It's not merely matching performance tables either. For two reasons this is true. First, let's face hard reality, manufacturers in the dog-eat-dog of GA often outright lie in the performance tables! Yeah, I know, sacreligious! But, it's true!
Ken
That's one of the essential points. Rarely does the modeler or FDE expert have access to sufficient and correct data. For the preponderance of modeled a/c most of the data is either limited or totally suspect.... not blueprints and engineering flight test reports but usually PR or propaganda (ours is PR, theirs is propaganda) - whether it came from the USAAC, the Reichsminister or around Churchill's cigar. Some people sneer at Wiki, but those same numbers appear in the 'history' books or sales brochures and are what was released, not necessarily what was found in test because that was 'secret' and a lot of files got tossed out as irrelevant afterward. Granted there are some a/c where the model is worked from the real data and I bet those FDE designers can attest to the bruises -in any sim.
The more limited the scope of the sim (RoF, CFS, etc.) the more possible -no guarantees - that the game engine can be optimized to fit a performance range and world environment. However age factors in... as aviation grew rapidly 1915-20 there was a certain lack of precision in note-taking, or knowledge about what detailed factors were coming into play. Add in the short careers of pilots and planes and something like RoF is, to me, suspect but the key is that all a/c in that small universe are likely to be 'comparative' so it's not obvious if there is a flaw - we just don't know. When you get into a broad-spectrum sim like MSFS it is inevitably headed for "You can't please all of the people all of the time" because the MS boys had to build within a production cycle, users system specs and marketability - knowing the vast majority didn't know manifold pressure from hydraulic pressure, or what stall speed was. Would they build a $50 sim for the 10,000 knowledgeable customers, or market to the mass 500K that just wanted a new computer challenge? In the end, technology and customer needs ruled. "pretty close guys! - box it and ship it"
Because I've been closely involved in aviation since I was 5, obtained a license, taught groundschool, studied the history and worked in the industry I can't accept flying a cartoon ...but I've also learned that 'close' is pretty good and I love it when it is "wow!". If I can do bits to make it "closer" then I've contributed. Based on the mass market users I've had to deal with, when you see that the biggest gripe is that a model is "too hard to start and to fly" and "things fail", I wonder if we are chasing our tails to a degree, but I also acknowledge that we do it because we have pride of craftmanship and love the challenge.
As to the specific question: "which FS models flight the best", it's an interesting question. I have yet to see any specific comparison tests to give an indication, let alone a definitive answer. Show me the money, honey!
As much as all of us (the small minority who really care and may have knowledge to judge) would like to be reassured that any one sim is 'more realistic', would we switch because of it?
Would we buy one for better flight dynamics with limited choices, and one for scenery, and one for greater variety?
So, for me, FS9/FSX is enough. It doesn't do any thing perfectly, but it covers all the bases satisfactorily.. it has scenery, it has an abundance of freeware and great payware, it has a whole populated world and covers the 107 years of powered flight so I can fit the session to my moods and desires. That whole overrules "best flight dynamics" any day when my credit card feels unloved. If my interest could be limited to a time period or genre, then it might be a bigger issue. As is, flight modeling is my first criterion, but can't be the only one.
From birth until death, life is a series of compromises.