Milviz F-15 and P3D v3 :)

Today I made an evening flight from Bowerman to Comox.
It was quite enjoyable, excepted for the fact that I absolutely need to read the manual to understand how to turn on the ILS on the HUD....

Anyways, I noticed a very small problem, nothing critical but anyways... Basically, the canopy becomes completely transparent at night. During the day it looks perfect (this is seriously one of the best-looking canopies in the FSX/P3D addons), but at night it looks invisible :D

Here are two shots showing what I'm talking about. Please note I have edited the shots to make them clearer:

daube_image0122.jpg


daube_image0123.jpg


What could it be ? A missing texture or a kind of a bug in the graphic engine of the sim ? Just curious :)
 
Just for comparison, in the evening the canopy glass starts to become a little bit invisible, but the reflections keep it visible enough:

daube_image0097.jpg


And in day time, everything seems fine:

daube_image0074.jpg
 
For info, the F-15 works in P3Dv3.2 as well.
Of course, just like with the previous versions of P3D, the weapons don't work, but the load manager works well.

daube_image0148.jpg
 
For info, the F-15 works in P3Dv3.2 as well.
Of course, just like with the previous versions of P3D, the weapons don't work, but the load manager works well.

daube_image0148.jpg

When you say the weapons don't work but the manager does, do you mean that like in the picture they at least appear? In FSX-SE I press SHIFT-3 and select weapons but none of them show up in the model.:grey:
 
Did you check if the following lines have been added to the FSX-SE DLL.xml file ?

<Launch.Addon>
<Name>MILVIZPACK</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>Modules\MILVIZ\Milviz_pack.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>
<Launch.Addon>
<Name>MILVIZ_F15E_Nav</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>Modules\MILVIZ\F15E_Nav.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>
 
Hi,

So I was mucking around with an AI drone (the Tac Pack one) and some AI drones I created in P3D V3.2 and I thought a good way to test them out would be to use the Milviz F-15E as I haven't figured out the VRS Superbug's weapons yet. Interestingly I had previously tried the F-15E in FSX:SE and experienced some CTDs so I wasn't too confident about it in P3D. I copied the relevant files to P3D and added the entries for the dll.xml. I fired up the sim and selected the F-15E, and the only problem I could see up to this stage was that the model wasn't appearing correctly; it had a few missing panels. Once loaded the cockpit appeared fine and I started the engines and all the systems, took off and flew around with no issues. I even managed to lock on to a target and launch a missile (using the keyboard because for some reason my pickle button wasn't working on my controller). The missile flew along its trajectory and when it was just about to impact the target, or when it did impact the target, P3D simply closed with no warnings or error messages. I'm not sure if it was because I hit the Tac Pack target with the F-15E missile, or some other issue.

Does anyone have any idea why the model wouldn't be appearing normally? Really this was the only non combat issue, which I don't even mind because I spend 99% of the time inside the cockpit. Please see the pics below:



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Cheers,
 

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