Unfortunately the model doesn't support alpha channels for the diffuse/base textures, which are required to add the dynamic reflective properties that are expected - if they did support the use of alpha channels, I would have made most of my Corsair repaints with (historically accurate) glossy sea blue paint as well. Because it doesn't, I used the specular maps and specular map alpha channels to add some more 'pop' into the appearance of the textures.