MR's Guam Is Up And In The Queue!

Oh, I almost forgot! Those are awesome screen shots! Wow! It never looks that good on my rig!

Thanks for posting, KD!


Thanks Chris - your desktop screenshot looks pretty impressive to me. Thanks also for the new file which restores the northern Marianas.

One other thing - late last year I pestered you for Norfolk Island scenery and you kindly posted or sent (I can't remember) "mr_pac_air_ferry_route.zip". As this package is not on your website, what are the chances of uploading it to SOH. I am sure fellow antipodeans would appreciate this lovely scenery (we finally see Norfolk Island pines).

Cheers,
Kevin
 
One other thing - late last year I pestered you for Norfolk Island scenery and you kindly posted or sent (I can't remember) "mr_pac_air_ferry_route.zip". As this package is not on your website, what are the chances of uploading it to SOH. I am sure fellow antipodeans would appreciate this lovely scenery (we finally see Norfolk Island pines).

Cheers,
Kevin

Sure I can post that zip if you like. The airfields in that pack along with those in the little Ellis Island Pack are among my favorites, too.

FYI, the airfields included in both those packs are all included in the mr_micronesia_080512.zip that is available in the download section of the website. My website is pretty half baked these days- but that "gallery" link takes you to clickable maps that show the airfields available in each pack- each pack for which a clickable map is posted. The only packs with a clickable maps are those for which GSL style scenery is available.

But I still have both of those little mini packs around someplace and can post them here if you wish. Can't remember if the originals had any barnacles that needed scraping. So they'd be made available as is!:d
 
Thanks for that.

Norfolk Island was missing from the mr_micronesia_080512.zip pack. The GSL objects only were in that pack.

mr_pac_air_ferry_route.zip has only some of the Norfolk files on closer examination.

mr_nsw_norfolk_island_090916.zip has all the Norfolk files except for the GSL objects.

Therefore mr_micronesia_080512.zip and mr_nsw_norfolk_island_090916.zip are the ones to have for all the Norfolk scenery.
 
Therefore mr_micronesia_080512.zip and mr_nsw_norfolk_island_090916.zip are the ones to have for all the Norfolk scenery.

Hehe, well, ok! Excellent! Sounds like you have what you need then!;) Just kidding, of course.

I just had a gander at where all of my norfolk island files are located. Turns out they are located in my Australia folder. Makes sense. Seeing as it is an Australian airfield and all.

Naturally, though, the Norfolk files are not in the Australia.zip available at my website. Which is just as well.

I just updated the old mr_micronesia_080512 to a new version, 100707 (surprise, surprise!). It is available for downloading from my website. Oh, BTW, the mr_micronesia.gsl included in the 080512.zip does contain the Norfolk Island scenery objects.

I think that should take care of it. I hope so!;)
 
Usual quality production from the MR factory. Much appreciated. :salute:

Wouldn't it be great if places like Burma, Ceylon etc. got the MR treatment? I only fly over cfs2 scenery that's got the sexy coastlines, so currently limited to the Pacific. Fortunately il-2 has got good SE Asia scenery - but still lacks some of the planes that flew in those regions.

One day maybe........
 
Fantastic stuff as usual of course from Maskrider.

I'm sure this has been up already, but I have not been attending class lately. I only need a short advice. My PTO install have all the "old" MR stuff, but has not been updated after Rhumba's new stuff. So ,if I now want to upgrade with all of Rhumbas new DEMs etc etc, should I just delete the old MR package in question and install the new one as they come?
Must I remove the GSLs from the old package as well?
Which of the scenery packages on the MR homesite have so far been updated?


Morton:salute:
 
Fantastic stuff as usual of course from Maskrider.

I'm sure this has been up already, but I have not been attending class lately. I only need a short advice. My PTO install have all the "old" MR stuff, but has not been updated after Rhumba's new stuff. So ,if I now want to upgrade with all of Rhumbas new DEMs etc etc, should I just delete the old MR package in question and install the new one as they come?
Must I remove the GSLs from the old package as well?
Which of the scenery packages on the MR homesite have so far been updated?


Morton:salute:

Hi Morton.

That is a very good question. The exact answer to it evades even me. I attempted to broach the topic the other day on the thread about Rhumb's mesh/masks. But I am afraid that I didn't give the discussin my full time and attention.

My question was not well focused.

I think I know what the answer is and will get a list up shortly of what MR scenery is and is not compatible with Phumbas Meshs and Masks. But I still need a little clarification of just what exactly constitues and standard install of Rhumbas mesh's and masks, whether or not there is a set of coast lines that fits them- for the Pacific Theater- in the area that came stock with coastlines and those areas of the PTO that did not.

I have been laboring under the impression, since last March or so, that if one wished to build scenery in a Rhumbafied PTO one would need to supply one's own coastlines to fit the the new shorelines.

Still not clear to me if I am right or not.

I'll get back to ya on this.
 
Hi Morton.


I have been laboring under the impression, since last March or so, that if one wished to build scenery in a Rhumbafied PTO one would need to supply one's own coastlines to fit the the new shorelines.

Still not clear to me if I am right or not.

I'll get back to ya on this.

That's my interpretation as well. There was some discussion about his watermasks being too severe, so I have in my install:

Rhumbas mesh, all the old coastlines removed

Now that means there's a lot of repositioning needed for (some) PTO islands, atolls etc.

Take a look at Jean Bomber's Truk scenery (designed for the "old mesh") in an install that uses Rhumbas mesh & you'll see how out of wack some areas are.

Not many people want to wait - so they go back to the old install for the coastlines etc.:sleep:

That's a pity - Rhumbas mesh is such an improvement.
 
Well, I don't know if severe is the word I would used to describe them. ;)

The coast lines are more accurately placed - more in accord with their actual real world positions. So in the sense that Rhumba's mesh and masks are more accurate- and thus show the CFS2 coastlines up for what they are- then yes, I guess Rhumba's are a bit severe.:d

An example of what I mean by CFS2's shorelines breing misplaced:

I have always used STRM (?) water body data (SWBD) as a starting point for my G2K generated coastlines and land- even before Rhumba's Mesh and Masks came along.

Unless I was making an entire island or atoll- where as a first step I made the entire pre-existing CFS2 location disappear- there always came the time in each project where I had to shift my G2K shoreline/beaches back into the stock CFS2 shoreline/beaches- and blend the edges so that where the one ended and the other began didn't show too badly- because the stock CFS2 shorelines/beaches are so out of whack with the real world!

I always have good results using SWBD to generate land and shorelines/beaches that fit Rhumba's mesh. The reason why is because my shorelines/beaches and land polys are based upon the same real world SRTM data as Rhumba's Mesh and Masks.

Like you, I simply removed all of the CFS2 shoreline.bgls from my installation because the way I understand the current state of play- there is no set of "beaches" that fit Rhumba's mesh and masks. Which is fine by me. I prefer a world with good mesh and no beaches to one with crappy or no mesh and maybe yes and maybe no beaches. I am happy to create my own when necessary.

Anyhow, I will get you a list of all MR airfields that were either (a) built from the ground up to fit Rhumba's mesh and masks or (b) were built in such a way to make it irrelevant whether Rhumba's mesh or masks are there- such as islands and atolls.

Until later,
MR

BOTTOM LINE: any MR airfields that were built to fit stock CFS2 coastlines- such as the entire Hnderson Field complex- any airfield that was fitted to the stock shorelines/beaches- will no longer look right after installing Rhumba's mesh and masks. Leaving the stock beach bgls installed will only enhance the conflict. Any base of mine built from the ground up as a new island using SWBD and G2K will fit fine with Rumba's mesh and masks.

PS: I was thinking a bit further about using the word "severe" to describe Rhumba's maks. Maybe so in the sense that some of the coastline detailing is sacrificed I believe, in order to economize on the generation procedure.

But as far as them being "severely" shifted away from the CFS2 stock shorelines- the opposite is really the case. CFS2 stock shorelines are severely shifted away from where they should be.
 
Sigh.....I guess we will never be totally satisfied until every leaf and speck of sand is exactly where it was 65 to 70 years ago!:salute:
 
Naah- I am no where near as rigid as that in my thinking. But if I am going to expend the time- I want it to look the way it did- or as a close second- the way it looks today. I can tweak it from there.

BTW when I say shifted, I mean shifted. Lets say that in all details and shape the stock shorelines were exactly the same as Rhumba's SRTM masks. Even then the stock would still be "shifted" several hundred yards- or much more- north south, east,west from where they belong. It is problematic.
 
Naah- I am no where near as rigid as that in my thinking. But if I am going to expend the time- I want it to look the way it did- or as a close second- the way it looks today. I can tweak it from there.

BTW when I say shifted, I mean shifted. Lets say that in all details and shape the stock shorelines were exactly the same as Rhumba's SRTM masks. Even then the stock would still be "shifted" several hundred yards- or much more- north south, east,west from where they belong. It is problematic.

It's the shift that catches most people - but I've noticed that some small islets you can see using STRM geotiff as a reference in G2K simply disappear if you view the SWBD file for the same area in G2K - almost like low tide/ high tide shift in elevation? That's what I meant by "severe". I subscribe to Jean Bomber's map overlay method to check whenever I can.

But you're absolutely right, a blended approach to make the best of the mesh (until some method quicker than G2K comes along) is the way to go (for now):salute:
 
It's the shift that catches most people - but I've noticed that some small islets you can see using STRM geotiff as a reference in G2K simply disappear if you view the SWBD file for the same area in G2K - almost like low tide/ high tide shift in elevation? That's what I meant by "severe". I subscribe to Jean Bomber's map overlay method to check whenever I can.

But you're absolutely right, a blended approach to make the best of the mesh (until some method quicker than G2K comes along) is the way to go (for now):salute:

Oh, yeah I always overly with maps. Those shp files are good for nothing but location and a general decent idea about the contours. You have to overlay with maps- and even then you still need to massage.

I use a multilayered psp file as a basis for every G2k project map. The exported shape file image is my starting, background layer. Depending upon what part of the project I am working on I then make different overlay layers visible/invisible and save as a flattened bmp.

As you said, high tide, low tide and vegetation, structures like piers all play a part in distorting the true outlines of the land in question.

Here are a couple of example G2k workspaces: Apra Harbor, Tinian, Sangley Point-Cavite(part of a huge Manila Bay project) and the roads for my rework of Rabaul.
 
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