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Milviz F-100D is out

Next Up from me...

FW-948...yes it's an F model....yes, I don't care! It's a flying version today! And it should be flying in our sim as well! :encouragement:

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F-100D-10-NA Super Sabre (54-2188)
Ex USAF 48th FBW 494th FBS
Ex AdA (French Air Force)To TuAF Nov 1959
113Filo 'Korsan' (Pirate) Incirlik AB Adana 1964

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What's this?

View attachment 35453 View attachment 35454

Can someone please tell me what this is supposed to be and can it be covered or is it in the model? It is not visible like this in any of the photos and walk-arounds I have, either in active duty color or B&W or in museum pieces.

On the real aircraft there is a LOX gauge contained inside a panel with a small oval glass window but from normal viewing distances and even closer, this gauge is covered by dark shadows within its compartment and shows up as small dark oval from the exterior.

I have searched the operating manual that came with the model and it shows the LOX gauge inside the panel with the panel cover removed for the photo.

IMO this "thing" is an eye sore on an otherwise outstanding visual model. Please tell me it can be covered.
 
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Can someone please tell me what this is supposed to be and can it be covered or is it in the model? It is not visible like this in any of the photos and walk-arounds I have, either in active duty color or B&W or in museum pieces.

On the real aircraft there is a LOX gauge contained inside a panel with a small oval glass window but from normal viewing distances and even closer, this gauge is covered by dark shadows within its compartment and shows up as small dark oval from the exterior.

I have searched the operating manual that came with the model and it shows the LOX gauge inside the panel with the panel cover removed for the photo.

IMO this "thing" is an eye sore on an otherwise outstanding visual model. Please tell me it can be covered.
I saw that also and being a 26+ year Egress Tech it looked like a small D-Ring with cable wound around it, much like the external canopy jettison handles found on many Fighters. I worked on the F-100 but it has been 40yrs and I can't verify it.
 
You guys posted the same photo I did. Very unusual interpretation on the model vs the real thing. So I guess it's modeled in since I have been unable to find it on any of the texture sheets. Too bad.
 
I love this video from the late 50's It seems to capture the feeling of the time for me. Thunderbird quality formation work but clearly these are not show boat aircraft, they have that look of a squadron work horse.
Most impressive work for what is really a home movie. The air to air shots are superior to what the AF PR folks were generating.
Great airborne refueling scenes as well.
Warning, bird chests at around the 8 min mark.

If anyone is looking for a next repaint subject you could do a lot worse.

https://www.youtube.com/watch?v=5wNeBaBoxBo&index=1&list=LLm6TW1otfE2LAnSmu2IoHvw
 
I love this video from the late 50's It seems to capture the feeling of the time for me. Thunderbird quality formation work but clearly these are not show boat aircraft, they have that look of a squadron work horse.
Most impressive work for what is really a home movie. The air to air shots are superior to what the AF PR folks were generating.
Great airborne refueling scenes as well.
Warning, bird chests at around the 8 min mark.

If anyone is looking for a next repaint subject you could do a lot worse.

https://www.youtube.com/watch?v=5wNeBaBoxBo&index=1&list=LLm6TW1otfE2LAnSmu2IoHvw

Very,very great video!

Thanks for sharing!

Zsolt
 
You guys posted the same photo I did. Very unusual interpretation on the model vs the real thing. So I guess it's modeled in since I have been unable to find it on any of the texture sheets. Too bad.

That probe light glass texture is called 'other_light.dds' and is in the main texture folder. You could override it in your paint but the materials settings are quite different (metal versus glass) so even if you were to match the color of the fuselage, the appearance wouldn't be right.

Here's the reference in the flight manual:

Air%20Refueling%20Probe%20Lights.jpg
 
That probe light glass texture is called 'other_light.dds' and is in the main texture folder. You could override it in your paint but the materials settings are quite different (metal versus glass) so even if you were to match the color of the fuselage, the appearance wouldn't be right.


Odourboy, thank you for the suggestion. The "fix" doesn't have to completely cover it or match the fuselage finish. If it is modeled as a glass surface then a dark tint would be preferable to what's there now. One of the things that make it so obvious to me, aside from its bright metal finish, is that it appears to be about 2 or 3 times larger than the real one.

Unfortunately I don't know anything about altering glass effects so I wouldn't know how to begin to try this. Also, if changing the appearance of this item would affect other glass surfaces then I'd just as soon leave it be.

Steve
 
Steve - When I refer to the materials settings, that's something that is part of the model and indicates how the texture is to be treated in terms of usage and application of alpha, spec, bump, global environment.. There's nothing you can do to the texture dds itself to change how it's treated. OTOH, making your own version in your paint folder and changing the tint to make it more subtle is not going to mess up anything else. But you may not get satisfaction since it's 'glass', so at certain angles it's going to reflect pretty much white.
 
Steve - When I refer to the materials settings, that's something that is part of the model and indicates how the texture is to be treated in terms of usage and application of alpha, spec, bump, global environment.. There's nothing you can do to the texture dds itself to change how it's treated. OTOH, making your own version in your paint folder and changing the tint to make it more subtle is not going to mess up anything else. But you may not get satisfaction since it's 'glass', so at certain angles it's going to reflect pretty much white.

Brian, thanks for the info, and I appreciate you taking the time to helpfully respond. I may make an attempt since it doesn't affect other areas.

Steve
 
Brian, thanks to your helpful suggestion I was able to produce what, for me, is a better solution than what was on the original. Now if the size of that window could be reduce by about 50%! I do get the "white reflection" at certain angles from the sun that you mentioned, but I should have gotten that from the original as well since it is essentially a flat piece of glass. So, many thanks for your help.

Steve

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You guys posted the same photo I did. Very unusual interpretation on the model vs the real thing. So I guess it's modeled in since I have been unable to find it on any of the texture sheets. Too bad.

What's "too bad?" You circled the light, not the LOX filler port (which is where the white = symbol is). You just misinterpreted what you saw. It would be really dangerous and awkward to refuel at night with no light on the fuel probe...
 
What's "too bad?" You circled the light, not the LOX filler port (which is where the white = symbol is). You just misinterpreted what you saw. It would be really dangerous and awkward to refuel at night with no light on the fuel probe...

I misread what the "thing" was, not what I saw. Interesting that two other folks, one a real world tech, and one who offered some very helpful advice, understood exactly what I was getting at. It had nothing whatsoever to do with the real world function of the "thing". Rather, it had everything to do with trying to make the model "thing" LOOK more like the real world "thing".

But, I think you know all that.
 
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