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Milviz F-4E Phantom II

Did a couple of short flights, and there is indeed quite a bit of improvement. Sadly no smoke as yet... Essential for a Phantom, not?

Dumonceau
 
When loading ordnance (shift+1) with the new version, after doing shift+1 I get the box on the screen and it's not readable. It's just a bunch of lines covering up the square. In the previous version I enlarged the square (?) and then I could see the various attachments for the aircraft. That doesn"t work on the new version. Am I doing something wrong? or did I load the aircraft wrong? Can anybody help?
 
When loading ordnance (shift+1) with the new version, after doing shift+1 I get the box on the screen and it's not readable. It's just a bunch of lines covering up the square. In the previous version I enlarged the square (?) and then I could see the various attachments for the aircraft. That doesn"t work on the new version. Am I doing something wrong? or did I load the aircraft wrong? Can anybody help?
It maybe a bad d/load everything worked fine here regard to weapon loading .
 
Tried new downloads 3 times. Still getting a box thats all filled with lines and will not clear out. The sh+2 box for the start wagon works perfectly. Anybody got any ideas?
 
Some shots have ENB Series active and some do not. No post editing on any of these.

All are beta WIP (obviously)

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Seems like there are quite a few International repaints hanging around here that will most likely make it into the mix, either via the final product or just as downloads...
 
Jim, the graphics glitch is caused by something that DirectX11 does with images with unusual dimensions (like in this case 800x439) on certain video cards. It took me a while to debug things since it wasn't happening on my pute and I had to work remotely. As such the fix for it was only completed too late to make it into this build. I had to prevent resizing of the window because it caused CTDs for some. The fix will be out in the next iteration.
 
Jim, the graphics glitch is caused by something that DirectX11 does with images with unusual dimensions (like in this case 800x439) on certain video cards. It took me a while to debug things since it wasn't happening on my pute and I had to work remotely. As such the fix for it was only completed too late to make it into this build. I had to prevent resizing of the window because it caused CTDs for some. The fix will be out in the next iteration.

Is there a workaround that we could implement ourselves??

Sorry for the bother,

Dumonceau
 
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