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MV22B Rel1.0 released

Wooo hoo!
We got it. Finally :encouragement:

That picture looks great. Now, let's see you go up into a hover and pick something up! Just so you know, you can't see it most of the time, but I think there should be a stretcher in front of the generator. It seems to like to hide in the ground until you pick it up.

Something you might want to do now, if you want to pick the stretcher up: Open up the sim.cfg file for the Stretcher_sm object in your \Simobjects\Misc folder. Make sure the line Empty Weight = 260 reads what I'm showing. IIRC, it's 60 by default. If you leave it at 60, and pick it up with the hoist, it will fly up into the air, breaking the cable. Looks really amazing. I'd hate to be in that stretcher!! If you change it to 260, as though it had a person in it instead of being empty, it works perfectly.

Be careful about placing the objects while on the ground. If your plane bumps into one, like during a vertical take-off, it will cause you to crash. Hover up to about 50' or so, hit the Hover Hold to hold the bird in place, THEN place the objects. Safer that way.

By the way, there are more than one page to the SHT+J menu. Look down at the bottom of the list, and there should be an entry that reads something like 0-Next Page (that's a zero, not an oh). Several other objects are available to use, generally single objects. I just made the first entry have several objects available to make it easier. I'm one lazy son-uv-a-gun...

If you break the cable, and I do frequently, you have to reload the plane to get it working again. I have one of my joystick buttons assigned to the Reload User Aircraft function. SO much easier! Other than that, you can go up to the menu bar up top, Aircraft>Select Aircraft, and choose the same plane again. Or pick a different one, then choose the plane you desire again.

Have fun! Carry a few loads out to a stationary boat, to get a feel for how it's done, then try to carry a load out to a moving boat! It's a real adventure. matching speeds with the boat, making sure you're right over the helipad, lowering the load, with the wind from you motion blowing it around...FUN!
Remember, the shorter you can keep the cable below you, the finer the control you have over it, but TOO short and it will blow up into the plane.

See ya!
Pat☺
 
Wooo hoo!
We got it. Finally :encouragement:

That picture looks great. Now, let's see you go up into a hover and pick something up! Just so you know, you can't see it most of the time, but I think there should be a stretcher in front of the generator. It seems to like to hide in the ground until you pick it up.

Something you might want to do now, if you want to pick the stretcher up: Open up the sim.cfg file for the Stretcher_sm object in your \Simobjects\Misc folder. Make sure the line Empty Weight = 260 reads what I'm showing. IIRC, it's 60 by default. If you leave it at 60, and pick it up with the hoist, it will fly up into the air, breaking the cable. Looks really amazing. I'd hate to be in that stretcher!! If you change it to 260, as though it had a person in it instead of being empty, it works perfectly.

Be careful about placing the objects while on the ground. If your plane bumps into one, like during a vertical take-off, it will cause you to crash. Hover up to about 50' or so, hit the Hover Hold to hold the bird in place, THEN place the objects. Safer that way.

By the way, there are more than one page to the SHT+J menu. Look down at the bottom of the list, and there should be an entry that reads something like 0-Next Page (that's a zero, not an oh). Several other objects are available to use, generally single objects. I just made the first entry have several objects available to make it easier. I'm one lazy son-uv-a-gun...

If you break the cable, and I do frequently, you have to reload the plane to get it working again. I have one of my joystick buttons assigned to the Reload User Aircraft function. SO much easier! Other than that, you can go up to the menu bar up top, Aircraft>Select Aircraft, and choose the same plane again. Or pick a different one, then choose the plane you desire again.

Have fun! Carry a few loads out to a stationary boat, to get a feel for how it's done, then try to carry a load out to a moving boat! It's a real adventure. matching speeds with the boat, making sure you're right over the helipad, lowering the load, with the wind from you motion blowing it around...FUN!
Remember, the shorter you can keep the cable below you, the finer the control you have over it, but TOO short and it will blow up into the plane.

See ya!
Pat☺

Pat,

Yes, we got it! :jump: Now the fun begins...

I loaded up the stretcher to 260 lb as you suggested (Can just see it where you said it would be). But the trouble I'm having is getting the Osprey to stay within the limits to make Hover Hold catch. It keeps drifting off to the left. I've reset the yoke axes and rudder pedals and checked there is no wind, but it still drifts.

Even when I achieve HH, it is very difficult to edge the aircraft immediately over the loads, despite very gentle use of the yoke. Do you have a system for this?

So I haven't managed to pick up any loads so far...:upset:

Mark
 
why not try to facing where you drift came from. aka into the wind then play with nacelles and nose angle. Though day :biggrin-new:
 
why not try to facing where you drift came from. aka into the wind then play with nacelles and nose angle. Though day :biggrin-new:

Yes, I've been trying that, by moving the wind around a bit.

After a lot of careful manoevering, I snagged a load! BUT - it wasn't the one I was aiming for!! :untroubled: :jump:

Here it is-

attachment.php


Next job is to deliver the pallet of boxes to a predetermined destination (on land to start with!) without dropping it...

I can only imagine a pilot of a real MV-22 trying to pick up a particular load under windy conditions. It must take a lot of practice.

Mark
 

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  • Load finally Slung!.jpg
    Load finally Slung!.jpg
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Pat,

Yes, we got it! :jump: Now the fun begins...

I loaded up the stretcher to 260 lb as you suggested (Can just see it where you said it would be). But the trouble I'm having is getting the Osprey to stay within the limits to make Hover Hold catch. It keeps drifting off to the left. I've reset the yoke axes and rudder pedals and checked there is no wind, but it still drifts.

Even when I achieve HH, it is very difficult to edge the aircraft immediately over the loads, despite very gentle use of the yoke. Do you have a system for this?

So I haven't managed to pick up any loads so far...:upset:

Mark
IF I were you, which I'm not of course, I would turn down the sensitivity of the pitch and roll axes of your joystick a little. And yes, I have the same roll problem, and I haven't been able to figure it out. YET. There is a weight, somewhere, that is either off center, or on the wrong side. I'll finger it out. All you can do is keep correcting for it. I have the Null zones on my joystick set to 0, so I can keep the movements very small. But I have a tunnel diode type joystick, and they do best with 0 Null zones. The potentiometer type joysticks need their null zones set to compensate for the "blank" around the pot's center. All pot's have them, and they're all different. So every potentiometer type joystick will have different null settings.
Until I do get the roll figured out, just use the VV in the PFD to get to where the HH will catch hold. VERY gently and carefully move it slowly to the center of the PFD, and hit the HH button right away. I keep the mouse cursor over the HH button, and click when I have it centered up. Once you have the HH active, you can move the red crosshairs in the Down Camera window, SHFT+2, over the center of the load you want. Remember, you can achieve up to 6 kts in hover hold, with the hold active. If you hit the HH button when near the loads someplace, moving over them and holding is pretty easy.

Kalong, sir, the plane rolls left (port) whether there's any wind or not, or whether it's in motion, or perfectly still, without the Hover Hold on. The wind can be set to 0, and it still rolls slowly left. No matter how carefully calibrated the joystick has been. Like I said, I believe there's a weight someplace that's not quite correctly positioned, or the engine thrust direction is off-center, SOMEthing. I'll figure it out and post here eventually. Just a little busy these next couple of days. Give me a little bit of time. If I switch to a different plane, it doesn't happen, so I know it's just the MV-22. Of course, if someone else were to figure it out first, well... :encouragement:


Have fun all!
Pat☺
 
IF I were you, which I'm not of course, I would turn down the sensitivity of the pitch and roll axes of your joystick a little. And yes, I have the same roll problem, and I haven't been able to figure it out. YET. There is a weight, somewhere, that is either off center, or on the wrong side. I'll finger it out. All you can do is keep correcting for it. I have the Null zones on my joystick set to 0, so I can keep the movements very small. But I have a tunnel diode type joystick, and they do best with 0 Null zones. The potentiometer type joysticks need their null zones set to compensate for the "blank" around the pot's center. All pot's have them, and they're all different. So every potentiometer type joystick will have different null settings.
Until I do get the roll figured out, just use the VV in the PFD to get to where the HH will catch hold. VERY gently and carefully move it slowly to the center of the PFD, and hit the HH button right away. I keep the mouse cursor over the HH button, and click when I have it centered up. Once you have the HH active, you can move the red crosshairs in the Down Camera window, SHFT+2, over the center of the load you want. Remember, you can achieve up to 6 kts in hover hold, with the hold active. If you hit the HH button when near the loads someplace, moving over them and holding is pretty easy.

Kalong, sir, the plane rolls left (port) whether there's any wind or not, or whether it's in motion, or perfectly still, without the Hover Hold on. The wind can be set to 0, and it still rolls slowly left. No matter how carefully calibrated the joystick has been. Like I said, I believe there's a weight someplace that's not quite correctly positioned, or the engine thrust direction is off-center, SOMEthing. I'll figure it out and post here eventually. Just a little busy these next couple of days. Give me a little bit of time. If I switch to a different plane, it doesn't happen, so I know it's just the MV-22. Of course, if someone else were to figure it out first, well... :encouragement:


Have fun all!
Pat☺

Pat,

Thanks. I'll try turning down the sensitivities.

Never heard of a tunnel diode joystick. Are they better than the pot type? And who makes them?

Glad I'm not the only one with that left-roll problem. Hope you or Maryadi can sort it out - it's a real b*gger!

What's the 'VV'?

Mark
 
A tunnel diode is a diode that's held reversed biased, preventing any current flow through it. When the reverse bias gets high enough, though, the electrons have enough "oomph" to push, or "tunnel", through the diode. The greater it gets, the more current flow there is. A tunnel diode joystick has the diodes on each axis, rather than pots. They are held in such a state that the slightest movement of the joystick off-center increases their reverse bias slightly. The current through them is then used to just like the pot type. Essentially, you can consider them solid-state pots. Thus, no null zone needed, since there isn't one to the diode like there is to a pot. ALL pots have a "blank" range around the center position, varying in size on each pot. It's the way they're manufactured. No matter how good they are, there's still that dead zone around center. Every pot, thus, every axis, is slightly different, though. When the sim came out, that was all that was commercially available for the public to use, the potentiometer type joysticks, and thus, the null zone setting is there to compensate. It's supposed to make the sim ignore the joystick inputs until the stick has traveled far enough to get out of the pot's dead zone.
Since there isn't a dead zone to tunnel diodes, the null zone may be set to 0, so the sim receives input instantly it's generated. The only exception is the rudder axis, since the human hand isn't perfect, and sometimes it's possible that you will twist a little during other motions. You can set the null zone to protect from that, otherwise, not needed.
My joy-stick is a Thrustmaster, the HOTAS-X version. Ever since I went to tunnel diode type joysticks a while back, I will never look back. 0 null zones, darn near full sensitivity. Only time I turn the sensitivity down slightly is if the individual plane requires it. They're easy enough to find. Just Google Tunnel Diode Joystick. There's many out these days. They're the wave of the future.
Another consideration is that pots get dirty over time, as I'm sure you've found. Diodes can't. Solid-State devices, like transistors. No where for dirt to get into, no way for them to get "noisy" like pots can.
If that's the case, though, that the sensitivity needs adjusting, I usually go into the aircraft.cfg and adjust the settings in the [flight_tuning] section until it's working as I think it should. I never publish what I do, so copyrights aren't a major issue, as a rule. If it's looking like it might be, I will do everything I can to contact the author/dev, and get permission. I also always keep an untouched copy of the aircraft.cfg available, just in case. You know, good ol' Justin Case, I'm sure :D

A VV is the Velocity Vector. The little circle with the three lines coming out of it, one to each side, one upward. It indicates the planes path through the air (hopefully!!).

Sorry I get wordy sometimes. It's what I get for having a BSEE. Hope all my babbling helps a little...
Pat☺
 
Pat,

Thanks. I'll try turning down the sensitivities.

Never heard of a tunnel diode joystick. Are they better than the pot type? And who makes them?

Glad I'm not the only one with that left-roll problem. Hope you or Maryadi can sort it out - it's a real b*gger!

What's the 'VV'?

Mark

if difting on VTOL mode, Rob will handle it. I will make test for it too.
 
if difting on VTOL mode, Rob will handle it. I will make test for it too.
It only drifts in Hover Hold if you don't have it perfectly motionless when you hit the HH switch. It holds the attitude the plane was in when the switch was pressed, as long as that is within the required parameters. Those parameters permit the plane to be moving very very slightly, IE: the attitude isn't zero'd out exactly.
That's why I recommended using the VV to get the plane to hover correctly, or un-moving, when HH selected. If the nacelle's are at 90°, and the VV is centered when the HH switch is pressed, the plane won't move in the Hover. Until you make it move in some direction with the joystick, anyway. It may take a few seconds to zero out any movement that may have been generated after the switched was pressed, but once the gauge catches up, it will hold the attitude it was in. Doesn't take it but a second or 2.
It can be a bit of a task to get the VV to center up, and hold it while you press the HH button, but once you get it right, the plane will hover motionless. If you don't have it just right when the switch is pressed, you should be able to zero out any motion with the joystick, as the Hover Hold won't permit you to activate it unless the plane is to the point where any motion the plane makes when in hover hold is within the capability of the joystick to stop.
An alternative to using the VV is to use the down-camera (SHFT+2). Watch it, and try to zero out any motion you see the plane making over the ground, THEN press the HH button. Still takes a lot of concentration and very fine joystick control to get the plane to hold still so you can press the Hover Hold button.

The plane doesn't drift when in hover hold, unless the plane isn't perfectly motionless when the button is pressed. Like I said, it does exactly as advertized, holding the attitude the plane was in when HH button was pressed. If the attitude wasn't precisely 0°, then the plane will drift slightly. As I said though, the joystick should be able to hold it motionless, if needed. Or move it to, just for example, the position of a sling load on the ground. Just for example :semi-twins:

I think the "drift" freded was referring to was the slow roll to port (drift) the plane makes, though. I may be wrong on that, though.

Hope all my babbling is some use...
Pat☺
 
A tunnel diode is a diode that's held reversed biased, preventing any current flow through it. When the reverse bias gets high enough, though, the electrons have enough "oomph" to push, or "tunnel", through the diode. The greater it gets, the more current flow there is. A tunnel diode joystick has the diodes on each axis, rather than pots. They are held in such a state that the slightest movement of the joystick off-center increases their reverse bias slightly. The current through them is then used to just like the pot type. Essentially, you can consider them solid-state pots. Thus, no null zone needed, since there isn't one to the diode like there is to a pot. ALL pots have a "blank" range around the center position, varying in size on each pot. It's the way they're manufactured. No matter how good they are, there's still that dead zone around center. Every pot, thus, every axis, is slightly different, though. When the sim came out, that was all that was commercially available for the public to use, the potentiometer type joysticks, and thus, the null zone setting is there to compensate. It's supposed to make the sim ignore the joystick inputs until the stick has traveled far enough to get out of the pot's dead zone.
Since there isn't a dead zone to tunnel diodes, the null zone may be set to 0, so the sim receives input instantly it's generated. The only exception is the rudder axis, since the human hand isn't perfect, and sometimes it's possible that you will twist a little during other motions. You can set the null zone to protect from that, otherwise, not needed.
My joy-stick is a Thrustmaster, the HOTAS-X version. Ever since I went to tunnel diode type joysticks a while back, I will never look back. 0 null zones, darn near full sensitivity. Only time I turn the sensitivity down slightly is if the individual plane requires it. They're easy enough to find. Just Google Tunnel Diode Joystick. There's many out these days. They're the wave of the future.
Another consideration is that pots get dirty over time, as I'm sure you've found. Diodes can't. Solid-State devices, like transistors. No where for dirt to get into, no way for them to get "noisy" like pots can.
If that's the case, though, that the sensitivity needs adjusting, I usually go into the aircraft.cfg and adjust the settings in the [flight_tuning] section until it's working as I think it should. I never publish what I do, so copyrights aren't a major issue, as a rule. If it's looking like it might be, I will do everything I can to contact the author/dev, and get permission. I also always keep an untouched copy of the aircraft.cfg available, just in case. You know, good ol' Justin Case, I'm sure :D

A VV is the Velocity Vector. The little circle with the three lines coming out of it, one to each side, one upward. It indicates the planes path through the air (hopefully!!).

Sorry I get wordy sometimes. It's what I get for having a BSEE. Hope all my babbling helps a little...
Pat☺

Pat,

Very interesting! I used to mess about with radios before they introduced transistors (I believe that was in the Jurassic era?!), so I understand basic electronics. But tunnel diodes are too recent for me to have heard more then the name. Thanks for the explanation.:untroubled:

I've taken your recommendation seriously and have ordered a Thrustmaster HOTAS-X (I see from a posting of yours on 'https://www.flightsim.com/vbfs/showthread.php?296882-Thrustmaster-Hotas-X&highlight=tunnel', that it should be pronounced '"Hot-A$$", not "Ho-Taws"' :biggrin-new:) from Amazon.ca. It was my lucky day because I was able to use a gift certificate (given to me by my two daughters for Fathers' Day) so it cost me zilch! They say it'll arrive in 2-3 weeks, so I'll have to struggle on with my old CH FS Yoke and Saitek Rudder pedals till then. One question about the HOTAS-X: does the throttle section enable PropPitch and Mixture control as well as, obviously, Throttle?

I'll try changing some values in the MV-22's aircraft.cfg [flight_tuning] for elevator,aileron and rudder and see if that helps. And backup the file for Justin Case!

I wondered what that "little circle with the three lines coming out of it" was. Handy for manoevering.

I like your wordiness - you explain things very clearly.

Mark
 
Pat,

Thanks for the hints on managing HH.

Can you move the MV-22 while HH is engaged without losing HH? Occasionally I notice the 'HH' in the Down Camera view flickers - does this mean it is losing its grip on the A/C?

Mark
 
Downloaded but... impossible to install. FSX crashes any time I try to load the Osprey.

I had this happen the first few times I tried running Milviz's F-4 way back in the beta days. Launching FSX as administrator finally got it up and running. (Milviz's support is SO helpful! I never would have thought of trying that!) Maybe it will work for the Osprey as well. I'm currently downloading it. Will post my results.
 
I had this happen the first few times I tried running Milviz's F-4 way back in the beta days. Launching FSX as administrator finally got it up and running. (Milviz's support is SO helpful! I never would have thought of trying that!) Maybe it will work for the Osprey as well. I'm currently downloading it. Will post my results.
Works okay on my machine running FSX Gold. For those who don't want to read the manual, the rotors tilt via your aileron trim inputs and the flaps are linked to them. (Mine are currently set to the keyboard, so tricky to adjust nacelles, power and steer all at the same time!:dizzy:)
 
Works okay on my machine running FSX Gold. For those who don't want to read the manual, the rotors tilt via your aileron trim inputs and the flaps are linked to them. (Mine are currently set to the keyboard, so tricky to adjust nacelles, power and steer all at the same time!:dizzy:)

you can change aileron trim to full flap up (F5) and full flap down (F8), as Full flap aren't useful enough. flap control already have increment/decrement flap (F6/F7). you can use your mouse as joystick control if you didn't have a joystick, easier than using keyboard command.
 
that it should be pronounced '"Hot-A$$", not "Ho-Taws"' :biggrin-new:)
That's what the pilots at '401 told me. They got a huge giggle about the press making their interviewees change it, but the higher-higher wants good press relations, soooo...
Amongst themselves, well, you know how they pronounce it!

does the throttle section enable PropPitch and Mixture control as well as, obviously, Throttle?
Do you mean simultaneously? I wouldn't think so. You'd have to assign the different functions, Prop Pitch and Mixture, to the throttle axis, but if you assign all 3 at the same time, well, I think you see the problems that would arise. Being the cheap *** that I am, I just use the keyboard for the pitch and mixture. The default assignments.
I learned gaming with only a KB and the DOOM game (which I dearly love!), so using KB commands is something I'm used to, and it's actually more comfortable for me.

I wondered what that "little circle with the three lines coming out of it" was. Handy for manoevering.
Glad I could help. I've found that if I'm not very careful, I learn new stuff every day!

Can you move the MV-22 while HH is engaged without losing HH? Occasionally I notice the 'HH' in the Down Camera view flickers - does this mean it is losing its grip on the A/C?
Yes, that's what the flicker means. Yes, you can move the AC in hover hold BUT: if you tilt the nacelles more than 1 or 2 degrees, it will kick off. If you adjust the throttle, it will kick off. If you are in a stationary HH, you can move in any direction, up to 6 kts. Fore-aft, left-right, etc.
If you are in a moving HH, like 30kts, lets say, again, you can change the speed up to 6 kts, so 24-36 kts total. Great for zeroing in on the landing point you want for a load. You can also make it drift side to side by 6 kts if in a moving HH. The latest version permits you to be moving up to 40kts, with less than 200 f/min vertical speed, and less than 10° pitch or roll, and still engage HH. Great for chasing down a ship more rapidly, but without HH on you need to slow to about 25 kts , then re-engaging it to match up with the ship, and finding the landing point you desire, and lowering it down.
The HH limitations to engage and remain engaged may be found in the Readme_v4.0 that came out with the gauges. I suggest a perusal may be in order, perhaps, no? Good info in there and lots of it. It's long but worth the time.

Other than that, sounds like you will be in 7th heaven when you get the new joystick. You have wonderful daughters. My 3 never did anything like that....<sniff> :biggrin-new:

Have fun!
Pat
 
does the throttle section enable PropPitch and Mixture control as well as, obviously, Throttle?



Do you mean simultaneously? I wouldn't think so. You'd have to assign the different functions, Prop Pitch and Mixture, to the throttle axis, but if you assign all 3 at the same time, well, I think you see the problems that would arise. Being the cheap *** that I am, I just use the keyboard for the pitch and mixture. The default assignments.
I learned gaming with only a KB and the DOOM game (which I dearly love!), so using KB commands is something I'm used to, and it's actually more comfortable for me.

I wondered what that "little circle with the three lines coming out of it" was. Handy for manoevering.



Glad I could help. I've found that if I'm not very careful, I learn new stuff every day!

Can you move the MV-22 while HH is engaged without losing HH? Occasionally I notice the 'HH' in the Down Camera view flickers - does this mean it is losing its grip on the A/C?



Yes, that's what the flicker means. Yes, you can move the AC in hover hold BUT: if you tilt the nacelles more than 1 or 2 degrees, it will kick off. If you adjust the throttle, it will kick off. If you are in a stationary HH, you can move in any direction, up to 6 kts. Fore-aft, left-right, etc.
If you are in a moving HH, like 30kts, lets say, again, you can change the speed up to 6 kts, so 24-36 kts total. Great for zeroing in on the landing point you want for a load. You can also make it drift side to side by 6 kts if in a moving HH. The latest version permits you to be moving up to 40kts, with less than 200 f/min vertical speed, and less than 10° pitch or roll, and still engage HH. Great for chasing down a ship more rapidly, but without HH on you need to slow to about 25 kts , then re-engaging it to match up with the ship, and finding the landing point you desire, and lowering it down.
The HH limitations to engage and remain engaged may be found in the Readme_v4.0 that came out with the gauges. I suggest a perusal may be in order, perhaps, no? Good info in there and lots of it. It's long but worth the time.

Other than that, sounds like you will be in 7th heaven when you get the new joystick. You have wonderful daughters. My 3 never did anything like that....<sniff> :biggrin-new:

Have fun!
Pat


Reply:-

First off: The 'Reply with Quote' is suddenly not 'Quoting'. So I had to do a Ctrl+C -> Ctrl+V... I've put my questions in Italic;and your replies in bold, to make it clearer.

I certainly could use the KB when I get the new ThrustMaster.

Have already read the Readme_ v4.0 but didn't remember all the details - so am reading it again!

Having fun already!

Mark
 
does the throttle section enable PropPitch and Mixture control as well as, obviously, Throttle?

no, only PropPitch are same as throttle.
mixture are automatic that controlled inside dll gauge.

add note:
oops... sorry, I talking about Osprey throttle. not setting up in general
 
you can change aileron trim to full flap up (F5) and full flap down (F8), as Full flap aren't useful enough. flap control already have increment/decrement flap (F6/F7). you can use your mouse as joystick control if you didn't have a joystick, easier than using keyboard command.
Yeah, I have my flap increment buttons linked to my joystick along with brakes, elevator trim and air brakes. Looks like I'll be up grading to a new setup with separate throttles with button commands on them. (That's where the speed brake button/switch is on most military types anyway.) I also want to get a set of pedals. For now I'll manage. It's only awkward with my setup going through the transition, after that smooth sailing. This Osprey really flies nicely either in the hover or horizontal flight (and I LOVE the prop animations!) I did get the uncommanded roll some people have experienced once on my early flights, but have done three further successful T&Gs with full transitions with no further issues. (I have hand flown the last ones all with the autopilot off, maybe that's where the glitch is.)
 
.... I did get the uncommanded roll some people have experienced once on my early flights, but have done three further successful T&Gs with full transitions with no further issues. (I have hand flown the last ones all with the autopilot off, maybe that's where the glitch is.)

nope, that intentional. part of Vortex Ring State (VRS) as real aircraft have this big problem.
 
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