Mission builder woes

Pat Pattle

SOH-CM-2026
Would anyone have the complete contents of the MB install please? I want to add it to a non-stock install. I've done this many times in the past but am jiggered if I can do it now.

I've got the Cfs3mb10.msi but it's not playing ball, keeps telling me that I don't have cfs3 and I blooming well do!

Have also noticed that my gmax with SDK is playing up, the material editor has stopped working, is this a Windows update issue I wonder??
 
I believe that the gmax material editor issue is directly tied to a Windows update. Mine also quit directly after an update.
 
Would anyone have the complete contents of the MB install please? I want to add it to a non-stock install. I've done this many times in the past but am jiggered if I can do it now.

I've got the Cfs3mb10.msi but it's not playing ball, keeps telling me that I don't have cfs3 and I blooming well do!

Have also noticed that my gmax with SDK is playing up, the material editor has stopped working, is this a Windows update issue I wonder??
If you are referring to the Mission Builder then try this https://sim-outhouse.org/sohforums/threads/projected-knowledge-base.40606/page-4 and I think I did another post there.
 
my gmax material editor still seems to work ok. Gmax has certainly gotten fussier over the years with window updates.

Do you have a version of gmax without sdk pluggin that has working editor?
 
On the mission builder, do you have a stock cfs3 theater install in the same directory as the theater that you are trying to install mission builder?
Also re-run the multiCFS3 before trying to install mission builder.
 
"If you are referring to the Mission Builder then try this https://sim-outhouse.org/sohforums/threads/projected-knowledge-base.40606/page-4 and I think I did another post there."

James, you bloomin' legend! Next time I see you I'm going to give you a big kiss and buy you a pint!

"Do you have a version of gmax without sdk pluggin that has working editor?"

Yes Steve, luckily. I model in the standard version and only export in the SDK one.

Thanks all for the help! :)(y)

mb.png
 
looking good Clive.

You should be able to configure a path to your cfs3 pluggin with the base gmax if you wanted. Pretty sure thats what I did.
 
Back
Top