More sad news for FS9...

If I'm honest though I am surprised that support for FS9 has lasted as long as it has. It is after all over 6 1/2 years old. Heck FSX is over 3 years old and a lot of folks haven't even upgraded to that yet.

I'm not surprised that support for FS9 has lasted as long as it has...6 1/2 years...and I don't foresee a total end to development for FS9 any time in the coming years. When a sim works right, when it feels right, when it is reliable and stable...people will stick with it.

Take a look at CFS2...10 year old...and there are still new planes being produced, scenery, mesh, missions, campaigns. 10 years old...still going strong.

Like I said, when a sim works right, feels right, is reliable and stable...people stick with it.

OBIO
 
I wish Bill luck with his quest but I can't help thinking that it may be a LOT of work for a sim with ultimately a limited lifespan. As computers get better and devs get smarter, things will improve for FSX and the next gen sims.

With the Demise of Aces Studio, you don't think FSX has a limited lifespan? It's pretty much a sure bet that IF there is a next gen sim, there will be NO compatibility at ALL with FSX either.....

So why should those of us that are happy with our FS9 setups upgrade to another "dead horse".....
 
as it is sad to see development of payware products for a beloved sim like FS9 slow down as it is and as steadily been after release of FSX , i understand it completely . on a purely financial point of view , they have to move on to what will allow them to justify keeping the investment of developing add-on models going for many reasons , whether it be just to sell more models or to have them being more visually detailed . and since a good part of the sim community , especially the part that buys add-ons , has moved to the newer , shinier toy , it is nothing but logical that the payware developers follows the same path as well . many chose to keep dual development of add-ons for both platforms and i cannot thank or applaud them enough for that ( even though i haven't been able to afford any payware product , supporting their effort in the process , for a bit over a year now ... yeah time are tough but it should get better soon and i will be able to get payware products for FS9 again in a few months hopefully like the tongas/misty fjords and all other FS addon programs , REX , carenado planes , all the lionheart FS9 add-ons i still do not have and too many others to list ) .
it is impossible to deny the passion of many of these developers for aviation and flight simulation , especially when they have released many of their creations as freeware ( the awesome bugatti package which i bought when it was still payware or many of the alphasim , now freeware , planes just to name a few examples ) and they create them with an incredible amount of visual or functionality details and/or when they create models that go beyond the usual boeing/airbus/cessna/F16/P51 mustang...and wishing their demise as posted previously is just despicable and beyond childish .
whichever the medium chosen , i have nothing but admiration for the people who create all these addons ( payware and freeware ) and wish all of them the best in the future and in their endeavors :applause::applause::applause:
 
With the Demise of Aces Studio, you don't think FSX has a limited lifespan? It's pretty much a sure bet that IF there is a next gen sim, there will be NO compatibility at ALL with FSX either.....

So why should those of us that are happy with our FS9 setups upgrade to another "dead horse".....

Nobody is suggesting that you need to upgrade. FS9 is great, I fly it a lot myself.

Bill's quest is to find a way to make models for FS9 more like FSX with more detail and other enhancements.

What I am saying is that it is doubtful with no support now for FS9 (or FSX for that matter) it will be a struggle to create a compiler and an even greater one to get the sim to accept the resultant model.

There may be compatability in the future, who knows? All I know is the cost to produce for two simulators which basically offer the same gaming experience, is prohibitive, commercially.

Right now, FSX is the game of choice for commercial sales so common sense would indicate that there lies the market..

If we thought people would pay the same price as FSX for FS9 models and the volume would be there, I doubt if you would see any developer leave the field.

:engel016:
 
First I've heard.
What are your sources for this?
The world's TV and cinema industries are converging on 24 fps.

My sources are my studies in electronic, specifically the electronic signals.
People usually do the mistake to compare the video games with the cinema.
The cinema movies are indeed shown at 24 or 25 FPS. But unlike the video games frames, the cinema frames are "motion blurred", meaning that there is some blur of the picture (just like when you take a picture of a moving person with your photo-camera) that helps the human eye (brain) building a smooth transition from a frame to the next.

In video games however, at least in FSX, we do not have any motion blur effect, each frame is pefectly crisp. As a consequence, the human eye sees the transition from a frame to the next quite easilly, and this is why we perceive the "stuttering".

Because of that, if our eyes look at a video game running at 25 FPS, it will not be perfectly smooth. If the video game runs at 30 FPS, it will be better, and if it runs higher, it will be even better, because the eye will be less and less able to spot the transition from a frame to the next.

That being said, if we would have some kind of good motion blur effect in the game, then even at 25 FPS it would be perceived as perfectly smooth. But since we do not have that, we need more FPS to compensate :)
 
I'm not surprised that support for FS9 has lasted as long as it has...6 1/2 years...and I don't foresee a total end to development for FS9 any time in the coming years. When a sim works right, when it feels right, when it is reliable and stable...people will stick with it.

Take a look at CFS2...10 year old...and there are still new planes being produced, scenery, mesh, missions, campaigns. 10 years old...still going strong.

Like I said, when a sim works right, feels right, is reliable and stable...people stick with it.

OBIO
Gee u must be talking aboutFSX:bump:
 
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