I wanted to post this thread in the hopes that it would generate more mission building activity for ETO 1.2
While all of the aircraft, scenery and effects are nice none of it matters unless it is "brought to life" by talented mission builders.
ETO 1.2 is virtually a new sim as very little of the old CFS 3 remains and the majority of the new aircraft,vehicles,scenery, damage effects, facilities and effects have been under utilized in missions. There is stuff in 1.2 that has never been used at all in any mission.
Part of the problem is that a lot of the new stuff is "hidden" in ETO and therfore not utilized to it's full potential.
The key to unlocking a lot of the new stuff is to simply open up MB and browse thru the facilities that are offered. However that is only a start as there are literally dozens of items that do not appear in facilities. I will add additional posts to this thread to help you guys unlock and use this stuff.
Also please use this thread to ask any question you have about something you would like to do in a mission, chances are what you need is already here in 1.2.
Best regards
Steve
While all of the aircraft, scenery and effects are nice none of it matters unless it is "brought to life" by talented mission builders.
ETO 1.2 is virtually a new sim as very little of the old CFS 3 remains and the majority of the new aircraft,vehicles,scenery, damage effects, facilities and effects have been under utilized in missions. There is stuff in 1.2 that has never been used at all in any mission.
Part of the problem is that a lot of the new stuff is "hidden" in ETO and therfore not utilized to it's full potential.
The key to unlocking a lot of the new stuff is to simply open up MB and browse thru the facilities that are offered. However that is only a start as there are literally dozens of items that do not appear in facilities. I will add additional posts to this thread to help you guys unlock and use this stuff.
Also please use this thread to ask any question you have about something you would like to do in a mission, chances are what you need is already here in 1.2.
Best regards
Steve