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Talon

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With the new Korea bases by Shadow Wolf there sre alot o possibilities for mission building.Hopefully someone will do some missions for Korea.I know there are some members that would love them.You can't always expect or depend on the few mission builders that normally do it to do everything for you.Time for some new blood to give a hand.Or do you just want to do quick combat missions and just keep flying the old campaigns over and over again?

There's plenty of info out there for you.Sites on USMC,USAF,and USN in Korea.There are others for the Autralian,British and s.Korea.You just have to look for them.

So it's up to you what gets done and what doesn't.
 
There are a few people out there that probably could do it if they wanted too. They just need the encouragement to move forward.
 
Back in the days, I played a lot with Fox-Four Korean War campaigns.

I remember CFS2 AI pilots can't handle properly the jet fighters. They are dogfighting without using the throttle, going up and down without energy. It's like fighting against gliders !

Is there a way to fix that ?
 
No cigar......

Back in the days, I played a lot with Fox-Four Korean War campaigns.

I remember CFS2 AI pilots can't handle properly the jet fighters. They are dogfighting without using the throttle, going up and down without energy. It's like fighting against gliders !

Is there a way to fix that ?

Hi Roxane-21!

Sadly, I don't think so.

AI fighters in CFS2 have the "Zero flight model" built in. It is quite weird watching BF109's, FW190's, Russian fighters and, ultimately, jet fighters all looping up and try Japanese pilot hammerhead stalls every time they are attacked, but that's the way it is in Pacific-war oriented CFS2.

I've even changed the aircraft family # in bomber dp files, just to see what happened, so that CFS2 took them as fighters. Well even B-29's try to zoom up and dive like Zeros when attacked! :icon_eek:

This topic was discussed several times over the years, yet no one was able to come up with a solution to date.

Cheers!
KH
:ernaehrung004:
 
Ok maybe Shadow Wolf can answer this one.

I'm installing your new bases into my Korean War install. I have the FoxFour scenery currently. How do I remove whats not needed from the FoxFour scenery. I'm not sure what needs to be removed.

Also on the Airbase.Dat you put SW in from of the names. will this interfer with any of the FF missions?

Maybe I missed something in the readme.
 
Ok I'm going to remove the FarEast scenery. That seems like the correct one. Now I have to do the Airbase.dat

Things are different in SWs version verse the FF. Not in the same order and no Numbers, which I can handle. So... Sould I worry about it?

I know the FF missions will use the airbase data in the missions. But will there be any issues?

I just don't want to reinstall if I get things mixed up. Maybe I'm over thinking it.
 
Just showing people what can be done if they try.Problem is they don't seem to want to try.Such a shame.

Hi Talon, :wavey:

sometimes it's not just sheer laziness. I tried mission building in the early CFS2 days and I immediately discovered that it was not as simple as described in MS' CFS2 manual. My fights with an extremely touchy MB were epic, as it doesn't take tweaks and addons very easily.

Building a straight take-off/spawn and meet the enemy/dogfight them/return to base mission, using only stock planes, was not a big deal. The few missions I created with that simple logic became boring after two or three times at the most. Besides, I noticed that my home grown missions went always the same way, while the stock ones, spiced with event triggers, hidden targets and so on, have the capacity to take advantage of computer applications inner decisional "if-then-else" logic. This makes those missions evolve differently almost each time one flies them, which gives CFS2 its greatness.

But such concepts necessitate a deeper knowledge about how CFS2 and MB work to create interesting products. When Cody Coyote released his first, great mission building tutorial, I downloaded it and devoured it. At the time, my CFS2 knowledge had increased but I started realizing that, even with Cody's manual, developing a good mental picture to make good missions was not everybody's cup of tea. :dispirited:

Then the first, historically correct oriented campaigns were uploaded. Those implied one heck of an accurate research job to do things right, on top of everything else, and I became more and more involved with other aspects of CFS2. I simply gave up mission building because others, you among the top-notch ones, were doing a thousandfold better job than I was doing.

I imagine others came to the same conclusions, by the same token I agree with you that, without new missions, the interest in CFS2 may decrease and become part of the end of it.

I only hope this will happen as late as possible, and other people will become interested in mission work. I am still patiently waiting for improvements of CFS2 announced over the years, some of them became reality like Rhumbaflappy's corrected mesh. Scenery is one of the biggest promises, like SdC' Autocoast tool, which should bring CFS2 close to the visual levels of FS9 or even FS10. The end of a generalised interest in CFS2 potentials would inevitably mark the end of other improvement projects. :crybaby:

Cheers!
KH
:ernaehrung004:
 
Ok I'm going to remove the FarEast scenery. That seems like the correct one. Now I have to do the Airbase.dat

Things are different in SWs version verse the FF. Not in the same order and no Numbers, which I can handle. So... Sould I worry about it?

I know the FF missions will use the airbase data in the missions. But will there be any issues?

I just don't want to reinstall if I get things mixed up. Maybe I'm over thinking it.

Blood,

I made seperate installs for Korea.One is FF scenery and the other with the SW scenery.

Except for my Korea USN I will only use the SW scenery from now on.Those missions were done before the SW scenery.I have changed a few missions to fit the new scenery but not all.
 
Hi Talon, :wavey:

sometimes it's not just sheer laziness. I tried mission building in the early CFS2 days and I immediately discovered that it was not as simple as described in MS' CFS2 manual. My fights with an extremely touchy MB were epic, as it doesn't take tweaks and addons very easily.

Building a straight take-off/spawn and meet the enemy/dogfight them/return to base mission, using only stock planes, was not a big deal. The few missions I created with that simple logic became boring after two or three times at the most. Besides, I noticed that my home grown missions went always the same way, while the stock ones, spiced with event triggers, hidden targets and so on, have the capacity to take advantage of computer applications inner decisional "if-then-else" logic. This makes those missions evolve differently almost each time one flies them, which gives CFS2 its greatness.

But such concepts necessitate a deeper knowledge about how CFS2 and MB work to create interesting products. When Cody Coyote released his first, great mission building tutorial, I downloaded it and devoured it. At the time, my CFS2 knowledge had increased but I started realizing that, even with Cody's manual, developing a good mental picture to make good missions was not everybody's cup of tea. :dispirited:

Then the first, historically correct oriented campaigns were uploaded. Those implied one heck of an accurate research job to do things right, on top of everything else, and I became more and more involved with other aspects of CFS2. I simply gave up mission building because others, you among the top-notch ones, were doing a thousandfold better job than I was doing.

I imagine others came to the same conclusions, by the same token I agree with you that, without new missions, the interest in CFS2 may decrease and become part of the end of it.

I only hope this will happen as late as possible, and other people will become interested in mission work. I am still patiently waiting for improvements of CFS2 announced over the years, some of them became reality like Rhumbaflappy's corrected mesh. Scenery is one of the biggest promises, like SdC' Autocoast tool, which should bring CFS2 close to the visual levels of FS9 or even FS10. The end of a generalised interest in CFS2 potentials would inevitably mark the end of other improvement projects. :crybaby:

Cheers!
KH
:ernaehrung004:

Kelti,

I have to disagree with you on the laziness.Today most people want things handed to them and don't really want to learn CFS2.They jump right in with no knowledge of what to do and have alot of problems.We were all newbies at one time and most took things one step at a time.

The other problem is the knowledge base is slowly moving on.I just don't work and fly CFS2 and I haven't for years.I have been on some development teams for CFS3 to help make it better and make online missions for IL2.

My main hobby is Model Railroading and has been for over 30 years.

Mission Building

I have never had a problem with addons or tweaked planes.I've tweaked planes for years to get them to do what they are supposed to do.

My toughest missions to do were for PHP2.I had to figure out some much to make them work right.It took me months to do the first mission and have it work right.Crashaz made me a few special things so I could get the bombes to attack ships in the right spot and Pen32Win gave me suggestions on how to have the torpedo planes attack.I learned alot of tricks and got a better knowledge of how the AI planes attack.After the first missions everything else was easy.

To make missions you have to watch the AI planes and how they do things.Most people don't understand how the AI work.Divebombers will attack better from a certain alt.,if they are set to high they will fly around until they get down to that alt. before attacking.Rami asked me about this a few months ago with the Stukas not attacking and just flying around for awhile.I explained to him what was going on.With glidebombing the planes work better from certain heights.I cover alot of this in posts through the years.

There's alot more I could discuss about effects for planes,fixing airfiles and dp files but that's another day.

I'm also waiting for the new scenery.
 
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