HoverHold, Drift and Roll.
Hi Guys (Pat, Mark)
After reading a few of the earlier posts, maybe some explanation.
First, to have no misunderstanding on the used terms in general, when in a hover:
"Drift" is the sideways movement (lateral speed) of the V22, caused by either bankattitude no being zero (== "roll") or crosswind not being zero.
Meaning that you can also compensate crosswind by banking (rolling) the V22 a bit into the wind.
As to HoverHold:
You can activate HH, when a few conditions are met (see README); if these conditions are met (the "HH" string in the Downcamera window will blink) clicking the HoverCPLD button (or apply brakes) activates HH.
If HH is ON, it will Always stay ON untill you manually deactivate it again, OR change the Throttle OR change nacelles angle.
What HH will do in V4 of the addon:
it will hold the pitch and bank attitude (and therewith fore/aft and sideways speed) with the values they have at activation of HH; you can change (within limits) fore/aft speed with elevator input and sideways speed with aileron input of the stick, but the pitch/bank attitude remains the same as it was, as does altitude.
Heading ("yaw") can still be changed by applying rudder.
So if you experiance roll during HH, it should be constant and the same as at activation.
If you cannot make small changes in fore/aft and sideways speed (to remain hovering over an object on the ground, or over the deck of a moving carrier), my guess is the stick isn't working (or calibrated) properly.
Note though, that trying to pickup an object from a moving ship really IS a challenge, even with HH on.
As a sidenote:
In an earlier version of the addon, I implemented HH a bit different: with elevator/aileron input zero, fore/aft and sideways speed (and pitch/bank attitude) was forced to zero; which made it far easier to hover/pickup an object on the ground.
Probably too easy ...LoL
However, this method doesn't work of course when you want to use HH to hover over a moving ship, so I opted for the way it works now in addon V4.
Rob
Hi Guys (Pat, Mark)
After reading a few of the earlier posts, maybe some explanation.
First, to have no misunderstanding on the used terms in general, when in a hover:
"Drift" is the sideways movement (lateral speed) of the V22, caused by either bankattitude no being zero (== "roll") or crosswind not being zero.
Meaning that you can also compensate crosswind by banking (rolling) the V22 a bit into the wind.
As to HoverHold:
You can activate HH, when a few conditions are met (see README); if these conditions are met (the "HH" string in the Downcamera window will blink) clicking the HoverCPLD button (or apply brakes) activates HH.
If HH is ON, it will Always stay ON untill you manually deactivate it again, OR change the Throttle OR change nacelles angle.
What HH will do in V4 of the addon:
it will hold the pitch and bank attitude (and therewith fore/aft and sideways speed) with the values they have at activation of HH; you can change (within limits) fore/aft speed with elevator input and sideways speed with aileron input of the stick, but the pitch/bank attitude remains the same as it was, as does altitude.
Heading ("yaw") can still be changed by applying rudder.
So if you experiance roll during HH, it should be constant and the same as at activation.
If you cannot make small changes in fore/aft and sideways speed (to remain hovering over an object on the ground, or over the deck of a moving carrier), my guess is the stick isn't working (or calibrated) properly.
Note though, that trying to pickup an object from a moving ship really IS a challenge, even with HH on.
As a sidenote:
In an earlier version of the addon, I implemented HH a bit different: with elevator/aileron input zero, fore/aft and sideways speed (and pitch/bank attitude) was forced to zero; which made it far easier to hover/pickup an object on the ground.
Probably too easy ...LoL
However, this method doesn't work of course when you want to use HH to hover over a moving ship, so I opted for the way it works now in addon V4.
Rob