Mirage IIIS BETA released

fsafranek

SOH-CM-2024
As many know, Beat "Isra" Schaffner has been working on a Swiss Air Force Mirage IIIS
for FS2004. The airframe is based on the Mirage III by Warwick "Wossa" Carter and has
been extensively reworked to include the external differences of the Mirage IIIS. The
cockpit has also been reworked to look and work like the very unique (and green) cockpit
of the Mirage IIIS.

http://www.opus2.ch/page_7.htm

The aircraft is still under development but a "Beta Release" is being offered at this
time. Please send your feedback to Isra. His email is in the readme file. The manual
isn't finished yet so don't ask. Just go explore and report back.

Download from here: http://www.mirage4fs.com/ (please go through the front door)
:ernae:
 
Hello Mirage Fans!

I look forward to this model!
First comment:
-I could not turn on the NAV lights
-Greatly reduces the FPS
suddenly, that
But a great plane, great job!
I hope you will fix patch!

image-9126_4BC4C85A.jpg


Thank you so much!

Regards,

Zsolt
 
I had a really nice slideshow :icon_lol:
Yes. Here too. 1.2-5 frames per second. That's two rigs ago that I saw that kind of figures! It's too heavy on the resources. It looks stunning apart from that. This can become one of those freeware models that has payware quality.

:salute:

Cees
 
Hi,

Indeed it's a hog on FPS.
The only (temporary solution I hope) solution is to disable completely the VC ... (using the exhedit trick) for have acceptable FPS with a medium power rig (like mine)
Curious to know the results with VC on a high end rig ..
Don't forget to send feedback by mail to the author !
Already sended some about lights
I could not turn on the NAV lights
You must try use some other light effect
(Shokwave 3D Lights by default) and mirrors (alps)
Have also some probs with afterburner effect ..
 
Great aircraft, and by far the best freeware Mirage III around. I think the framerate drop is caused by a gauge, probably the moving map or the radar. Switching off all electronics using Shift+M improved the framerate a lot.

Great cockpit, every switch or button is Clickable (Haven't checked each one to see if it's functional):

mirIIIrs1.jpg


mirIIIrs2.jpg


mirIIIrs3.jpg


mirIIIrs4.jpg
 
Interesting that the 2D panel view had the worst effect on my "FSX-capable" rig, down to 5 FPS.
VC and spot averaged out at 20 FPS.
Although, I found the frame rate all over the place, spiking to 15 and 30 in spot view.
By way of comparison, swapping over to the Alpha F22 delivers a steady 60 FPS on this machine.

View attachment 4599

That said, it does look very good, the VC is a real pleasure.
 
My first impressions .....

First off, it helps to have proficiency in FS Delta-Wing Mirage aircraft, of which I have several hundred hours, almost 500 to be exact.

That being helpful for power management, and airspeed monitoring.

My current PC (Good one is in the shop) certainly is not "High-End" so I disabled the VC gauges in the panel cfg.

2D panel is no issue at all for me with framerates, as well as the rest of the visuals, external and such ...

Pretty cool to see the Alps in the rearview mirrors, and the aspect/view changes depending on the flight attitude.

Flies very much like one would expect a Mirage III to do, love the vapour effects in high G maneuvers!

I think that maybe the framerate issue within the vc might not be the gauges, but rather when you are flying in Switzerland itself, as - I assume - the moving map and radar are programmed to display all of the tactical and airspace info for Swiss airspace ... That may be the source of framerate "hogging" and depletion within FS9?

My first flight was way out in the the middle of nowhere - Diego Garcia to be exact - no issues at all.

Second flight was done with my first landing at RAF Bruggen - perfect performance again.

Great ground handling qualities. Drag chute is deployed with the tailhook key. Ladders, intake covers and pitot covers show up with the canopy open when the engine is shut down.

I am absolutely in love with this aircraft! Cheers Isra - hope we all collectively can work the bugs out of this already stellar FS Mirage IIIS ...

Anyone want my panel mod to disable the VC please PM me ...

A few pics to share ...

Cheers! Mike :wavey:
 
This is a very nice model and if the FPS killing issues were fixed, it could be a great freeware similar to the SectionF8 Sabre. I bought the Skysim model for FSX the day it came out and am getting 30FPS all day long so I can't imagine this model not being fixed up to run well in FS9. It's a a very worthwhile well done effort!
 
My results sent to Isra from the first time I flew his Mirage last week:

(ADMIN: what is this huge space that is always before the first quote?)
I'm taking quite a hit on frame rates. Normally in FS9 I'm in the 20s. In external view I am at 5-6 fps in this model. If I fly straight they go up to 14-19. As soon as I bank or turn they drop back down. In the VC I am at 3.6 to 5.9 fps. In the 2D panel it can down as low as 1.6 at times. My system is a 3.06 Intel CPU with 3G of RAM and a Geforce 7600 GS video card with 512 RAM. It usually does very well.
Isra's reply:
I have a I7 CPU wich is the Main reason to have good FPS! Even I have a Videocard with 1780BM Ram.
At the outside View I have about 70-80FPS, VC has 20-40FPS, depending on the Scenery...!
I know this is the big problem with Framerates and I also know the problem. It's mainly the VC Configuration!
Also some notes on performance from Isra:
With 31000ft I reach 1.95 Mach, but it takes some time like in real!
Above the Radios there are some Switches with Letters on it, T,L,P,R,H!
Push the "H" to hold the current Altitude on 31000ft with full throttle and AB and just wait a while. A Mirage Pilot told me that many People have a wrong unterstanding of Speed in a Jet. With the Mirage IIIS you could reach on very low Altitude maximum Mach 1, not more! To get to the Sound barrier it was kind of battle he said, but after you have Mach 1.2, the Speed goes up easy up to Mach 2 on high Altitude. That's actually exactly how I have it here on my System.

About Altitude:
The Pilot said that it took at least 8 Minutes to reach a Altitude of 50'oooft. It is not like in many many other Aircrafts for FS that you are on Mach 2 and 40000ft in 3 Minutes....that's fare away from reality.
Some features desribed:
If you are on Ground, Parking Brakes on and Canopy open, the Remove befor Flights at the Model show up and they are animated like it would be a bit Wind in the air

One other thing...RWR
Go to the Radar warning receiver an push the Mode Button
You have to wait a while until the startup Circle is finished, Time is depending on the PC System.
The last thing at the end is a cross in the middle of the Screen wich shows up, after this is gone, push the SYS TEST Button "at least" 1 Second, the System Test starts now and you hear all the different Sounds.
After this Cirle is finished with a cross at the end...(goes faster then the Start-Mode) you can switch between Ground and Air Symbols with the Search button.
Every changes of the AI Traffic or Ground Symbols, (in our Case Airports) will give a Sound in different Frequencies.
The "U" Symbols are Unknowns Airports with 1-4 Dots in the Middle, saying in wich Frequency-Band they are sending. The Symbol with the Number 4 in a Circle are Ground to Air Bloodhound Missiles! If you go to Payerne LSMP you will find one! There are 5 Missle Stations in Switzerland and they also give out a Sound 750Hz if you get close to them.
Aircraft freq is 1744Hz, Ground has 1500Hz.
If you get used to the RWR you can easy distinguish between the different Sounds...
The full RWR Sytem I have made for the Tiger Panel, but there are still a few Functions missing in the Mirage Version!
Also working on it...
Updates to follow:
Here are some other Infos about the Updates wich will follow later!
- Soundfile will be completly new!
- RWR will be finished
- Radio, Radar, Warningpanel, Movingmap and I hope Nighttextures for all Gauges overworked
- All Switch functions as real as I can do in FS9.
- Differend Models and Loads
- Manual
- and I hope better frames

Best regards
Beat
:ernae:
 
From the start I think "Isra" made a superb job of Digital ArtWork.

Add to that I am a big fan of the Swiss Air Force. It is obvious that I am
very pleased with this new high quality freeware.

For the record I made 3 x specific 15 minutes flights, including take off and
landing, within the same hour for comparaison purposes.

Same PC, a Dell Dimension E521, same set up, clear weather, FS2004 setting
locked at 20 Fps, over Switzerland FS2004, from Add-On Meiringen Air Base.

1.
Flight One
Flylogic F-5E Tiger II ( with Isra add-on 2D and VC cockpit )

Flight One FPS results are :

Cockpit : 19,9
VC : 19,9
Tower : 19,9
Spot : 19,9

2.
Flight Two
Aerial Foundry F-18C

Flight Two FPS results are :

Cockpit : 19,9
VC : 19,9
Tower : 19,9
Spot : 19,9

3.
Flight Three
Isra FS9 Mirage IIIS

Flight Three FPS results are :

Cockpit : 6,5
VC : 8,3
Tower : 11,2
Spot : 12,9


For my part I fly both on FS9 ( 70 % ) an FSX ( 30 % ) and I still enjoy a lot
FS9 because it is very stable on FPS, have a very ( very ) rapid download
process of aircrafts and missions and have a lot of add-on military airplanes
and air bases sceneries.

I also think most Flightsimmers staying with FS9 are doing it for the same good
reasons than mine, but also because they have less powerfull PC's rending FSX
an FPS nightmare.

Isra made a superb job, a FSX level model for FS9 but I would prefer, if it is
possible, a lighter version with a constant stable 20 FPS.

Finally, also for comparaison purposes, I made a Flight No.4 on FSX and on the
same PC with Mark Harper's FSX Mirage IIIS with FPS locked at 20 :

4.
Flight Four
Mark Harper FSX Mirage IIIS

Flight Four FPS results are :

Cockpit : na
VC : 11,5
Tower : 17,5
Spot : 14,0


Good job Isra !!!
:applause::ernae::applause:
VaporZ
 
Anybody tested it in FSX ? I'm curious to see the results.
I will test it tonight in any cases, but I don't think Isra will be interested in feedback from FSX users anyway.
 
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