I forget the attachment
Here is the original DP...
[BOXES]
box.0=%box_name.0%,-0.541,-0.11,3.7,0.541,1.113,5.13
box.1=%box_name.1%,-0.492,0.31,2.33,0.492,2.04,3.11
box.2=%box_name.2%,-0.492,0.34,0.4,0.492,2.06,1.23
box.3=%box_name.3%,-0.492,0.01,3.97,0.492,1.74,4.7
box.4=%box_name.4%,-0.492,0.29,-3.77,0.492,1.98,-2.94
box.5=%box_name.5%,-12.59,-0.15,-2.46,-0.53,0.31,2.5
box.6=%box_name.6%,-13.3,-0.15,-2.46,-12.57,0.31,2.5
box.7=%box_name.7%,0.53,-0.15,-2.46,12.59,0.31,2.5
box.8=%box_name.8%,12.57,-0.15,-2.46,13.3,0.31,2.5
box.9=%box_name.9%,-0.53,-0.17,-4.27,0.53,1.6,3.68
box.10=%box_name.10%,-0.53,-0.09,-8.96,0.53,1.25,-4.23
box.11=%box_name.11%,-3.477,-0.478,-10.1,-3.272,3.05,-7.7
box.12=%box_name.12%,3.272,-0.478,-10.1,3.477,3.05,-7.7
box.13=%box_name.13%,-3.33,1.3,-9.8,3.33,1.5,-7.75
box.14=%box_name.14%,-0.43,-1.1,-2.7,0.43,-0.18,-1.8
box.15=%box_name.15%,-3.64,-1.6,0,-2.28,0.17,3.67
box.16=%box_name.16%,2.28,-1.6,0,3.64,0.17,3.67
box.17=%box_name.17%,-3.41,-3.16,0,-2.55,-1.62,2.05
box.18=%box_name.18%,2.55,-3.16,0,3.41,-1.62,2.05
[SYSTEMS]
system.0=%system_name.0%,300,0
system.1=%system_name.1%,125,1
system.2=%system_name.2%,125,1
system.3=%system_name.3%,125,2
system.4=%system_name.4%,125,2
system.5=%system_name.5%,275,3
system.6=%system_name.6%,275,4
system.7=%system_name.7%,125,7
system.8=%system_name.8%,200,-1
system.9=%system_name.9%,50,10
system.10=%system_name.10%,50,10
system.11=%system_name.11%,200,51
system.12=%system_name.12%,200,52
system.13=%system_name.13%,200,56
system.14=%system_name.14%,200,18
system.15=%system_name.15%,375,19
system.16=%system_name.16%,50,20
system.17=%system_name.17%,200,22
system.18=%system_name.18%,50,23
system.19=%system_name.19%,275,26
system.20=%system_name.20%,50,27
system.21=%system_name.21%,200,34
system.22=%system_name.22%,125,28
system.23=%system_name.23%,125,30
system.24=%system_name.24%,275,33
system.25=%system_name.25%,50,34
system.26=%system_name.26%,200,35
system.27=%system_name.27%,125,35
system.28=%system_name.28%,150,-5
system.29=%system_name.29%,300,37
system.30=%system_name.30%,200,38
system.31=%system_name.31%,175,41
system.32=%system_name.32%,150,39
system.33=%system_name.33%,150,-4
[BOXMAPS.0]
; Box = Nose Turret
boxmap.0=40,0
boxmap.1=5,-2
boxmap.2=5,-3
[BOXMAPS.1]
; Box = Pilot
boxmap.0=10,-1
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=45,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.2]
; Box = Co-Pilot
boxmap.0=10,-1
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=45,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.3]
; Box = Front Gunner
boxmap.0=10,-1
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=45,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.4]
; Box = Rear Gunner
boxmap.0=10,-1
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=45,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.5]
; Box = Port Wing
boxmap.0=50,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,27
boxmap.4=10,28
boxmap.5=10,29
boxmap.6=5,-4
[BOXMAPS.6]
; Box = Port Wingtip
boxmap.0=50,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,27
boxmap.4=10,28
boxmap.5=10,29
boxmap.6=5,-4
[BOXMAPS.7]
; Box = Starboard Wing
boxmap.0=50,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,34
boxmap.4=10,35
boxmap.5=10,36
boxmap.6=5,-5
[BOXMAPS.8]
; Box = Starboard Wingtip
boxmap.0=50,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,27
boxmap.4=10,28
boxmap.5=10,29
boxmap.6=5,-4
[BOXMAPS.9]
; Box = Central fuselage
boxmap.0=5,9
boxmap.1=10,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=75,37
[BOXMAPS.10]
; Box = Rear Fuselage
boxmap.0=5,9
boxmap.1=10,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=75,37
[BOXMAPS.11]
; Box = Port Rudder
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=45,38
boxmap.3=15,41
boxmap.4=15,39
boxmap.5=15,40
[BOXMAPS.12]
; Box = Starboard Rudder
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=45,38
boxmap.3=15,41
boxmap.4=15,39
boxmap.5=15,40
[BOXMAPS.13]
; Box = Horizontal Stabilizer
boxmap.0=5,22
boxmap.1=25,38
boxmap.2=10,41
boxmap.3=30,39
boxmap.4=30,40
[BOXMAPS.14]
; Box = Belly Gun
boxmap.0=50,-2
boxmap.1=50,18
[BOXMAPS.15]
; Box = Port Engine
boxmap.0=10,1
boxmap.1=10,2
boxmap.2=80,3
[BOXMAPS.16]
; Box = Starboard Engine
boxmap.0=10,1
boxmap.1=10,2
boxmap.2=80,4
[BOXMAPS.17]
; Box = Port Gear
boxmap.0=100,27
[BOXMAPS.18]
; Box = Starboard Gear
[EFFECTS.0]
; System = Nose Structure
effect.0=100,BREAK,,
[EFFECTS.1]
; System = Port Coolant Reservoir
effect.0=10,LEAK,1,1
effect.1=20,LEAK,1,2
effect.2=30,LEAK,1,3
effect.3=100,BREAK,,
[EFFECTS.2]
; System = Starboard Coolant Reservoir
effect.0=10,LEAK,1,1
effect.1=20,LEAK,1,2
effect.2=30,LEAK,1,3
effect.3=100,BREAK,,
[EFFECTS.3]
; System = Port Oil Reservoir
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.4]
; System = Starboard Oil Reservoir
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.5]
; System = Engine 1
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.6]
; System = Engine 2
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.7]
; System = Cockpit
effect.0=10,LEAK,3,1
effect.1=20,LEAK,3,2
effect.2=30,LEAK,3,3
effect.3=100,BREAK,,
[EFFECTS.8]
; System = Radio
effect.0=10,DAMAGE,2,1
effect.1=20,DAMAGE,2,2
effect.2=30,DAMAGE,2,3
effect.3=100,BREAK,,
[EFFECTS.9]
; System = Port Fuel Tank
effect.0=100,BREAK,,
[EFFECTS.10]
; System = Starboard Fuel Tank
effect.0=100,BREAK,,
[EFFECTS.11]
; System = Chin Gun
effect.0=10,LEAK,3,1
effect.1=20,LEAK,3,2
effect.2=30,LEAK,3,3
effect.3=100,BOMB,1,
[EFFECTS.12]
; System = Upper Gun
effect.0=100,BREAK,,
[EFFECTS.13]
; System = Lower Gun
effect.0=100,BREAK,,
[EFFECTS.14]
; System = Fuselage Structure
effect.0=100,BREAK,,
[EFFECTS.15]
; System = Rudder Cntrl Cable
effect.0=100,BREAK,,
[EFFECTS.16]
; System = Bomb Release
effect.0=100,BREAK,,
[EFFECTS.17]
; System = Elevator Cntrl Cable
effect.0=100,BOMB,1,
[EFFECTS.18]
; System = Port Wing Structure
effect.0=100,BREAK,,
[EFFECTS.19]
; System = Port Ail. Cntrl Cable
effect.0=100,BREAK,1,
[EFFECTS.20]
; System = Port Gear
effect.0=100,BREAK,,
[EFFECTS.21]
; System = Starboard Gear
effect.0=100,BREAK,,
[EFFECTS.22]
; System = Port Wing Tip Structure
effect.0=100,BREAK,,
[EFFECTS.23]
; System = Starboard Wing Structure
effect.0=100,BREAK,,
[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=100,BREAK,,
[EFFECTS.25]
; System = Starboard Gear
effect.0=100,BREAK,,
[EFFECTS.26]
; System = Starboard Wing Tip Structure
effect.0=100,BREAK,,
[EFFECTS.27]
; System = Starboard Aileron
effect.0=100,BREAK,,
[EFFECTS.28]
; System = Tail (fwd) Structure
effect.0=100,BOMB,1,
[EFFECTS.29]
; System = Tail (rear) Structure
effect.0=100,BREAK,3,
[EFFECTS.30]
; System = Rudder
effect.0=100,BREAK,,
[EFFECTS.31]
; System = Port Elevator
effect.0=100,BREAK,,
[EFFECTS.32]
; System = Starboard Elevator
effect.0=100,BREAK,,
[GUNSTATIONS]
;Chin Gun
gunstation.0=0,45,1,0.06,750,2,0.01,500,1,40,1d1*11, 0.00, 1.05, 5.5, 0, 00, 000,-60, 60, 85,0,0.4
;Upper Gun
gunstation.1=1,57,2,0.06,750,2,0.01,600,0,40,1d1*11, 0.00, 1.60,-4.7, 0,0,-180,-180,180,80,0,0.4
;Lower Gun
gunstation.2=1,57,2,0.06,750,2,0.01,600,0,40,1d1*11, 0.15,-0.50,-3.7, 0,0,-180,-60,60,-80,0,0.4
;Bombs
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=600,0,0,0,0,0,1,600
[guns.1]
gun.0=600,0,0,0,0,0,1,600
[guns.2]
gun.0=600,0,0,0,0,0,1,600
[guns.3]
gun.0=8,0,0,0,0,0,0,0
[guns.4]
gun.0=1,0,0,0,0,0,0,0
[HARDPOINTS]
//Bombs
mount.0= 0.00,-0.85, 0.0
mount.1= -0.45,-0.65, 1.7
mount.2= 0.45,-0.65, 1.7
mount.3= -0.45,-0.65,-0.5
mount.4= 0.45,-0.65,-0.5
mount.5= -5.50,-0.20, 1.0
mount.6= 5.50,-0.20, 1.0
mount.7= -5.25,-0.25, 1.0
mount.8= 5.25,-0.25, 1.0
mount.9= -5.00,-0.30, 1.0
mount.10= 5.00,-0.30, 1.0
//Mounts
mount.11= 0.00,-0.70, 0.5
mount.12=-0.45,-0.70, 1.5
mount.13= 0.45,-0.70, 1.5
mount.14=-0.45,-0.70,-0.5
mount.15= 0.45,-0.70,-0.5
mount.16=-5.50,-0.20, 0.0
mount.17= 5.50,-0.20, 0.0
mount.18=-5.25,-0.25, 0.0
mount.19= 5.25,-0.25, 0.0
mount.20=-5.00,-0.30, 0.0
mount.21= 5.00,-0.30, 0.0
[PAYLOADS]
payload.0=Guns Only
payload.1=1 x 800kg bomb
payload.2=4 x 250kg Bombs
payload.3=10 x 60kg bombs
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = 1 x 800kg bomb
mount.0=wep_jp_800kg_ija_bomb, 1, -1
mount.11=wep_pylon_ja_wing, 1,
[PAYLOAD.2]
; Payload = 4 x 250kg Bombs
mount.1=wep_ja_250kg_gp, 1, -1
mount.2=wep_ja_250kg_gp, 1, 1
mount.3=wep_ja_250kg_gp, 1, 1
mount.4=wep_ja_250kg_gp, 1, 1
mount.12=wep_pylon_ja_wing, 1,
mount.13=wep_pylon_ja_wing, 1,
mount.14=wep_pylon_ja_wing, 1,
mount.15=wep_pylon_ja_wing, 1,
[PAYLOAD.3]
; Payload = 10 x 60kg bombs
mount.1= wep_ja_60kg_gp, 1,-1
mount.2= wep_ja_60kg_gp, 1, 1
mount.3= wep_ja_60kg_gp, 1, 1
mount.4= wep_ja_60kg_gp, 1, 1
mount.5= wep_ja_60kg_gp, 1, 1
mount.6= wep_ja_60kg_gp, 1, 1
mount.7= wep_ja_60kg_gp, 1, 1
mount.8= wep_ja_60kg_gp, 1, 1
mount.9= wep_ja_60kg_gp, 1, 1
mount.10=wep_ja_60kg_gp, 1, 1
mount.12=wep_pylon_ja_wing, 1,
mount.13=wep_pylon_ja_wing, 1,
mount.14=wep_pylon_ja_wing, 1,
mount.15=wep_pylon_ja_wing, 1,
mount.16=wep_pylon_ja_wing, 1,
mount.17=wep_pylon_ja_wing, 1,
mount.18=wep_pylon_ja_wing, 1,
mount.19=wep_pylon_ja_wing, 1,
mount.20=wep_pylon_ja_wing, 1,
mount.21=wep_pylon_ja_wing, 1,
[MISC_DATA]
unit_family=2
category=2
allegiance=4
max_group_size=8
min_speed=83
cruise_speed=249
max_speed=373
min_alt=50
cruise_alt=6076
max_alt=9114
entered_service=8/1/32
crew=4
[STRINGS]
"box_name.0"=Nose Turret
"box_name.1"=Pilot
"box_name.2"=Co-Pilot
"box_name.3"=Front Gunner
"box_name.4"=Rear Gunner
"box_name.5"=Port Wing
"box_name.6"=Port Wingtip
"box_name.7"=Starboard Wing
"box_name.8"=Starboard Wingtip
"box_name.9"=Central fuselage
"box_name.10"=Rear Fuselage
"box_name.11"=Port Rudder
"box_name.12"=Starboard Rudder
"box_name.13"=Horizontal Stabilizer
"box_name.14"=Belly Gun
"box_name.15"=Port Engine
"box_name.16"=Starboard Engine
"box_name.17"=Port Gear
"box_name.18"=Starboard Gear
"system_name.0"=Nose Structure
"system_name.1"=Port Coolant Reservoir
"system_name.2"=Starboard Coolant Reservoir
"system_name.3"=Port Oil Reservoir
"system_name.4"=Starboard Oil Reservoir
"system_name.5"=Engine 1
"system_name.6"=Engine 2
"system_name.7"=Cockpit
"system_name.8"=Radio
"system_name.9"=Port Fuel Tank
"system_name.10"=Starboard Fuel Tank
"system_name.11"=Chin Gun
"system_name.12"=Upper Gun
"system_name.13"=Lower Gun
"system_name.14"=Fuselage Structure
"system_name.15"=Rudder Cntrl Cable
"system_name.16"=Bomb Release
"system_name.17"=Elevator Cntrl Cable
"system_name.18"=Port Wing Structure
"system_name.19"=Port Ail. Cntrl Cable
"system_name.20"=Port Gear
"system_name.21"=Starboard Gear
"system_name.22"=Port Wing Tip Structure
"system_name.23"=Starboard Wing Structure
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder
"system_name.31"=Port Elevator
"system_name.32"=Starboard Elevator
; DPED Version 1.20