" ImpactDieSize="1" ImpactOffset="65.39" BlastDice="1" BlastDieSize="1" BlastOffset="52.8" BlastRadius="2" FireDice="1" FireDieSize="1" FireOffset="25" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_bltgnd_m" AirEffect="fx_bltpln_m" WaterEffect="fx_bltwtr_m" TracerEffect="fx_tracer_m"/>
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>





The lines that are missing from the Effects.xml to support the intended green tracers are:

<tracer_23mm_green ClassName="TracerEffect" TracerLength="2.5" TracerWidth="2.5" TracerRorationSpeed="500" TracerBlendMode="Add" TracerSideTexture="tracerend7.dds" TracerEndTexture="tracerend7.dds" SmokeLength="1600" SmokeWidth="2.5" SmokeRorationSpeed="1200" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>
<fx_tracer_23mm_green ClassName="GroupEffect" Effect0="tracer_23mm_green" />

and then you would need to add tracerend7.dds to your Effects\Fxtextures folder.
black.dds and tracersmoke4.dds should already be part of the basic install.

View attachment Tracerend7.zip
 
hi guys,
the mentioned dds textures belongs to the CFS3_MiG_15bis_Standard_package, are included in the CFS3_MiG_15bis_ver10.zip downloadable pack (checked now again) and should be found / placed here:

aircraft\mig_15bis\texture_skin_r\mig15_s001_t.dds
aircraft\mig_15bis\texture_mask_r\mig15_s001_r.dds

it is a fuselage texture of the "MiG-15bis NK925" airplane slot, the metalic skin and its reflex mask.

note: the "MiG-15bis NK925*" airplane slot from CFS3_MiG_15bis_AnkorShader_package use different skin and mask texture files.

I am sorry to report that the mig15_s001_t.dds and mig15_s001_r.dds are not in the CFS3_MiG_15bis_ver10.zip download. These file are required in the .m3d file of FAB-100 Bomb, mig15bis_fuel_tank , mig15bis_rocket_lr130, mig15bis_rocket_s21 and mig15bis_rocket_sr55 for the ordnance to appear.

Thank you major for solving the fx_tracer_23mm_green.:encouragement:
 
Picked up the missing .dds from the CFS3_Mig_15bis_Standard_package.
Still having a problem with the ordnance not showing under the wings.:banghead:
When I try using rockets or bombs only one will show leaving the plane (on the port side).:dizzy:
 
All the required pylons are missing : pylon_mig15bis_fuel_tank, pylon_mig15bis_rocket_pod, pylon_mig15bis_rocket_box and pylon_mig15bis_standard
 
true, true, gosd :(
it seems all mod testers including me just used both variants installed together (or the STD version only), so we didnt noticed the AK weapon texture bug. but what is more shameful from some reason I didnt enpacked the pylon folder into the public 1.0 and even not into the 1.01 release! a BIG SORRY for that.


ok, lets make another bugfix step to build up the enduser package, which should be the source for a regular SOH library release... here we go!

DL link / modpack at simhangar site updated to version 1.02.

Includes the missing pylons and updated weaponary texture logic.
 
@borekS
Thank you for the last upgrade the ordnance are now visible.:encouragement:
One small glich; in the 4 rockets+2 droptanks configuration the tank on the port side is very shinny.:banghead:
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yes, the loadout items arent Ankor shader patched.

btw, the MiG at your screenshot does look way from I would expect. for all Standard package refusers I would recommend install it at once at least and set the shaders off for a while - to get how the add-on really should look ;)
 
As far as the look being different from the Standard, this is what I was aiming for when I set up the AK versions. More of a matte aluminum than a mirror polish. If anyone want's more shine you can just increase the brightness of the _r.dds files.

mig15-15.jpg


mig15.jpg


mig-15-920-29.jpg
 
This is what I get afther adding the skin_patch with Ankor shaders on
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with shaders off
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I wonder why mine doesn't do that? The weapon and the referenced texture are the same for both sides.

Check the aircraft xdp file for a typo in the weapons section, and delete the bdp files for the aircraft and the fuel tank just to be sure.
 
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