MV22B Rel1.0 released

HoverHold, Drift and Roll.

Hi Guys (Pat, Mark)

After reading a few of the earlier posts, maybe some explanation.

First, to have no misunderstanding on the used terms in general, when in a hover:
"Drift" is the sideways movement (lateral speed) of the V22, caused by either bankattitude no being zero (== "roll") or crosswind not being zero.
Meaning that you can also compensate crosswind by banking (rolling) the V22 a bit into the wind.

As to HoverHold:
You can activate HH, when a few conditions are met (see README); if these conditions are met (the "HH" string in the Downcamera window will blink) clicking the HoverCPLD button (or apply brakes) activates HH.
If HH is ON, it will Always stay ON untill you manually deactivate it again, OR change the Throttle OR change nacelles angle.

What HH will do in V4 of the addon:
it will hold the pitch and bank attitude (and therewith fore/aft and sideways speed) with the values they have at activation of HH; you can change (within limits) fore/aft speed with elevator input and sideways speed with aileron input of the stick, but the pitch/bank attitude remains the same as it was, as does altitude.
Heading ("yaw") can still be changed by applying rudder.
So if you experiance roll during HH, it should be constant and the same as at activation.

If you cannot make small changes in fore/aft and sideways speed (to remain hovering over an object on the ground, or over the deck of a moving carrier), my guess is the stick isn't working (or calibrated) properly.
Note though, that trying to pickup an object from a moving ship really IS a challenge, even with HH on.

As a sidenote:
In an earlier version of the addon, I implemented HH a bit different: with elevator/aileron input zero, fore/aft and sideways speed (and pitch/bank attitude) was forced to zero; which made it far easier to hover/pickup an object on the ground.
Probably too easy ...LoL
However, this method doesn't work of course when you want to use HH to hover over a moving ship, so I opted for the way it works now in addon V4.

Rob
 
So if you experiance roll during HH, it should be constant and the same as at activation.
I guess I didn't explain it very well. The uncommanded roll being experienced is when not in Hover Hold.
However, if I understand his post correctly, and I admit, I'm not necessarily the brightest bulb in the string, then the uncommanded roll is caused by this:

nope, that intentional. part of Vortex Ring State (VRS) as real aircraft have this big problem.
I almost never fly with the autopilot. I don't touch the AP panel, except for the Hover Hold switch if I need it, and only when the VV is perfectly centered. So the AP is configured as it is when the plane is loaded in.
I also turn off the Special Features button on the main panel, and the VRS switch on the overhead panel. I never press the Autopilot Cpld button. I may well be missing something, however. I still get the uncommanded roll, though.

I will do more testing. I may have missed a switch on the AP panel, that needs to be off to prevent the roll.
I didn't see anything in the Aircraft.cfg file that could cause it, but I will look in the AP settings, and the AP gauge file to see what's going on. If it's built in to the AP, as Mr. Kalong (or should I use Maryadi?) seems to suggest in his post, then it's working correctly.
I don't load the plane from a saved flight. I wonder if that could be the trouble? Some of the sections in the Flight Manual seem to suggest it could be, now that I've read it more carefully.

On an entirely separate subject, a question for Rob, if I may: How could I go about moving the Down Camera's point of view, ie: where the crosshairs appear to be looking down from, to more exactly match the modified position of the hoist line? As it stands, the hoist cable is aft the camera's point of view, due to my making it come down from the main hoist doors on the underside of the fuselage. Because of the cable's relatively broad area permitting a hook-up to a load, the crosshairs are OK if the cable extends down more than about 15 feet or so, so it's not a critical thing. I just wanted to try and make things all line up right.

Thanks to Mr. Kalong and Rob for their invaluable help. Every little bit of information is good to have! :encouragement:

Enjoy all!
Pat☺
 
nope, that intentional. part of Vortex Ring State (VRS) as real aircraft have this big problem.
Ohh! A reply from the guy responsible!! I knew about a problem with being unable to recover from a high sink rate when the rotors start biting recirculated air close to the ground and losing lift increasing the sink rate. I suppose if one rotor was affected while the other was not a roll would develop. Great job on your homework and on the aircraft as a whole! Glad to have the chance to tell you that the sound is awesome (though it should probably be even louder as it is amazing how noisy these are in the hover) and I really love the prop animation. I've tried my hand at building a plane using Milton's YouTube tutorials and I know now how difficult this is! You upped the stakes by tackling a very complex aircraft (and flight model)! Looking forward to your next project! (I will also be putting some coin in your donation jar!)
 
I almost never fly with the autopilot. I don't touch the AP panel, except for the Hover Hold switch if I need it, and only when the VV is perfectly centered. So the AP is configured as it is when the plane is loaded in.
I also turn off the Special Features button on the main panel, and the VRS switch on the overhead panel. I never press the Autopilot Cpld button. I may well be missing something, however. I still get the uncommanded roll, though.
when VRS switch on, mean aircraft will get uncommanded roll when high rate of descent. to disable uncommanded roll, VRS switch must off. VRS switch aren't connected with autopilot. more over VRS only happen when nacelles above 83 degrees (if I not remember), in meantime autopilot will not work when nacelles > 0 degrees.

I will do more testing. I may have missed a switch on the AP panel, that needs to be off to prevent the roll.
I didn't see anything in the Aircraft.cfg file that could cause it, but I will look in the AP settings, and the AP gauge file to see what's going on. If it's built in to the AP, as Mr. Kalong (or should I use Maryadi?) seems to suggest in his post, then it's working correctly.
I don't load the plane from a saved flight. I wonder if that could be the trouble? Some of the sections in the Flight Manual seem to suggest it could be, now that I've read it more carefully.
obviously it not necessary to make test on uncommanded roll as I explain on previous. please use "Maryadi".


Ohh! A reply from the guy responsible!! I knew about a problem with being unable to recover from a high sink rate when the rotors start biting recirculated air close to the ground and losing lift increasing the sink rate. I suppose if one rotor was affected while the other was not a roll would develop. Great job on your homework and on the aircraft as a whole! Glad to have the chance to tell you that the sound is awesome (though it should probably be even louder as it is amazing how noisy these are in the hover) and I really love the prop animation. I've tried my hand at building a plane using Milton's YouTube tutorials and I know now how difficult this is! You upped the stakes by tackling a very complex aircraft (and flight model)! Looking forward to your next project! (I will also be putting some coin in your donation jar!)
yes, it very complex aircraft almost in all aspect, model, animation, and gauge. but I not stand alone, I have expert guys that always help me. Thank you for your support, that mean something to me.

Regards, Maryadi
 
Thank you very much, Maryadi. I appreciate the quick, and most informative, response.
I really appreciate the hard work you put into this plane. It's a real joy to fly, and there are so many "things" you can do with it. Just super fun indeed!
Eagerly awaiting the v2. Hope it comes out soon!
Pat☺
 
I guess I didn't explain it very well. The uncommanded roll being experienced is when not in Hover Hold.
However, if I understand his post correctly, and I admit, I'm not necessarily the brightest bulb in the string, then the uncommanded roll is caused by this:

I almost never fly with the autopilot. I don't touch the AP panel, except for the Hover Hold switch if I need it, and only when the VV is perfectly centered. So the AP is configured as it is when the plane is loaded in.
I also turn off the Special Features button on the main panel, and the VRS switch on the overhead panel. I never press the Autopilot Cpld button. I may well be missing something, however. I still get the uncommanded roll, though.

Pat☺
Hi Pat,

Now I'm a bit puzzled what you mean by uncommanded roll and when this occurs.

Is this the VRS feature or not ??
During VRS, the V22 will roll uncontrollably (making a 360 degrees roll if at sufficient altitude, in about 6 seconds).
This only happens when nacelles > 83 degrees, AND descent rate is below -1500 ft/sec.
By default (at aircraft load) the VRS function is enabled, but if you click the SpecialFeatures button from On to OFF, the VRS switch is auto-set OFF too.
Note though, that after you click SpecialFeatures from ON to OFF, to can enable VRS again by clicking the VRS switch in the overhead panel again.
SO are you sure the VRS switch is OFF ??

If so:
- What do you observe exactly when you speak about uncommanded roll ??
- When does this happen (what's the nacelles angle) ?

Rob
 
Note though, that after you click SpecialFeatures from ON to OFF, to can enable VRS again by clicking the VRS switch in the overhead panel again.
SO are you sure the VRS switch is OFF ??
Well, my "normal" procedure, after the plane loads in from the Free Flight menu page, is to wait for the engines to stabilize, then, starting at the "top", go to the overhead panel and turn the VRS switch off. Then the lights on, etc, working down the overhead. After I get down to the main instrument panel, I click off the Special Features button. So, the VRS switch first, then the Special Features button. Nacelles to 75° for a very short take-off run. I wonder, could using both the overhead's VRS switch, AND the Special Features button be causing interference with each other somehow. Sometimes I use a nacelle angle of 90° for a vertical take off, then slowly decrease the angle to commence the flight.

- What do you observe exactly when you speak about uncommanded roll ??
Once I am flying, nacelles at any angle from 0 on up to 83°, which is the angle I use for matching speed to AI ships, or hovering with the nacelles anywhere from 84° up to 90°, even if I hold the stick perfectly still, or even hands off the stick, with the plane perfectly level and the VV centered, the plane will slowly, say something less than a degree/second, roll to port. The joystick is calibrated properly. Autopilot is not activated, and, since I usually fly somewhere below 500' AGL, won't activate anyway. Even if I start with plane rolled over to starboard, like in a turn, it will slowly roll to port, getting farther and farther over to port. I can correct it with a slight stick input, but after a second or two, it rolls over to port again. Very slowly, but it does roll.
Thus, "Uncommanded" roll. I'm in no way commanding this action.
It ACTS like I've seen other planes do if the weight and balance section isn't balanced. Like, if I make the pilot in the left seat of a C172 weigh 250lbs, and the co-pilot in the right seat 175lbs, just for example, and use no aileron trim, it will slowly roll to port, same way the MV-22 does. I have very carefully looked at the Weight and Balance section of the aircraft.cfg and it looks balanced, IE: No weight is "off-center". The fuel section did have an unbalanced set up, with just the "right tip" fuel tank entry, but as an experiment, I added a left tip entry, and cut the quantity in each tank in half, to maintain the plane's total fuel weight, and to balance both "tip" entry weights. It made no difference, so I returned the overall Fuel section back to default, or what it came as.

- When does this happen (what's the nacelles angle) ?
All angles, from 0 to 90°. I don't notice that the nacelle angle makes any difference.

I hope this helps find an answer of some sort. I feel like I'm either not doing something I should, or doing something I shouldn't. Setting the plane up after loading in, the way I fly, something. I'm certain, though, that with the expertise on this site, and for this plane in particular, and answer will be found. I have a feeling I will look like a fool once an answer is found. That's what usually happens :biggrin-new:

Have fun all!
Pat☺
 
I can vouch for Pat's description of the 'uncommanded roll'. But I haven't researched in such detail as he did - only checking that my yoke was correctly centred.

I hope you clever guys can come up with the answer!

Mark
 
Hi Rob,

thanks for the latest update! The AA refueling works like a charme!

I have two issues, though.
First, I have not yet managed to get the MV-22 towed. I press the TOW button on the refuel gauge, it asks me to set the throttle to 1/3, which I do. It releases the parking brake, but then it doesn't move. Neither fore nor aft. Regardless of throttle or stick position. Am I doing something wrong here?

Second, and I don't know if this has been an issue anywhere else, the aircraft starts to shake and then to pitch and roll while shaking when I get into the hover below about 100 ft. Above that it seems to work normal. It appears to me as if it has some link to the ground effect. The shaking renders the aircraft nearly uncontrollable and can usually only be resolved in lowering the necelles, adding power and speeding up - which in turn doesn't really support a landing. Any ideas?

Best regards,

Seawing
 
Uncommanded roll (2)

Hi Pat, Mark (and Maryadi, if you read this)

NOW I understand what you mean with "uncommanded roll" .
Yes, I have the same problem, but I never noticed it.

Just describing it for normal flight (nacelles 0), flying with fuel only in the main Left/Right tanks, no wind and leveled flight at 5000 ft and 220 Knots IAS:
With no stick or rudder input, the V22 very slowly starts rolling (banking) to the left (1 degree per 5 sec or so).

But I notice this depends strongly on how your set your Flight Model Realism sliders.
I allways fly with all five Realism slider fully right (Realistic).
But if I set the Torque slider to Easy (fully left), the problem is gone on my PC (FSX-Accel)
Can you confirm this ???

WHY the Torque realisme setting influences this: I don't have a clue.
IMO it shouldn't, since the proprotors rotate in reverse direction, with equal engines thrust and equal proppitch for both engines.

Maybe Maryadi can explain this ....

Rob
 
First, I have not yet managed to get the MV-22 towed. I press the TOW button on the refuel gauge, it asks me to set the throttle to 1/3, which I do. It releases the parking brake, but then it doesn't move. Neither fore nor aft. Regardless of throttle or stick position. Am I doing something wrong here?
Stick position has no influence, only throttle position.
A few questions:
- Are you using the panel.cfg I included in addon V4 ?
- If you move your throttle around the 1/3 position after the ParkingBrakes are auto-released, does the indicator changes from a green TOW to green PUSH, and back ?
- Which FS version are you using ? (Gold/Accel, Steam or P3D V??)


Second, and I don't know if this has been an issue anywhere else, the aircraft starts to shake and then to pitch and roll while shaking when I get into the hover below about 100 ft. Above that it seems to work normal. It appears to me as if it has some link to the ground effect. The shaking renders the aircraft nearly uncontrollable and can usually only be resolved in lowering the necelles, adding power and speeding up - which in turn doesn't really support a landing. Any ideas?
Yes, this is simulating the groundeffect, but for some reason this "jitter" appearantly works too strong on your PC. Not sure why, since I didn't change anything there.
- Did this also happen with addon V3 and/or with the Original MV22B package without my addon ??

By the way, you can remove this groundeffect by disabling the gauge:
//gauge02=rcb-gauges!VSTOL_Jitter, 0,0 (add the //)
in the VCockpit00 section of the panel.cfg.
But I'd like to find out why this effect appears to work so much stronger on your PC then for other people.

Rob
 
Hi Pat, Mark (and Maryadi, if you read this)

NOW I understand what you mean with "uncommanded roll" .
Yes, I have the same problem, but I never noticed it.

Just describing it for normal flight (nacelles 0), flying with fuel only in the main Left/Right tanks, no wind and leveled flight at 5000 ft and 220 Knots IAS:
With no stick or rudder input, the V22 very slowly starts rolling (banking) to the left (1 degree per 5 sec or so).

But I notice this depends strongly on how your set your Flight Model Realism sliders.
I allways fly with all five Realism slider fully right (Realistic).
But if I set the Torque slider to Easy (fully left), the problem is gone on my PC (FSX-Accel)
Can you confirm this ???

WHY the Torque realisme setting influences this: I don't have a clue.
IMO it shouldn't, since the proprotors rotate in reverse direction, with equal engines thrust and equal proppitch for both engines.

Maybe Maryadi can explain this ....

Rob

I can't get "uncomanded roll" to make a test.
so please make test for me

replace [flight_tuning] with this:
Code:
[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 0.0                //1.0
rudder_trim_effectiveness   = 1.0
p_factor_on_yaw                = 0.0
torque_on_roll                 = 0.0
gyro_precession_on_yaw        = 0.0
gyro_precession_on_pitch     = 0.0
 
Pat,

I have yet another problem!

Am not able to show the list of objects for the sling when hitting Shift-J. It used to work perfectly but no longer. Don't know what has gone wrong or where to start looking for the problem...

Mark

PS: I foolishly posted this on the FS-Developer forum and Rob was kind enough to point this out to me... duh!
 
Stick position has no influence, only throttle position.
A few questions:
- Are you using the panel.cfg I included in addon V4 ?
- If you move your throttle around the 1/3 position after the ParkingBrakes are auto-released, does the indicator changes from a green TOW to green PUSH, and back ?
- Which FS version are you using ? (Gold/Accel, Steam or P3D V??)



Yes, this is simulating the groundeffect, but for some reason this "jitter" appearantly works too strong on your PC. Not sure why, since I didn't change anything there.
- Did this also happen with addon V3 and/or with the Original MV22B package without my addon ??

By the way, you can remove this groundeffect by disabling the gauge:
//gauge02=rcb-gauges!VSTOL_Jitter, 0,0 (add the //)
in the VCockpit00 section of the panel.cfg.
But I'd like to find out why this effect appears to work so much stronger on your PC then for other people.

Rob

Morning Rob,

- yes, I am using the pnael.cfg of V4.
- What I see when I engage TOW is the following. The "TOW" label is grey. When I hit it, it turns to flashing green until I move the throttle to 1/3, after which it turns red. There is no "PUSH" label.
- I am using FSX-A

In regards to the jitter, I believe it also happened in V3. It happens more often in a dense scenery, less on a ship at sea - but it still happens. My machine is quite old (i7-3770 @ 3,4 GHz with 8 GB RAM), so that might contribute.
What other infos could I provide you with to help iron out the problem?

Regards,

Seawing
 
Am not able to show the list of objects for the sling when hitting Shift-J. It used to work perfectly but no longer. Don't know what has gone wrong or where to start looking for the problem...
Ok Mark, may I presume you're still using the same AICarriers? You haven't changed the version, or the location of the folder it's in, or moved the conf.d folder out of it? Have you changed, or added to/subtracted from the EXE.XML file? Have you changed the .cfg file, either the main, or the one we added for the sling loads? Have you changed the size of your screen, when in the sim? Like gone to using full screen, or from that back to windowed? Do you see all 10 menu choices that should be there when you hit SHFT+J? They go from 1-0, top to bottom. Do you see them all? If not, did you scroll down until you did? On mine, with the original AiCarriers.cfg in the main AIC folder, and only the sling load .cfg in the conf.d, I have 3 pages to the SHFT+J menu, the first sling load being #9 on the first page. Can you see the #9 entry? Or the menu choice #0 at the bottom indicating the next page?
Now, I have to go, it's late...

Let me know :D
Pat☺
 
Ok Mark, may I presume you're still using the same AICarriers? You haven't changed the version, or the location of the folder it's in, or moved the conf.d folder out of it? Have you changed, or added to/subtracted from the EXE.XML file? Have you changed the .cfg file, either the main, or the one we added for the sling loads? Have you changed the size of your screen, when in the sim? Like gone to using full screen, or from that back to windowed? Do you see all 10 menu choices that should be there when you hit SHFT+J? They go from 1-0, top to bottom. Do you see them all? If not, did you scroll down until you did? On mine, with the original AiCarriers.cfg in the main AIC folder, and only the sling load .cfg in the conf.d, I have 3 pages to the SHFT+J menu, the first sling load being #9 on the first page. Can you see the #9 entry? Or the menu choice #0 at the bottom indicating the next page?
Now, I have to go, it's late...

Let me know :D
Pat☺

Pat,

Same AICarriers.
Same version.
Same location: in FSX folder.
AICarriers contains: aicarriers.cfg, AICarriers.exe, readme.txt and folder conf.d, which contains: xpack.cfg.bak and Sling Loads for AICarriers.cfg.

Have not changed either .cfg files

Have not changed size of screen - always use windowed screen.

As I said: nothing appears when I hit Shift+J - no menu, just nothing...

Sling Loads for AICarriers.cfg:-

[base]throttle=60
menu_shortcut=shift+j
confdir=conf.d

[formation.0]
title=pallet_of_Boxes_sm plus other
unit.0=pallet_of_Boxes_sm, 0, -15
unit.1=Food_pallet , 0, 15
unit.2=pallet_of_Boxes_sm, 15, 0
unit.3=crated_cylinder_sm, -15, 0
unit.4=fuel_bladder_sm, 15, 15
unit.5=fuel_bladder_sm, 15, 13
unit.6=fuel_bladder_sm, 13, -15
unit.7=Stretcher_sm, -13, 13

[formation.1]
title=AC_Unit_sm
unit.0=AC_Unit_sm, 0, 15

[formation.2]
title=CableCar_Wheel_sm
unit.0=CableCar_Wheel_sm, 0, 15

[formation.3]
title=crated_cylinder_sm
unit.0=crated_cylinder_sm, 0, 15

[formation.4]
title=cratedfueltank_sm
unit.0=cratedfueltank_sm, 0, 15

[formation.5]
title=fuel_bladder_sm
unit.0=fuel_bladder_sm, 0, 15

[formation.6]
title=gas_bottles_sm
unit.0=gas_bottles_sm, 0, 15

[formation.7]
title=Generator_sm
unit.0=Generator_sm, 0, 15

[formation.8]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 15

[formation.9]
title=Propane_Tank_sm
unit.0=Propane_Tank_sm, 0, 15

[formation.10]
title=box_of_drums_sm
unit.0=box_of_drums_sm, 0, 15 "

[Formation.11]
title=Stretcher_sm
unit.0=Stretcher_sm, 0, 5

[Formation.12]
title=Food_pallet
unit.0=Food_pallet , 0, 15


I have changed nothing in and under AICarriers, which is why I am stumped (to use a cricket expression!).

The MV-22B is stationary on the ground with engines running in FSX.

Foder: FSX\SimObjects\Airplanes\MV-22B_Osprey\panel\panel.cfg contains: Window00=DOWN-CAMERA (FSX ONLY) // NEW
Window01=TRACK&REFUEL (FSX ONLY) // NEW
-both of which appear on screen when appropriate Shift+X is hit.

In Autopilot: Only buttons 'ON' are VOR/ILS and AUTO NAC. In Overhead: VRS is 'ON'.

Can you think of anything else I should check?

Hope you slept well! :sleeping:

Mark
 
I can't get "uncomanded roll" to make a test.
so please make test for me

replace [flight_tuning] with this:
Code:
[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 0.0                //1.0
rudder_trim_effectiveness   = 1.0
p_factor_on_yaw                = 0.0
torque_on_roll                 = 0.0
gyro_precession_on_yaw        = 0.0
gyro_precession_on_pitch     = 0.0
Hi Maryadi,

Yes, adding the last 4 lines solves it, so I don't get the "uncommanded roll" anymore even with full realisme for all sliders.
Not surprised though, since using 0.0 effectively disables any effect of these FDE features..

Appearantly another subtil difference (in FDE) between FSX-Accel/Steam (which we use) and P3D (your FS version).
Can Pat/Mark confirm that this also works for you ???

Rob
 
- What I see when I engage TOW is the following. The "TOW" label is grey. When I hit it, it turns to flashing green until I move the throttle to 1/3, after which it turns red. There is no "PUSH" label.
Just to be sure: during/after you move the Throttle to 1/3, you don't give any Brakes or ParkingBrakes command yourself, do you ?? (because if you do, that would explain what happens).
If not: what is the framerate you have when trying this ?? (if that's below 15 or so, this could explain it as well).

Another explanation could be: if you use a proportional toebrakes controller, where (when in rest) the value doesn't get below 10% (mis-calibration).
Because when between 10 and 20%, you won;t see an FSX BRAKES message .
Are you using proportional toebrakes ??
If so, I can send you a test gauge that gives the brakes values in rest position.

In regards to the jitter, I believe it also happened in V3. It happens more often in a dense scenery, less on a ship at sea - but it still happens. My machine is quite old (i7-3770 @ 3,4 GHz with 8 GB RAM), so that might contribute.
What other infos could I provide you with to help iron out the problem?
Again, low framerates (<15) may explain the problem, because of your observation that it is less on a ship then in dense scenery (causing lower framerates).
Does disabling the gauge (as suggested) solve it or not ??

By the way: my PC is less powerfull then yours, but actual framerate depends on many other factors/settings in FSX.

Rob
 
Appearantly another subtil difference (in FDE) between FSX-Accel/Steam (which we use) and P3D (your FS version).
Can Pat/Mark confirm that this also works for you ???

After I suck down some more coffee, I'll be getting on this to test those changes Maryadi posted. I always fly all Realism sliders full right, as well. Perhaps taking one down a little will also alter the roll situation. A lost of .air file settings consider the realism sliders thus: Full right, 100% effect of the setting in question, ANYthing below full right, the .air file considers 50% effect, or even 0% effect. So, just adjusting the General Realism (usually) slider to anything other than full right can have a large effect. Much larger than it seems it should, but that's how .air files work. Now, if the settings in question aren't included in the .air file, many in R1534 and higher, then the realism sliders wouldn't have much effect. Since many are over-ridden by the aircraft.cfg settings, the sliders don't matter any way, but I still leave mine full right, just to be on the safe side.
I will then, if the roll is gone, try seeing if I can figure out just which entry Maryadi added is the "secret" entry that fixes it. I'll try just adding one of those last 4 entries at a time to see which, if any, is the magical entry that fixes everything.
Again, more testing ASAP. I will post my results this afternoon (my time, PST) or at worst, this evening.

Mark,
it sounds to me like your EXE.XML got changed/corrupted somehow. Have you added, or changed, anything that could do that? This includes Windows updates, which can have unexpected effects. May I suggest you take and make a copy of your existing EXE.XML file and store it someplace safe, like in the FSX folder, since it doesn't look there for the exe.xml file. Then, make sure the only entries in the EXE.XML file in the normal location are the regular, first entry, that it comes with by default, and the AICarriers entry, unless there's another entry in it you absolutely must have to make the sim function properly. This way, we can be certain nothing is changing or altering the AICarriers entry. Then you can start adding any other entries to your EXE.XML file that you have. Remember, you have to shut FSX down, and then restart it to see any changes to the EXE.XML file. Kinda time consuming, buuuut...
Another thing to check, especially if you have gotten any Windoze updates installed, is whether your .NET Framework needed for AIC is still installed AND running. If not, you may need to reinstall it.
You can also try starting AIC manually with a shortcut to the AICarriers.exe file in the AICarriers install folder you would normally start it with the EXE.XML. Always Run As Administrator. It sounds to me like, for some reason, AIC isn't starting automatically when the sim starts any longer. Now let's see if we can figger out why :D
We'll get it. I'm stubborn...

By the way, I don't get the low altitude Jitter that Mr. Seawing has mentioned. I can post my computer specs if you want. I am using FSX:SE.

Be back with test results ASAP.
Pat☺
 
Just to be sure: during/after you move the Throttle to 1/3, you don't give any Brakes or ParkingBrakes command yourself, do you ?? (because if you do, that would explain what happens).
If not: what is the framerate you have when trying this ?? (if that's below 15 or so, this could explain it as well).

Another explanation could be: if you use a proportional toebrakes controller, where (when in rest) the value doesn't get below 10% (mis-calibration).
Because when between 10 and 20%, you won;t see an FSX BRAKES message .
Are you using proportional toebrakes ??
If so, I can send you a test gauge that gives the brakes values in rest position.


Again, low framerates (<15) may explain the problem, because of your observation that it is less on a ship then in dense scenery (causing lower framerates).
Does disabling the gauge (as suggested) solve it or not ??

By the way: my PC is less powerfull then yours, but actual framerate depends on many other factors/settings in FSX.

Rob

Hi Rob,

I may have both issues, I'm afraid. The frame rate may have been low (dense scenery) and I am using proportional toebrakes (though calibration seems to be fine). I will test again in a less dense area with more than 20 fps and report back! If you could send me the test gauge to rule out the brakes!?

Yes, disabeling the gauge seemed to cure it, though I initially I had Accufeel messing up the flight behaviour until I turned it of. With the disabled gauge the MV-22 hovers fine so far.

Thanks! I get up to about 30-35 fps out of the system, however, in dense areas it drops down considerably.

Seawing
 
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